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Changing the car outside my Mansion...


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read some tutorials about scripting to get basic knowledge how stuff works and most of all why stuff doesn't. then decompile script and look for opcode 014B that is responsible for creation of your infernus and swap the model ID to whatever vehicle you like to have.

  • 2 months later...
devil.gif without currupting save game

open default.ide

 

for example if you want to change infernus with cheetah just exchange the 'line numbers' of cheetah to infernus and vice verse.

This is the mission coding forum. Mission coding never "corrupted" the save game. Finally, the Darkpact technique preserves savegame compatibility.

 

What Pynton didn't tell you is that parked cars are only established in the starting of a new game. So his advice won't help you. You could use a standard is player in sphere check and then spawn whatever vehicle you like. You could then Darkpact it so you don't need to start a new game.

 

If starting a new game is okay with you and you're going to take Pynton's advice, it should be noted that that parked car is actually two parked cars: one with random color and one always white. Before you own the mansion, it's any color. Afterwards, it's always white because it's Lance's. They're both set up at the start of a new game, but one is "turned off." When you take over the mansion, one gets turned off and the other gets turned on.

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