jos116 Posted April 9, 2007 Share Posted April 9, 2007 (edited) I'm making a surfboard for San Andreas, replacing the vortex. And i want to make custom animations and handling. I have done some tests now, and now i know how to make custom animations. But the thing is, where are the animgroups defined? In vehicles.ide you have the annim groups, is there a file where you can define the groups, like in animgrp.dat (wich is for peds). Also, in the vortex.ifp there are only getting in and getting out anims. What i want to do is, making a whole new animgroup and a new animfile. Is it posible without involving any SCM or EXE-hex editing? Thanks in advance, Regards, -Jos Edited April 12, 2007 by jos116 Link to comment https://gtaforums.com/topic/273522-car-animations/ Share on other sites More sharing options...
jos116 Posted April 12, 2007 Author Share Posted April 12, 2007 Anyone-ish? Still need it tho... -Jos Link to comment https://gtaforums.com/topic/273522-car-animations/#findComment-4174818 Share on other sites More sharing options...
SWYV Posted April 13, 2007 Share Posted April 13, 2007 ik weet niet of jij die IFP bestanden van voertuigen kun vinden in de gta3.img bestand (english:) i dont know or you can find the IFP files for vehicles in the file gta3.img Link to comment https://gtaforums.com/topic/273522-car-animations/#findComment-4176035 Share on other sites More sharing options...
jos116 Posted April 13, 2007 Author Share Posted April 13, 2007 They actualy apear to be double, in the anims.img and the gta3.img . And since the gta3.img line in the gta.dat (i tought it was that) is above the anim.img's one, it reads it from gta3.img . And yes, i have managed to edit an ifp before. Regards, -Jos Link to comment https://gtaforums.com/topic/273522-car-animations/#findComment-4177784 Share on other sites More sharing options...
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