Mr. Someguy Posted March 23, 2007 Share Posted March 23, 2007 Well, with search being down and all, And manual search being time consuming and ineffisient. I have to ask for everything I need, do yea. Anyone know a mod like this? And any Idea how to change gang territories and make army bases only give out a 1-2 star? Thats all, bye. Link to comment https://gtaforums.com/topic/270367-enterable-area69/ Share on other sites More sharing options...
JostVice Posted March 23, 2007 Share Posted March 23, 2007 The door of the area 69 is scripted, there is a SCM mod to disable them, not remember here but you should look around the SCM, at the mission part, more in the mission where you enter into the area 69. for the army starts, open the .IPL file, for the area 69 its counterN or countN2 not sure but its something about counterN. You must delete the cull line, looks for names, you should find a clue. Link to comment https://gtaforums.com/topic/270367-enterable-area69/#findComment-4109868 Share on other sites More sharing options...
Mr. Someguy Posted March 23, 2007 Author Share Posted March 23, 2007 Uhhh... Any map mods? I really don't wanna lose my 100% game. Link to comment https://gtaforums.com/topic/270367-enterable-area69/#findComment-4109934 Share on other sites More sharing options...
JostVice Posted March 23, 2007 Share Posted March 23, 2007 no... what you can found or do is to edit and delete the col/dff of the file. I mean the polys so its empty and you have space, but the best idea is via the SCM. Link to comment https://gtaforums.com/topic/270367-enterable-area69/#findComment-4109998 Share on other sites More sharing options...
Serious Dave Posted March 23, 2007 Share Posted March 23, 2007 (edited) go to "C:\Program Files\Rockstar Games\GTA San Andreas\data\maps" and put this in a map ipl file enex213.8817, 1876.119, 12.14063, 0, 2.4, 0.8, 8, 213.921, 1876.672, 12.14063, 0, 0, 70, "A51", 0, 0, 0, 24213.921, 1873.672, 12.14063, 0, 2.4, 0.8, 8, 213.921, 1873.119, 12.14063, 180, 0, 66, "A51", 0, 0, 0, 24end it makes a yellow door marker Edited March 23, 2007 by Serious Dave Link to comment https://gtaforums.com/topic/270367-enterable-area69/#findComment-4110015 Share on other sites More sharing options...
Mr. Someguy Posted March 24, 2007 Author Share Posted March 24, 2007 What file should I put that in? Link to comment https://gtaforums.com/topic/270367-enterable-area69/#findComment-4110133 Share on other sites More sharing options...
Serious Dave Posted March 24, 2007 Share Posted March 24, 2007 (edited) well the best thing to do is make a new ipl file Note: i am a noob at this 1. go to C:\Program Files\Rockstar Games\GTA San Andreas\data 2. open gta.dat with notepad 3. find this... # interiorsIPL DATA\MAPS\interior\int_LA.IPLIPL DATA\MAPS\interior\int_SF.IPLIPL DATA\MAPS\interior\int_veg.IPLIPL DATA\MAPS\interior\int_cont.IPLIPL DATA\MAPS\interior\gen_int1.IPLIPL DATA\MAPS\interior\gen_int2.IPLIPL DATA\MAPS\interior\gen_intb.IPLIPL DATA\MAPS\interior\gen_int3.IPLIPL DATA\MAPS\interior\gen_int4.IPLIPL DATA\MAPS\interior\gen_int5.IPLIPL DATA\MAPS\interior\stadint.IPLIPL DATA\MAPS\interior\savehous.IPL 4. add this line to it and save IPL DATA\MAPS\interior\a51mod.ipl 5. go to C:\Program Files\Rockstar Games\GTA San Andreas\data\maps\interior 6. make a copy of any ipl file and rename the copy to a51mod.ipl (you may or may not need to type .ipl) 7. open your renamed copy and edit it to look like this... # IPLinstendcullendpathendgrgeendenex213.8817, 1876.119, 12.14063, 0, 2.4, 0.8, 8, 213.921, 1876.672, 12.14063, 0, 0, 70, "A51", 0, 0, 0, 24213.921, 1873.672, 12.14063, 0, 2.4, 0.8, 8, 213.921, 1873.119, 12.14063, 180, 0, 66, "A51", 0, 0, 0, 24endpickendjumpendtcycendauzoendmultend 8. save and go see if it worked Edited March 24, 2007 by Serious Dave Link to comment https://gtaforums.com/topic/270367-enterable-area69/#findComment-4110334 Share on other sites More sharing options...
dertyjerzian Posted March 24, 2007 Share Posted March 24, 2007 You need a new game for those enex markers to work properly, else locations will become jumbled. The only choice is to find the collision model for that door and make it a single poly like homie said above and simply walk through it. Not positive about territories. Wanted Leverls for no-fly zones are hardcoded, sorry. Link to comment https://gtaforums.com/topic/270367-enterable-area69/#findComment-4110760 Share on other sites More sharing options...
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