krax Posted April 8, 2007 Share Posted April 8, 2007 In the GTA3.img theres a texture called dead_mantxd.txd and the image inside that is called billyblood, does anyone know who is texture is for and could it be that chainsaw guy that everyone has apperantly been seeing??? Link to comment https://gtaforums.com/topic/273384-billyblood-texture/ Share on other sites More sharing options...
Ottae Posted April 8, 2007 Share Posted April 8, 2007 Well first of all, there is no such thing as a Serial Killer in SA. But this texture is rather odd: Dunno what it's for, there's no model for it but it's called dead_mantxd so it may be a texture for a dead person in SA, possibly in a body bag or something. Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-4159462 Share on other sites More sharing options...
krax Posted April 8, 2007 Author Share Posted April 8, 2007 Its could just be using another .dff couldnt it? A few people have also claimed that sometime in the zombotech building zombies appear, could it possibily be this. I doubt there is really a serial killer, although there is a psycho.txd and psycho.dff I doubt they are something inside the body bags as there is no way of opening them. Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-4159479 Share on other sites More sharing options...
JGJONES Posted April 8, 2007 Share Posted April 8, 2007 Mabye it was used for a mission that was taken out of the final version of SA? Like having to pick up a body or something? Mabye a texture that was gonna be used in the final version of SA? EXAMPLE: If you killed someone, perhaps that texture would show up instead of them just falling down without a drop of blood on them? It could possibly be the texture for the guy being beaten up in the GTA San Andreas Introduction (Not the movie at the beggining of the game, the DVD) and Rockstar forgot to take it out? This may be hard to figure out. Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-4160043 Share on other sites More sharing options...
krax Posted April 8, 2007 Author Share Posted April 8, 2007 I cant believe that I was the first one here to bring this to everyones attention. Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-4160257 Share on other sites More sharing options...
Ottae Posted April 8, 2007 Share Posted April 8, 2007 I bet you aren't. I'm sure it's been discussed before but unfortunately, search is disabled. I'll run a Google search. Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-4160324 Share on other sites More sharing options...
krax Posted April 8, 2007 Author Share Posted April 8, 2007 Ive already done that, got a few resulrs, none of which were english Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-4160494 Share on other sites More sharing options...
segvirion Posted April 9, 2007 Share Posted April 9, 2007 Maybe it is the texture used for peds when you run over them with the Combine Harvester. Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-4160892 Share on other sites More sharing options...
Shutttlecock? Posted April 9, 2007 Share Posted April 9, 2007 Maybe it is the texture used for peds when you run over them with the Combine Harvester. yeah but wouldnt there be more textures for different peds? Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-4160971 Share on other sites More sharing options...
krax Posted April 9, 2007 Author Share Posted April 9, 2007 Also the combine harvester doesnt really leave anything but body parts and they are barly visable. Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-4161620 Share on other sites More sharing options...
segvirion Posted April 10, 2007 Share Posted April 10, 2007 My point is that, even if they are barely visible, they are visible nonetheless, therefore the game has to provide some kind of texture for that. And I don't think that different textures for different peds are needed, because all you can see are the bloody remains of those poor peds, so a single texture would be enough. Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-4163958 Share on other sites More sharing options...
NickB Posted April 12, 2007 Share Posted April 12, 2007 Well first of all, there is no such thing as a Serial Killer in SA. But this texture is rather odd: Dunno what it's for, there's no model for it but it's called dead_mantxd so it may be a texture for a dead person in SA, possibly in a body bag or something. come to think of it,that does look like the effect produced by the combine harvester. but i thought only red meat poured out not hands or shirts.....then again i have the PS2 version so its impossible to tell little details,but still.......... A few people have also claimed that sometime in the zombotech building zombies appear Umm......WTF? WTF is zombotech and where is it.....secondly do you honestly beleive those teabaggers? Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-4173004 Share on other sites More sharing options...
Hmmm nice bike Posted April 12, 2007 Share Posted April 12, 2007 Hmm... I don't know what that could be for. It could be: That guy getting beaten up in "The Introduction", or maybe it was something from the beta version (maybe blood would appear on peds when shot, or what would happen if you ran over a dude with a combine harvester). NickB: "Zombotech" is a building in San Fierro. You can go in it, and there is a giant spiral sculpture inside, which is one of the photo-ops. The zombie thing is just a load of Bull (the Zombotech Building doesn't have anything to do with zombies). Claude94 Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-4174885 Share on other sites More sharing options...
themythbuster101 Posted September 26, 2007 Share Posted September 26, 2007 well i would really like to make a mod here but i dont know how. Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-1057191120 Share on other sites More sharing options...
LAD Posted September 27, 2007 Share Posted September 27, 2007 (edited) I use them in a video [ GTA SA Leatherface , over on youtube ] , they are in chunks , left and right , arms and legs , and heads , torso , 3 kinds . Police [from the mission where the chopper chops him up ] Country bumpkin type [ pressumably from the harvester effect] tied up version of police [ mission related can't recall which ] There might be one more , not sure , a tied up other . All types are in pieces , easiyl found in MEd under "chopcop" etc . *** EDIT that was over 2 years ago BTW , not new . Edited September 27, 2007 by LAD Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-1057191182 Share on other sites More sharing options...
PANDAEMON Posted September 27, 2007 Share Posted September 27, 2007 damn, that thing looks scary! lol. wud b cool to use it in a movie. Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-1057191512 Share on other sites More sharing options...
trikkstah Posted September 27, 2007 Share Posted September 27, 2007 The tied up cop body is used in the last Quarry mission, You put it in the big dumptruck with the policebike and dump them in the ocean. Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-1057191528 Share on other sites More sharing options...
bagga rabbit Posted September 27, 2007 Share Posted September 27, 2007 Well first of all, there is no such thing as a Serial Killer in SA. But this texture is rather odd: Dunno what it's for, there's no model for it but it's called dead_mantxd so it may be a texture for a dead person in SA, possibly in a body bag or something. Looks like something from the "Meat Factory". Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-1057191971 Share on other sites More sharing options...
Bad~Boy#17 Posted September 27, 2007 Share Posted September 27, 2007 The tied up cop body is used in the last Quarry mission, You put it in the big dumptruck with the policebike and dump them in the ocean. But the cop's are dressed in black and they aren't covered in blood Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-1057191981 Share on other sites More sharing options...
Shutttlecock? Posted September 27, 2007 Share Posted September 27, 2007 well i would really like to make a mod here but i dont know how. nice way to bump a 7 month old topic with a reply that has no relevancy. Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-1057192395 Share on other sites More sharing options...
Ottae Posted September 27, 2007 Share Posted September 27, 2007 f*ck sake, if he bumped it to raise a different point, then that's fair enough! This has got nothing to do with the topic on hand. Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-1057192424 Share on other sites More sharing options...
woke ellie Posted September 29, 2007 Share Posted September 29, 2007 This texture IS from The Introduction. Look it up on You Tube easily! T-Bone Mendez is beating up this guy, all bloody and dead-like, for a simple answer. In fact... you can see the person very well on the video. Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-1057194734 Share on other sites More sharing options...
Dimrain47 Posted September 29, 2007 Share Posted September 29, 2007 (edited) This texture IS from The Introduction. Look it up on You Tube easily! T-Bone Mendez is beating up this guy, all bloody and dead-like, for a simple answer. In fact... you can see the person very well on the video. whn t-bone kicks that guy? is it possible to activate the texture so you cn play as that guy? Edited September 29, 2007 by Dimrain47 Link to comment https://gtaforums.com/topic/273384-billyblood-texture/#findComment-1057194840 Share on other sites More sharing options...
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