Idiotfan Posted April 4, 2007 Share Posted April 4, 2007 Hi, i made an house in Alias Maya 7.0 and exported it to Max and then to Gta San andreas and it worked perfectly after i scaled down a texture that were 1024x1024 to 512x512.. And now when i added more textures to the model two that is 512x512 and one that is 64x128 (this one is from the San andreas) My model gets invisible :S how can it get invisible i do EXACTLY as i did before when the model worked what can be wrong with the textures? i have tried to have them in PNG, TGA and BMP format before i add them to TXD workshop but nothing works Link to comment https://gtaforums.com/topic/272687-whats-wrong-with-the-textures/ Share on other sites More sharing options...
-/TNT\- Posted April 5, 2007 Share Posted April 5, 2007 My bet would be that your .txd is corrupted and you have to readd the textures again. I've had invisible objects many times too. Link to comment https://gtaforums.com/topic/272687-whats-wrong-with-the-textures/#findComment-4148950 Share on other sites More sharing options...
Idiotfan Posted April 5, 2007 Author Share Posted April 5, 2007 But I can see the textures and all that in MEd 0.1a Link to comment https://gtaforums.com/topic/272687-whats-wrong-with-the-textures/#findComment-4149184 Share on other sites More sharing options...
xrk Posted April 5, 2007 Share Posted April 5, 2007 Have you compressed the txd. Link to comment https://gtaforums.com/topic/272687-whats-wrong-with-the-textures/#findComment-4149239 Share on other sites More sharing options...
Idiotfan Posted April 5, 2007 Author Share Posted April 5, 2007 yes, I do exactly like this: 1 Make a model in Alias Maya 7 then assign to new material and adds the texture i want then i make the texture fit the model. 2 Exports the model as *.obj 3 imports the *.obj file in Autodesk 3ds max 8 and exports it as a dff then i make the col file with PAVEMENT_f*ckED. 4 adds the textures to a *.txd file and compresses all images and dont use alpha (with TXD workshop 4.5) 5 adds the model,txd and col to the gta3.img IPL inst 56, kvarter, 0, 2471.9, -1652.38, 73.7578, 0, 0, 0, 1, -1 IDE 56, kvarter, kvarter, 299, 0 Link to comment https://gtaforums.com/topic/272687-whats-wrong-with-the-textures/#findComment-4149271 Share on other sites More sharing options...
xrk Posted April 5, 2007 Share Posted April 5, 2007 Try using an ID thats not already in use Actually thats a guess but Im pretty sure 56 is in use Link to comment https://gtaforums.com/topic/272687-whats-wrong-with-the-textures/#findComment-4149283 Share on other sites More sharing options...
Idiotfan Posted April 5, 2007 Author Share Posted April 5, 2007 (edited) OK i'll try EDIT: LOL when i edited the ID to 9000 there was a bridge were my object were supposed to be ahah Edited April 5, 2007 by Idiotfan Link to comment https://gtaforums.com/topic/272687-whats-wrong-with-the-textures/#findComment-4149292 Share on other sites More sharing options...
xrk Posted April 5, 2007 Share Posted April 5, 2007 If your using Med, it has a search feature you can use to find out which Id's are free Link to comment https://gtaforums.com/topic/272687-whats-wrong-with-the-textures/#findComment-4149308 Share on other sites More sharing options...
Idiotfan Posted April 5, 2007 Author Share Posted April 5, 2007 18634 and my model is still invisible Link to comment https://gtaforums.com/topic/272687-whats-wrong-with-the-textures/#findComment-4149328 Share on other sites More sharing options...
xrk Posted April 5, 2007 Share Posted April 5, 2007 Maybe it is what -/TNT\ said, have you tried re-making the txd yet? Link to comment https://gtaforums.com/topic/272687-whats-wrong-with-the-textures/#findComment-4149543 Share on other sites More sharing options...
Idiotfan Posted April 5, 2007 Author Share Posted April 5, 2007 (edited) hehe yes about 100 times or something xD but just because you said so i gave it one more chance and then it worked! ahha but this time i first assigned the WHOLE model to a texture and then added other textures to the part of the model that shouldn't be grass before did i just start with the roads and soo on and at the end i filled out the parts that didnt have any texture thx everyone <3 Edit: hehe i got some col problems now but they are easy to fix i hope.. Edited April 5, 2007 by Idiotfan Link to comment https://gtaforums.com/topic/272687-whats-wrong-with-the-textures/#findComment-4149569 Share on other sites More sharing options...
Gforce Posted April 8, 2007 Share Posted April 8, 2007 i am going to assume you're using TXD Workshop to make your TXD's. for some of us this is a well known issue with TXD Workshop. there is however i workaround for the issue.............. decompress all textures then save as gta3 txd then save as VC txd then re-compress all textures and save as SA txd. i had lots of invisible txd problems while converting the Myriad Islands CMP mod over to SA from VC and this was the most effective way to combat the issue, sometimes you need to do the workaround twice tho. good luck. PS. alternatively i would suggest using G-Txd by REspawn Link to comment https://gtaforums.com/topic/272687-whats-wrong-with-the-textures/#findComment-4160217 Share on other sites More sharing options...
G4BR13L Posted April 14, 2007 Share Posted April 14, 2007 (edited) Hey! Try edit .IDE in the map editor, and check the texture lib of ur house, is right the name of txd? I already make a steet and it stayed invisible. And the problem was this. Edited April 14, 2007 by G4BR13L Link to comment https://gtaforums.com/topic/272687-whats-wrong-with-the-textures/#findComment-4180250 Share on other sites More sharing options...
Idiotfan Posted April 14, 2007 Author Share Posted April 14, 2007 Thanks for your replies guys but like i said in my other post: The problem is solved The problem was that i needed to make the whole model to ONE texture in Alias Maya then i could start to apply other textures to the model Link to comment https://gtaforums.com/topic/272687-whats-wrong-with-the-textures/#findComment-4180794 Share on other sites More sharing options...
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