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Recompiling a a modded MAIN.SCM


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What i was woundering is ive made a mod that i need to edit the main.scm and i dont know how to make all the areas in the game open and unlock all of that stuff so i want to find an already modded main.scm that will recompile WITHOUT ERRORS. if someone has one of these files can you please tell me where its at thankyou.

 

My mod will put 5 different weapons and a fast car infront of every house CJ owns, police station and hospital, along with over 50+ parked cars all over the city.

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You're not really meant to decompile a modded SCM then recompile it, but to only do that firstly, with the original SCM. Then, compile from the code source.

A lot of SCMs probably wouldn't re-compile, especially in MB, and even if they do work the decompiled code isn't quite the same as the original source.

Actually decompiling is No real problem a neither is recompiling, I personally have added Mods to several downloaded .scm(s) but i would never release such a modded file in respect of the original modder. I don't think it's really that tough to do especially with sanny builder. If it's set up right it can decompile even some of those Mods that use tricks to keep thee Source from being seen. This is also kind of an affront to the modding community if you don't want to release your source so other's can learn you kind of defeat the purpose of those of us who are trying to help new Scripters learn from examples.

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