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[REL] X34 Landspeeder


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So, you might remember this from Star Wars Episode IV where Luke Skywalker drives one of these on Tatooine biggrin.gif

 

I just wanted to make something different than I usually do...

 

user posted image

 

Download from my site: http://just-go.to/turpuli/

 

 

I really recommend replacing something rare like the Bloodring Banger... Maybe it's just me but it's really weird when you'll see npcs driving around in these tounge.gif

 

Well, hope you like it! biggrin.gif

 

**Edit**

 

Oh, and you might enjoy driving this faaaast thing more when there are no other vehicles on the roads. You can use this little no traffic mod for that: (I bet there aro dozens of these around since they're so easy to do but I made one for your convinience tounge.gif) koti.mbnet.fi/turpuli/notraff.zip

 

:: Snow edit

icon-ed to SA

Edited by Turpuli
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Thanks for the comments! biggrin.gif

 

I had to make a little fix to it... the shadow mesh and the low detail chassis model axis' were just.. ..wrong. Well, you'll see if you try to see the speeder from far away tounge.gif

 

I uploaded the updated version to my site about 5 minutes ago smile.gif

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Quantum Man

uhhh, I put this mod in, and my game crashed. Then I put back all the original stuff, and it still won't work. note: I had to change the added car cols number from 127 to 131 do to that I already had some in there, and yes, I did change the number from 127 to 131 for the line of the mod:

7,49, 21,102, 25,21, 49,7, 73,86, 102,21, 127,21. But I did restore all things back to the original Bloodring. When I installed the new vehicle.ide line for the bloodring A, there were no lines leading up to the last four numbers IE: null, ignore, 10101, 1010 ect..

 

edit: k, I think i fixed it, jes's christ lol

Edited by Quantum Man
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Thanks for the comments! smile.gif

 

I was thinking about the vortex but then I realized that it handles sooo very different than cars and this should be more like a car (although driving on water would have been nice to have). I didn't mess with the vortex' handling much though... so I guess it could be possible to make it handle like a car even though it's classified as a plane. Well, maybe I'll experiment more on that later, maybe not wink.gif

 

And about that crashing... the colors shouldn't cause crashes (I've actually used nonexistant color numbers and the car still worked!) so I'm guessing it's the vehicles.ide. Here's the original line of the Bloodring Banger:

 

504,  bloodra,  bloodra,  car,  	BLOODRA,  BLOODRA,  BF_injection,	ignore,  1,  0,	4fff,  -1, 0.7, 0.7,  -1

 

 

I changed only the 3 last numbers so the line I'm using for this mod myself is:

 

504,  bloodra,  bloodra,  car,  	BLOODRA,  BLOODRA,  BF_injection,	ignore,  1,  0,	4fff,  -1, 0.8, 0.8,  0

 

 

Also, notice that I changed the last number from -1 to 0 which means that I changed the vehicle from non-moddable (-1) to moddable in TransFender (0). So that means that you should remember to add the car to the carmods.dat. Forgetting that will not cause the game to crash though, it just renders the vehicle unmoddable.

 

So, try to make sure that the line in vehicles.ide is exactly as above and then try to run the game. I sure hope you get your game working again smile.gif

 

 

Oh, and one more little trick for you all to try: see that word "car" in that line from vehicles.ide? Try to change that to "plane" (without the "" or course) and you should be able to fly with it wink.gif

 

 

**Edit** ah, one problem solved before the answer biggrin.gif Still one to go I see... about the I/O error, if I remember correctly, that comes when a file is used by another program and another program tries to alter it (I could be wrong though), so at least make sure that you haven't got SA open or anything like that when trying to install a mod wink.gif Sometimes a simple restart could work though tounge.gif

Edited by Turpuli
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Quantum Man

?? why does your original code for you bloodring look like that? mine looked like:

504,  bloodra,  bloodra,  car,  	BLOODRA,  BLOODRA,  

 

 

(oh, and yeah, about the I/O error..i had Sa Running lol sleepy.gif )

Edited by Quantum Man
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Now that is weird... I took my line from the very first backup I made before altering anything (and it's kept separately) so the one I showed should be the original line

 

**Edit**

 

I hope you'll get things working now wink.gif

Edited by Turpuli
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Quantum Man

well, I guess when you see this Turpuli, my latest question is about the vehicles.ide. Since your original line for the bloodra is different from my original; how do you suggest I edit the line with:

-1, 0.8, 0.8,  0

 

if my line is simply:

 

504,  bloodra,  bloodra,  car,  	BLOODRA,  BLOODRA,  

 

and no lines after??

 

(kinda weird how bf injection is in your bloodra line lol)

(oh, and I tried your original line for the blood ring in my game, and it jsut crashes! confused.gif )

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That BF_injection just means that it uses the BF_injection animations class. But all the information after that 4th BLOODRA is essential for the vehicle to work so it all has to be there... Maybe you have wordwrap on and it breaks the line and continues on the next line? Basically all that's between the numbers 504 and 505 belongs to the bloodring banger and it's very important that it's all there and that there is nothing extra there.

 

Those last 3 numbers that are different from the original just mean that I've increased the wheel sizes (this vehicle has invisible wheels) from 0.7 to 0.8 (first number is for the front wheels and the second is for the rear) and that the car is now moddable in transfender (that one I mentioned in the earlier post too). So basically it should work even without altering the vehicle.ide at all but then you can't mod it in transfender and the chassis sits a bit closer to the ground.

 

Anyway, try reading the vehicles.ide from the number 504 (banger's id number) to the number 505 (rancher's id number). The last 4 numbers before the next vehicles id number are the ones you want to change whenever installing a new vehicle smile.gif It all just has to be there... otherwise the game shouldn't work at all (except if they've changed something in the v2.0 and you've got that version.. but that version should prevent modding anyway for some sick reason (or so I've heard))

Edited by Turpuli
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Quantum Man

omfg, lol, silly me...when I read the line for the Bloodring, the words right below it were "bfinjection", so i assumed that it was the line for the next vehicle! lol, i never looked to see if there was a number in front of it (just a reaction to think that). It works good now, thanks for the help. I've been installing mods and edting them for about a year or so, so that was a big mistake for me lol. blush.giftounge.gif

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