Jump to content

Car animations.


Recommended Posts

I'm making a surfboard for San Andreas, replacing the vortex. And i want to make custom animations and handling. I have done some tests now, and now i know how to make custom animations. But the thing is, where are the animgroups defined? In vehicles.ide you have the annim groups, is there a file where you can define the groups, like in animgrp.dat (wich is for peds). Also, in the vortex.ifp there are only getting in and getting out anims. What i want to do is, making a whole new animgroup and a new animfile. Is it posible without involving any SCM or EXE-hex editing?

 

Thanks in advance,

Regards,

-Jos

Edited by jos116
Link to comment
https://gtaforums.com/topic/273522-car-animations/
Share on other sites

They actualy apear to be double, in the anims.img and the gta3.img . And since the gta3.img line in the gta.dat (i tought it was that) is above the anim.img's one, it reads it from gta3.img . And yes, i have managed to edit an ifp before.

 

Regards,

-Jos

Link to comment
https://gtaforums.com/topic/273522-car-animations/#findComment-4177784
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.