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PS2 checklist needed for 100%


jkk

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Once I got through what I thought was everything (including the extra PS2 rampages and jumps), there were six more exclusively PS2 missions. Let's throw in the spare jumps and rampages, since I marked those down in my Brady as well. If they aren't available yet in your game, they will be at some point in the story; check back. Here is what they are and where to get 'em:

 

West Island:

 

Rush: next to big crane along water west of Phil's. A ramming mission like Crash at Prawn Island, but with the Linerunner. Best method: t-bone SUVs and other high-profile cars and roll them over and over.

 

Hyman ODT: in fourth hangar to the south along west edge of airport (south portion). A three-way like the race you start on a Sanchez near the lighthouse, but this goes from stunt plane to crappy-maneuvering boat to PCJ. Don't start it when a plane is coming down the tarmac, for obvious reasons.

 

Playground (Docks): at end of the apartments that include Vic's hideout, PCJ checkpoint challenge. Back and forth along the apartments to get the first batch, then across the street toward the bridge and onto the cruise boat. Go counterclockwise and it's not too hard.

 

Jump: Little Hav, south side of street running along north of Sunshine Auto. Run south from almost Little Haiti, cutting through alley.

 

Jump: Star Island, in construction crap just west of Diaz' fancy mansion. Run first west on driveway in front of mansion, then hard left to hit the ramp.

 

Rampage: Little Hav, on low rooftop one block north of Sunshine Auto (the above LH jump takes you just past it on the run). Sawed-off shotgun, kill 40. Luckily, this thing makes large dents in crowds of gangsters.

 

Rampage: Star Island, front of house just west of Diaz. Spaz shotgun, kill 15 vehicles. Not too hard provided you show the presence of mind to leave a firetruck out in the street blocking it, so that when you arrive in a bad mood with the Spaz, it's a target-rich environment.

 

(Rampage): exists for PSP as well, but for PS2 it's not where the Brady fishwrap says. Downtown, southern edge of dirt track. MAC-10, kill 20.

 

East Island:

 

Playground (Park): on first floor of parking garage in Wash Beach, enter from alley ramp and turn right, PCJ checkpoint challenge. Circle that level, circle next level, roof, slow up corner ramp, fast up jump ramp onto top of structure, then off another ramp over street onto housetops, then into alley to tag the last three.

 

Caddy Daddy: by tennis courts at golf course, golf cart. Main risk is going in the drink, missing bridges and at the north end of the course, rolling the damned thing. Drive smart and you nail it.

 

Crims on Water Wings: near lighthouse, float plane. An absolutely sick flying challenge that sends you underneath things and between tall buildings with little room to spare. Pay attention to the burgundy 'next checkpoint' direction indicator or die. The only way to fly this is to throw caution to the winds, as there are a lot of hard banks and sideslips.

 

Jump: Vice Point, tip of peninsula pointing at golf course. Run basically SW from almost the mall, land in the fairway across drink.

 

Jump: Carnival across from Clitoris Hideout or whatever it's called, east side and along south fence of rides area. Run basically NW.

 

Jump: Wash Beach, center of north dock. Run N on a jetski from the south dock. If you have trouble finding this submerged ramp see the subsequent discussion in the thread.

 

Jump: Wash Beach, construction site E of hospital. Run N from next block up tan mound in middle.

 

Rampage: Prawn Island, top of north loop. Rocket launcher, kill 15 vehicles. A wanted level is your friend.

 

Rampage: Vice Point Mall, security station. Hardest one in the game, much discussed here: M249, kill an ungodly 70. My advice: run straight out the mall's west exit where the health pickup is, forward, cut 'em down, turn, cut 'em down, repeat. Pick up health if needed. Not worth trying without bonus armour and health from R3 missions. Don't waste shots or time; remember that this thing offs a guy in two rounds. The way to lose this rampage is to shoot too many holes in corpses rather than switching target immediately to another live enemy.

 

Rampage: Ocean Beach, rooftop in extreme SE. Sniper rifle, kill 25. Difficult from roof due to awning. I had to just go down into the alley and take my medicine.

 

 

Edit: I want to thank the forum members who helped me figure some of these out, especially the rampages and jumps. I do not remember each individual, but you know who you are. You done good.

Edited by jkk
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Jump: Wash Beach, center of north dock. Run N on a jetski from the south dock.

 

I'm having trouble finding this one.. Could you be more specific?

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I'm having trouble finding this one.. Could you be more specific?

With pleasure.

 

There are two jetties extending west from a parking lot behind a long building (including parking garage) in the extreme SW portion of the east island, just north and west of Lance's place. From above they look like Scrabble plays, with branches sticking out in all directions at right angles; several boats are moored in this area. Ignore all the branches and look for the basic jetties that extend west from land. Pier One, the north jetty, has an underwater ramp along its south edge, about halfway out to the branches. Run north on a jetski and hit that ramp.

 

I believe there is a similar ramp on the south jetty, so if you are feeling bold you could probably get a very long run by starting much further south and hitting both ramps--but the one along the north jetty is the one that rings the bell.

