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Enterable area69?


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Mr. Someguy

Well, with search being down and all, And manual search being time consuming and ineffisient. I have to ask for everything I need, do yea. Anyone know a mod like this?

 

 

And any Idea how to change gang territories and make army bases only give out a 1-2 star?

 

Thats all, bye.

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The door of the area 69 is scripted, there is a SCM mod to disable them, not remember here but you should look around the SCM, at the mission part, more in the mission where you enter into the area 69. for the army starts, open the .IPL file, for the area 69 its counterN or countN2 not sure but its something about counterN. You must delete the cull line, looks for names, you should find a clue.

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Serious Dave

go to "C:\Program Files\Rockstar Games\GTA San Andreas\data\maps" and put this in a map ipl file

 

enex213.8817, 1876.119, 12.14063, 0, 2.4, 0.8, 8, 213.921, 1876.672, 12.14063, 0, 0, 70, "A51", 0, 0, 0, 24213.921, 1873.672, 12.14063, 0, 2.4, 0.8, 8, 213.921, 1873.119, 12.14063, 180, 0, 66, "A51", 0, 0, 0, 24end

 

it makes a yellow door marker

Edited by Serious Dave
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Serious Dave

well the best thing to do is make a new ipl file

 

Note: i am a noob at this

 

1. go to C:\Program Files\Rockstar Games\GTA San Andreas\data

 

2. open gta.dat with notepad

 

3. find this...

 

# interiorsIPL DATA\MAPS\interior\int_LA.IPLIPL DATA\MAPS\interior\int_SF.IPLIPL DATA\MAPS\interior\int_veg.IPLIPL DATA\MAPS\interior\int_cont.IPLIPL DATA\MAPS\interior\gen_int1.IPLIPL DATA\MAPS\interior\gen_int2.IPLIPL DATA\MAPS\interior\gen_intb.IPLIPL DATA\MAPS\interior\gen_int3.IPLIPL DATA\MAPS\interior\gen_int4.IPLIPL DATA\MAPS\interior\gen_int5.IPLIPL DATA\MAPS\interior\stadint.IPLIPL DATA\MAPS\interior\savehous.IPL

 

 

4. add this line to it and save

IPL DATA\MAPS\interior\a51mod.ipl

 

5. go to C:\Program Files\Rockstar Games\GTA San Andreas\data\maps\interior

 

6. make a copy of any ipl file and rename the copy to a51mod.ipl (you may or may not need to type .ipl)

 

7. open your renamed copy and edit it to look like this...

 

# IPLinstendcullendpathendgrgeendenex213.8817, 1876.119, 12.14063, 0, 2.4, 0.8, 8, 213.921, 1876.672, 12.14063, 0, 0, 70, "A51", 0, 0, 0, 24213.921, 1873.672, 12.14063, 0, 2.4, 0.8, 8, 213.921, 1873.119, 12.14063, 180, 0, 66, "A51", 0, 0, 0, 24endpickendjumpendtcycendauzoendmultend

 

 

8. save and go see if it worked

Edited by Serious Dave
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dertyjerzian

You need a new game for those enex markers to work properly, else locations will become jumbled.

 

The only choice is to find the collision model for that door and make it a single poly like homie said above and simply walk through it.

 

Not positive about territories.

 

Wanted Leverls for no-fly zones are hardcoded, sorry.

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