crazyfurie Posted March 26, 2007 Share Posted March 26, 2007 Well I made a bus (thinking I only needed to use flat) and so all I used is flat LOL and know that I just found out I need to use Create>Faces>Single I started it all over and this is what I have so far and this is what I "HAD" with just using flat And Now I am having ALOT of trouble making it all over again because I dont know how to make it with useing Create>faces>Single so could any one please help me Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/ Share on other sites More sharing options...
crazyfurie Posted March 27, 2007 Author Share Posted March 27, 2007 Sorry to double post but this is what i have so far on the car that was in the tut.... I heard that you cant over lap pollys..... but how would i make it then? look at this I just made this up fast just to show you... see the top right window, that has alot of over laping is there any way to fix..... And why cant i make the car with just flats? Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4116328 Share on other sites More sharing options...
92F Posted March 28, 2007 Share Posted March 28, 2007 You'll need to post a larger clearer image, because I cant really see what your talking about. If its the front where the roof meets the windscreen, it looks like you need to extrude those pollies to get the desired shape. iIf you can drag your 3d view window to the full size of your screen then copy and paste it, you'll probably get a better answer. Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4117223 Share on other sites More sharing options...
crazyfurie Posted March 28, 2007 Author Share Posted March 28, 2007 ok see where i highlighted I can move them to cover that gap but i Heard that i'am not allowed to make pollys over lap each other? how would i fix this Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4117257 Share on other sites More sharing options...
92F Posted March 28, 2007 Share Posted March 28, 2007 Ah ok. Uhm, I think its you poly placement technique thats letting you down here. If you were to fill up that hole with one poly then you'd get a nasty corner to it. Instead/or next time, try placing the pollies like so(not the best example but hopefully it helps): If you look in GTAuron's zmod tutorial, it'll tell you to model in rows of pollies as it makes for better normals and reflections. If you "fan" model, then you wont get either. Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4117931 Share on other sites More sharing options...
crazyfurie Posted March 28, 2007 Author Share Posted March 28, 2007 Thanks !! But is it ok to make polly that cant connect to each other just touching a bit? because i cant make them connect without overlapping alot more Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4117938 Share on other sites More sharing options...
92F Posted March 28, 2007 Share Posted March 28, 2007 (edited) No you cant do that. I forgot to mention in that pic I posted. See the red circle over to the left? you cant do that, all pollies must connect. Otherwise like i said, you get bad normals and reflections. Edit: To make all of your pollies connect, you need to model similar to this: Edited March 28, 2007 by 92F Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4117961 Share on other sites More sharing options...
crazyfurie Posted March 28, 2007 Author Share Posted March 28, 2007 (edited) Thanks and when I make doors do i need some thing special? EDIT: this look good? Edited March 28, 2007 by crazyfurie Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4117984 Share on other sites More sharing options...
92F Posted March 28, 2007 Share Posted March 28, 2007 (edited) Yes, when modelling anything that either opens or falls off, you need to model then seperate from the main mesh. Like so: Also, when constructing your mesh, make sure all pollies flow the same way: Edit: Ive just noticed you've got a "floating" poly. On the wheel arch youve got a vertice connected to the edge of a poly. You cant do that, you always need to have vertices joined to a vertice. Try it something along the lines of this: Edited March 28, 2007 by 92F Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4118040 Share on other sites More sharing options...
crazyfurie Posted March 28, 2007 Author Share Posted March 28, 2007 (edited) Yes, when modelling anything that either opens or falls off, you need to model then seperate from the main mesh. Like so how do i do that? P.S sorry but I dont know much about this stuff lol is there a special tool to do that? EDIT: Edit: Ive just noticed you've got a "floating" poly. On the wheel arch youve got a vertice connected to the edge of a poly. You cant do that, you always need to have vertices joined to a vertice. Dont know what you mean for me to do this? Edited March 28, 2007 by crazyfurie Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4118136 Share on other sites More sharing options...
92F Posted March 28, 2007 Share Posted March 28, 2007 Yep that fix is spot on. Once I get back to my own computer(I'm at work right now) I'll make a quick mesh to show you how everything should be seperated. It's honestly not that difficult. Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4118572 Share on other sites More sharing options...
crazyfurie Posted March 28, 2007 Author Share Posted March 28, 2007 ok... with that wouldnt I need to make them seperate from each other Ex: like the door, how will it open if its connected to the hole car? Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4118680 Share on other sites More sharing options...
92F Posted March 28, 2007 Share Posted March 28, 2007 What you need to do is follow the body lines/gaps where the door/boot/bonnet etc meets the chassis. Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4118832 Share on other sites More sharing options...
92F Posted March 28, 2007 Share Posted March 28, 2007 --- --- Does that make any sense? Because the door and rear door at the back need to open Ive made sure the the outer pollies line up with the edges of the door in the blueprint. That way when the time comes I can detach them and create a damaged part for the damage model. Edit: fark, double post. Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4118919 Share on other sites More sharing options...
crazyfurie Posted March 28, 2007 Author Share Posted March 28, 2007 ok so all i have to do is make the doors not connect to the rest of the car? Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4119076 Share on other sites More sharing options...
92F Posted March 28, 2007 Share Posted March 28, 2007 Well they will. You see how my mesh is constructed. All rows follow through the chassis to the door etc. But if I were to delete those pollies that make the door, there'd be a hole in the mesh that was "door shaped". Sorry I'm finding it difficult to explain here. Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4119183 Share on other sites More sharing options...
crazyfurie Posted March 28, 2007 Author Share Posted March 28, 2007 so is mine ok to work on or is there still somthing wrong Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4119215 Share on other sites More sharing options...
92F Posted March 28, 2007 Share Posted March 28, 2007 --- You see where Ive highlighted the door line for both the front and rear. You need to follow that. Plus you have to think about the curve on the door(if the car has one). That will dictate how many rows of pollies you use vertically. If you give me a link to the side print your using I'll show you what I mean by starting the mesh and then send you the zmod file for you to continue and complete. Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4119270 Share on other sites More sharing options...
crazyfurie Posted March 28, 2007 Author Share Posted March 28, 2007 I will send you the file to the .z3d file where can i uplaod to give you? Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4119294 Share on other sites More sharing options...
92F Posted March 28, 2007 Share Posted March 28, 2007 You can send it through msn if you have it. For my msn addy, just look in my profile. I wont be on msn till sometime the morro. I'm just away to head to bed. Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4119305 Share on other sites More sharing options...
crazyfurie Posted March 29, 2007 Author Share Posted March 29, 2007 (edited) Ok well I added you if it doesnt go through add me [email protected] Ok worked on it a bit today but i dont feel so good about it...feels like somthing is wrong... Edited March 30, 2007 by crazyfurie Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4120322 Share on other sites More sharing options...
crazyfurie Posted April 3, 2007 Author Share Posted April 3, 2007 sorry for double posting but i have a problem... can someone show me how to fill this gap Link to comment https://gtaforums.com/topic/270708-need-help-making-this-bus/#findComment-4141253 Share on other sites More sharing options...
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