andy-luzak Posted March 15, 2007 Share Posted March 15, 2007 (edited) What fixed: - full interior added (more seats and brighter), - rear wheel fixed (axle added), - "aileron" fixed (all work), - Rockatar model bugs fixed, - new colors added. Note: You don't have to add new colors. Here is a screenshot: And here is a mod. So I have a 2 questions: - Do you like new colors? - Do you like this mod? Please answer. Edited March 18, 2007 by Snow Racer Link to comment https://gtaforums.com/topic/269603-relmod-beagle-fix/ Share on other sites More sharing options...
-/TNT\- Posted March 15, 2007 Share Posted March 15, 2007 I like the way you improve the original cars and make them interesting. Good mod. Link to comment https://gtaforums.com/topic/269603-relmod-beagle-fix/#findComment-4096781 Share on other sites More sharing options...
GTAdedan Posted March 15, 2007 Share Posted March 15, 2007 wow, looks very nice! I like it keep it up Link to comment https://gtaforums.com/topic/269603-relmod-beagle-fix/#findComment-4096784 Share on other sites More sharing options...
Tennesse Posted March 15, 2007 Share Posted March 15, 2007 really good definite download Link to comment https://gtaforums.com/topic/269603-relmod-beagle-fix/#findComment-4096943 Share on other sites More sharing options...
[DRuG]NikT Posted March 16, 2007 Share Posted March 16, 2007 (edited) Love your work Andy... it's great having the finer touches right on the original vehicles. I remember when I converted the GTA3/Vice dodo for use in flight sim 2004 how amazed I was discovering that there were no axles on the wheels! Most of the work became making corrected landing gear. http://drug.kicks-ass.net under aircraft downloads if anyone's interested, click the image below to see a larger image of my FS2k4 Cessna replacement with the GTA dodo... CLICK IMAGE TO SEE A LARGER COPY Edited March 16, 2007 by [DRuG]NikT Link to comment https://gtaforums.com/topic/269603-relmod-beagle-fix/#findComment-4097496 Share on other sites More sharing options...
andy-luzak Posted March 16, 2007 Author Share Posted March 16, 2007 Txh. Hey, how did you get a filter to convert in Flight Simulator 2004 file format? Maybe you use another program? I use Zmodeler 2. Link to comment https://gtaforums.com/topic/269603-relmod-beagle-fix/#findComment-4097742 Share on other sites More sharing options...
[DRuG]NikT Posted March 16, 2007 Share Posted March 16, 2007 (edited) FS2004 went one step further than gta in that they released a SDK (software development kit), which amounted to a specialized version of 3dsmax aimed purely at gaming models - GMAX - there are many versions, but the one Microsoft distributed as part of their SDK includes GMAX preloaded with all the necessary filters to save as fs200x format, but no others. With a bit of effort, you can import models into it using plugins designed to work with quake models. It also ships with a few models that are unlocked and ready for importing/editing. (this SDK I refer to is available for free somewhere on the flight sim part of microsofts web.) I started with the file framework for a regular cessna, then just substituted the model files. You put the updated Beagle on gta garage yeh? Nice 1 again. Edited March 16, 2007 by [DRuG]NikT Link to comment https://gtaforums.com/topic/269603-relmod-beagle-fix/#findComment-4098568 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now