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thanks a lot biggrin.gif:D

 

I found it.. Got all the rampages and jumps now.. Now get through that plane thingy at the light house..

thanks for the help... This site is pretty cool biggrin.gif found some valuable info here and there.

 

Keep it up biggrin.gif

 

Cheers,

Cat

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Ok.. Dont forget Phill's Shooting Range (its located at Phill Depot @ the docks, Viceport)

Go inside the door, that is marked with the blue thingy..

 

Complete all rounds, and you get o,4%

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Ok.. Dont forget Phill's Shooting Range (its located at Phill Depot @ the docks, Viceport)

Go inside the door, that is marked with the blue thingy..

 

Complete all rounds, and you get o,4%

I think Phil's is also for PSP, correct? My scope was to list those that are specific to the PS2, including those so differently located that PSP players and guides couldn't find them.

 

BTW: rampage details coming soon. This time through the game I am noting weapon types, needed kills and such.

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Ok.. Dont forget Phill's Shooting Range (its located at Phill Depot @ the docks, Viceport)

Go inside the door, that is marked with the blue thingy..

 

Complete all rounds, and you get o,4%

I think Phil's is also for PSP, correct? My scope was to list those that are specific to the PS2, including those so differently located that PSP players and guides couldn't find them.

 

BTW: rampage details coming soon. This time through the game I am noting weapon types, needed kills and such.

Well I dont have the PSP version..

But I used the book for the PSP for a while to just get percentage. And Phill's Shooting Range isnt mentioned in it, so I thought I'd post it here,

 

smile.gif

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Question: I didn't realize that there was an additional mission "Crims On Water Wings", but despite missing doing this, I still got 100%! notify.gif

 

What's the deal here? Was there a miscalculation of some sort on the percentage completion, or there's really an extra side challenge or mission that's not supposed to count on the stat?

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Question: I didn't realize that there was an additional mission "Crims On Water Wings", but despite missing doing this, I still got 100%! notify.gif

 

What's the deal here? Was there a miscalculation of some sort on the percentage completion, or there's really an extra side challenge or mission that's not supposed to count on the stat?

That's pretty weird. It could be that COWW isn't required for 100%. I think it incremented my percentometer when I was touching up on those last few missions.

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That's pretty weird. It could be that COWW isn't required for 100%. I think it incremented my percentometer when I was touching up on those last few missions.

Weird indeed. I bet there was a miscalculation somehow, so that any one side mission missed would still give you 100%. R* probably erred in recalculating the percentages given that there were additional tasks in the PS2.

 

Could be that or you're right in your assumption that COWW probably isn't required for 100%.

 

 

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Okay, this now contains verified rampage information as to the weapon and number of kills needed. I didn't specify which gang is involved, because obviously the gang involved is the one with its members standing around in clumps in the immediate area. After all, rampages aren't about checking gang tats; they're about blowing people and vehicles to hell.

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  • 4 weeks later...
Tyedyeskyguy

In the update list at the top, one of the Rampages listed states that it's in front of the house, just west of Diaz's mansion on Starfish island. Can someone be more specific? I've searched the entire island and don't see it (PS2). Anyone know a better description of where it is?

Thanx!

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Nevermind. I must have been blind!

We'll call you 'Woozie' from here on out.smile.gif

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  • 4 weeks later...
Once I got through what I thought was everything (including the extra PS2 rampages and jumps), there were six more exclusively PS2 missions. Let's throw in the spare jumps and rampages, since I marked those down in my Brady as well. If they aren't available yet in your game, they will be at some point in the story; check back. Here is what they are and where to get 'em:

 

West Island:

 

Rush: next to big crane along water west of Phil's. A ramming mission like Crash at Prawn Island, but with the Linerunner. Best method: t-bone SUVs and other high-profile cars and roll them over and over.

 

Hyman ODT: in fourth hangar to the south along west edge of airport (south portion). A three-way like the race you start on a Sanchez near the lighthouse, but this goes from stunt plane to crappy-maneuvering boat to PCJ. Don't start it when a plane is coming down the tarmac, for obvious reasons.

 

Playground (Docks): at end of the apartments that include Vic's hideout, PCJ checkpoint challenge. Back and forth along the apartments to get the first batch, then across the street toward the bridge and onto the cruise boat. Go counterclockwise and it's not too hard.

 

Jump: Little Hav, south side of street running along north of Sunshine Auto. Run south from almost Little Haiti, cutting through alley.

 

Jump: Star Island, in construction crap just west of Diaz' fancy mansion. Run first west on driveway in front of mansion, then hard left to hit the ramp.

 

Rampage: Little Hav, on low rooftop one block north of Sunshine Auto (the above LH jump takes you just past it on the run). Sawed-off shotgun, kill 40. Luckily, this thing makes large dents in crowds of gangsters.

 

Rampage: Star Island, front of house just west of Diaz. Spaz shotgun, kill 15 vehicles. Not too hard provided you show the presence of mind to leave a firetruck out in the street blocking it, so that when you arrive in a bad mood with the Spaz, it's a target-rich environment.

