tonester Posted April 6, 2007 Share Posted April 6, 2007 What i was woundering is ive made a mod that i need to edit the main.scm and i dont know how to make all the areas in the game open and unlock all of that stuff so i want to find an already modded main.scm that will recompile WITHOUT ERRORS. if someone has one of these files can you please tell me where its at thankyou. My mod will put 5 different weapons and a fast car infront of every house CJ owns, police station and hospital, along with over 50+ parked cars all over the city. Link to comment https://gtaforums.com/topic/272983-recompiling-a-a-modded-mainscm/ Share on other sites More sharing options...
ThugLord187 Posted April 6, 2007 Share Posted April 6, 2007 Thats not too hard but belongs here Not in this forum. Link to comment https://gtaforums.com/topic/272983-recompiling-a-a-modded-mainscm/#findComment-4152367 Share on other sites More sharing options...
tonester Posted April 6, 2007 Author Share Posted April 6, 2007 I am in the coding forum? Link to comment https://gtaforums.com/topic/272983-recompiling-a-a-modded-mainscm/#findComment-4153734 Share on other sites More sharing options...
Bigun Posted April 7, 2007 Share Posted April 7, 2007 You're not really meant to decompile a modded SCM then recompile it, but to only do that firstly, with the original SCM. Then, compile from the code source. A lot of SCMs probably wouldn't re-compile, especially in MB, and even if they do work the decompiled code isn't quite the same as the original source. Link to comment https://gtaforums.com/topic/272983-recompiling-a-a-modded-mainscm/#findComment-4156788 Share on other sites More sharing options...
sleeper777 Posted April 8, 2007 Share Posted April 8, 2007 Actually decompiling is No real problem a neither is recompiling, I personally have added Mods to several downloaded .scm(s) but i would never release such a modded file in respect of the original modder. I don't think it's really that tough to do especially with sanny builder. If it's set up right it can decompile even some of those Mods that use tricks to keep thee Source from being seen. This is also kind of an affront to the modding community if you don't want to release your source so other's can learn you kind of defeat the purpose of those of us who are trying to help new Scripters learn from examples. Link to comment https://gtaforums.com/topic/272983-recompiling-a-a-modded-mainscm/#findComment-4159248 Share on other sites More sharing options...
tonester Posted April 10, 2007 Author Share Posted April 10, 2007 i'll release my source, i dont care about that just im not going to relase the modded scm unless i get permission, oh yeah i did find an ulocked sa scm and it recompiles so im building the source right now Link to comment https://gtaforums.com/topic/272983-recompiling-a-a-modded-mainscm/#findComment-4166107 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now