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Need help making this bus


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Well I made a bus (thinking I only needed to use flat) and so all I used is flat LOL and know that I just found out I need to use Create>Faces>Single I started it all over and this is what I have so far user posted image

 

and this is what I "HAD" with just using flat

user posted image

 

And Now I am having ALOT of trouble making it all over again because I dont know how to make it with useing Create>faces>Single so could any one please help me

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Sorry to double post but this is what i have so far on the car that was in the tut.... I heard that you cant over lap pollys..... but how would i make it then? look at this

 

 

I just made this up fast just to show you...

 

user posted image

 

 

see the top right window, that has alot of over laping is there any way to fix..... And why cant i make the car with just flats?

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You'll need to post a larger clearer image, because I cant really see what your talking about. If its the front where the roof meets the windscreen, it looks like you need to extrude those pollies to get the desired shape.

 

iIf you can drag your 3d view window to the full size of your screen then copy and paste it, you'll probably get a better answer.

 

 

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Ah ok. Uhm, I think its you poly placement technique thats letting you down here. If you were to fill up that hole with one poly then you'd get a nasty corner to it.

 

Instead/or next time, try placing the pollies like so(not the best example but hopefully it helps):

user posted image

 

If you look in GTAuron's zmod tutorial, it'll tell you to model in rows of pollies as it makes for better normals and reflections. If you "fan" model, then you wont get either.

 

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No you cant do that. I forgot to mention in that pic I posted. See the red circle over to the left? you cant do that, all pollies must connect. Otherwise like i said, you get bad normals and reflections.

 

Edit: To make all of your pollies connect, you need to model similar to this:

user posted image

Edited by 92F
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Yes, when modelling anything that either opens or falls off, you need to model then seperate from the main mesh. Like so:

user posted image

 

Also, when constructing your mesh, make sure all pollies flow the same way:

user posted image

 

Edit: Ive just noticed you've got a "floating" poly. On the wheel arch youve got a vertice connected to the edge of a poly. You cant do that, you always need to have vertices joined to a vertice.

 

Try it something along the lines of this:

 

user posted image

Edited by 92F
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Yes, when modelling anything that either opens or falls off, you need to model then seperate from the main mesh. Like so

how do i do that?

 

P.S sorry but I dont know much about this stuff lol is there a special tool to do that?

 

EDIT:

 

 

Edit: Ive just noticed you've got a "floating" poly. On the wheel arch youve got a vertice connected to the edge of a poly. You cant do that, you always need to have vertices joined to a vertice.

 

Dont know what you mean for me to do

 

this?

 

user posted image

Edited by crazyfurie
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user posted image

---

user posted image

---

Does that make any sense? Because the door and rear door at the back need to open Ive made sure the the outer pollies line up with the edges of the door in the blueprint. That way when the time comes I can detach them and create a damaged part for the damage model.

 

Edit: fark, double post.

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user posted image

---

You see where Ive highlighted the door line for both the front and rear. You need to follow that. Plus you have to think about the curve on the door(if the car has one). That will dictate how many rows of pollies you use vertically.

 

If you give me a link to the side print your using I'll show you what I mean by starting the mesh and then send you the zmod file for you to continue and complete.

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