 

(Rampage): exists for PSP as well, but for PS2 it's not where the Brady fishwrap says. Downtown, southern edge of dirt track. MAC-10, kill 20.

 

East Island:

 

Playground (Park): on first floor of parking garage in Wash Beach, enter from alley ramp and turn right, PCJ checkpoint challenge. Circle that level, circle next level, roof, slow up corner ramp, fast up jump ramp onto top of structure, then off another ramp over street onto housetops, then into alley to tag the last three.

 

Caddy Daddy: by tennis courts at golf course, golf cart. Main risk is going in the drink, missing bridges and at the north end of the course, rolling the damned thing. Drive smart and you nail it.

 

Crims on Water Wings: near lighthouse, float plane. An absolutely sick flying challenge that sends you underneath things and between tall buildings with little room to spare. Pay attention to the burgundy 'next checkpoint' direction indicator or die. The only way to fly this is to throw caution to the winds, as there are a lot of hard banks and sideslips.

 

Jump: Vice Point, tip of peninsula pointing at golf course. Run basically SW from almost the mall, land in the fairway across drink.

 

Jump: Carnival across from Clitoris Hideout or whatever it's called, east side and along south fence of rides area. Run basically NW.

 

Jump: Wash Beach, center of north dock. Run N on a jetski from the south dock. If you have trouble finding this submerged ramp see the subsequent discussion in the thread.

 

Jump: Wash Beach, construction site E of hospital. Run N from next block up tan mound in middle.

 

Rampage: Prawn Island, top of north loop. Rocket launcher, kill 15 vehicles. A wanted level is your friend.

 

Rampage: Vice Point Mall, security station. Hardest one in the game, much discussed here: M249, kill an ungodly 70. My advice: run straight out the mall's west exit where the health pickup is, forward, cut 'em down, turn, cut 'em down, repeat. Pick up health if needed. Not worth trying without bonus armour and health from R3 missions. Don't waste shots or time; remember that this thing offs a guy in two rounds. The way to lose this rampage is to shoot too many holes in corpses rather than switching target immediately to another live enemy.

 

Rampage: Ocean Beach, rooftop in extreme SE. Sniper rifle, kill 25. Difficult from roof due to awning. I had to just go down into the alley and take my medicine.

 

 

Edit: I want to thank the forum members who helped me figure some of these out, especially the rampages and jumps. I do not remember each individual, but you know who you are. You done good.

Phils Shooting Range

 

What Do I Have To Do

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Is that a question zane?

 

Phil's shooting range can't technically be completed. You get $1000 every time you complete the targets, $500 for beating the high score, $500 for beating the best time and $500 for beating the best accuracy. So basically you could enter again and again trying to beat previous scores you log.

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Is that a question zane?

 

Phil's shooting range can't technically be completed. You get $1000 every time you complete the targets, $500 for beating the high score, $500 for beating the best time and $500 for beating the best accuracy. So basically you could enter again and again trying to beat previous scores you log.

I Can't Find It Now

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You'll find cheats in the pinned topic. Although initially found for the PSP version, the majority of the cheats work on the PS2 version.

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Phils Shooting Range

 

What Do I Have To Do

You have to pass all four levels in one go, by scoring enough points. Hit the bad guys and miss the good guys. Very important to manage your magazine so that whenever possible, you're reloading while waiting for new targets. Also very important not to grease any of the good guys.

 

Suggestion: in the future don't quote the entire original post and then post two lines. Everyone will thank you for trimming or eliminating the quote when it doesn't really pertain to the post anyway.

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  • 4 weeks later...

 

Question: I didn't realize that there was an additional mission "Crims On Water Wings", but despite missing doing this, I still got 100%! 

 

What's the deal here? Was there a miscalculation of some sort on the percentage completion, or there's really an extra side challenge or mission that's not supposed to count on the stat?

 

There is a miscalculation in the stats. Having done all of the extra PS2 contents before the last mission, I got 100% after doing the last mission, despite not having done the Hunter Targets (it's called something like that) at the airport yet. Still did it though.

 

 

 

 

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  • 1 month later...

@dazzren -

 

Do you mean a story mission map or a side mission map? You wouldnt really need a story mission map as whenever missions become available in the game the location of where to start them appears as a marker on the radar/map. Side missions do not though so I can only assume you mean that.

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  • 4 weeks later...
@dazzren -

 

Do you mean a story mission map or a side mission map? You wouldnt really need a story mission map as whenever missions become available in the game the location of where to start them appears as a marker on the radar/map. Side missions do not though so I can only assume you mean that.

welll........ do you or not?

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  • 2 months later...

The driver side mission is the at the Leaf Links golf course. The side mission title is deceiving as many assume its for driving cars/vehicles.

 

You can only access the driver side mission when you have completed the story line mission Home's On The Range.

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  • 2 months later...
Sunrise Driver

Who knows, where it's possible to find a Unique Jumps map for PS2 version? (With all 36 unique jumps).

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