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SA CUSTOM GANG GUIDE


Serious Dave
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Serious Dave

THE SAN ANDREAS CUSTOM GANG GUIDE (V0.11b)

(for v1 and 2 users)

made by Serious Dave

make backups before you mod

=============================================================

 

a list of peds that can NOT be used in a gang

 

Medics

FireMen

Cops/SWAT/FBI/Army

Prostitutes (you might be able to use them)

Criminals (like that f###er in the blue shirt)

Dealers

and a ped by the name of male01

 

=============================================================

 

the gang list

 

Gang1 (BALLAS)

Gang2 (THE GROVE STREET FAMILIES)

Gang3 (Los Santos Vagos)

Gang4 (San Fiero Rifa)

Gang5 (Da Nang Boys)

Gang6 (ITALIAN MAFIA)

Gang7 (TRIADS)

Gang8 (Varrio Los Aztecas)

Gang9 (UNUSED) - i dont know if it can be used...but you can try

Gang10 (UNUSED) - i dont know if it can be used...but you can try

 

=============================================================

 

PART A

 

here is a link -/TNT\- posted to make this easy

http://www.gtagaming.com/pafiledb.php?action=file&id=1204

 

1A. find the name of the ped you want in a gang (i now do this by using Ped Editor made by Scream2k4)

 

2A. open peds.ide with Notepad...then hold down Ctrl and hit F

 

3A. type in the peds name and hit enter (you may need to hit the "Find Next" button a few times)

 

4A. edit the peds data like so...and then save

 

- - - - - - - - - - - - - - - - - - - - - - -

before

#, NAME, NAME, CIVMALE, STAT_STREET_GUY, man, 1003,0, man,2,1,PED_TYPE_GEN,VOICE_GEN_NOVOICE ,VOICE_GEN_NOVOICE

 

after

#, NAME, NAME, GANG#, STAT_GANG#, man, 110F,0, null,5,5,PED_TYPE_GEN,VOICE_GEN_NOVOICE ,VOICE_GEN_NOVOICE

- - - - - - - - - - - - - - - - - - - - - - -

 

recap...

 

- - - - - - - - - - - - - - - - - - - - - - -

you edit this

CIVMALE, STAT_STREET_GUY, man, 1003,0, man,2,1,

 

into this

GANG#, STAT_GANG#, man, 110F,0, null,5,5,

- - - - - - - - - - - - - - - - - - - - - - -

 

=============================================================

 

PART B (optional...you just do this if you want the ped to spawn with the gang)

 

1B. open pedgrp.dat with Notepad

 

2B. find the gang you want the ped to work for and add the peds name to the list...and then save

 

- - - - - - - - - - - - - - - - - - - - - - -

you edit this

ped1, ped2, ped3, # Gang

 

into this

ped1, ped2, ped3, NAME # Gang

- - - - - - - - - - - - - - - - - - - - - - -

 

=============================================================

 

some samples and stuff

 

- - - - - - - - - - - - - - - - - - - - - - -

13, BFYST, BFYST, GANG2, STAT_GANG2, woman, 110F,0, null,5,5,PED_TYPE_GEN,VOICE_GEN_BFYST ,VOICE_GEN_BFYST

 

FAM1, FAM2, FAM3, BFYST # Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE)

- - - - - - - - - - - - - - - - - - - - - - -

 

- - - - - - - - - - - - - - - - - - - - - - -

227, SOMOBU, SOMOBU, GANG7, STAT_GANG7, man, 110F,0, null,5,5,PED_TYPE_GEN,VOICE_GEN_SOMOBU,VOICE_GEN_SOMOBU

 

TRIADA, TRIADB, TRIBOSS, SOMOBU # Gang 7 (TRIADS)

- - - - - - - - - - - - - - - - - - - - - - -

 

- - - - - - - - - - - - - - - - - - - - - - -

264, CLAUDE, CLAUDE, GANG2, STAT_GANG2, man, 110F,0, null,5,5,PED_TYPE_GANG,VOICE_GEN_NOVOICE ,VOICE_GEN_NOVOICE

- - - - - - - - - - - - - - - - - - - - - - -

 

, GANG#, STAT_GANG#, man, 110F,0, null,5,5,

, GANG#, STAT_GANG#, woman, 110F,0, null,5,5,

, GANG#, STAT_GANG#, sexywoman, 110F,0, null,5,5,

 

=============================================================

 

Q and A

 

Q. can i make a war zone mod by doing this?

A. yes...but its hard to do

 

things to edit: peds.ide, pedgrp.dat, pedstats.dat, popcycle.dat, cargrp.dat, shopping.dat

and map moding to make it look like a war zone

 

Note: i tried to make a war mod but i never got past the problem of what ped will work for what gang

(about 260 peds to pick from)

 

 

Q. can i make a gang member work for a different gang?

A. yes...but delete his name from the gang he came from

 

 

Q. can i make a striper work for a gang?

A. yes but they sometimes disappear from the Strip Clubs...and you need to put her name in the pedgrp.dat

Edited by Serious Dave
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PART A

 

1A. find the name of the ped you want in a gang (i do this by using IRiper1.8b and TXD Workshop)

 

2A. open peds.ide with Notepad...then hold down Ctrl and hit F

 

3A. type in the peds name and hit enter (you may need to hit the "Find Next" button a few times)

 

4A. edit the peds data like so...and then save

 

All this is unnecessary if you use a tool like the Peditor.

 

Not a bad tutorial. icon14.gif

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Indeed, that's a good tutorial. icon14.gif

 

However...

 

a list of peds that can NOT be used in a gang

 

Medics

FireMen

Cops/SWAT/FBI/Army

Prostitutes

Criminals (like that f###er in the blue shirt)

Dealers

and a ped by the name of male01

...that's not quite true.

 

I can't say anything regarding the other peds as I haven't tried them, but prostitutes can be used for sure. Maybe it's because I edited the gang in a slightly different way, I just edited the pedgrp.dat so that the prostitute animations like the walking style and such could be preserved.

 

One last thing, ped names in the pedgrp.dat shouldn't be deleted as it may cause some issues. If you wish to disable a ped, or move it to another group, replace it's name by NULL in it's original group.

 

Keep up the good work. smile.gif

Edited by Krailer
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Serious Dave

 

-/TNT\-

All this is unnecessary if you use a tool like the Peditor

well...thats 15 days of my life i will never get back suicidal.gif

 

 

 

Krailer

I can't say anything regarding the other peds as I haven't tried them, but prostitutes can be used for sure. Maybe it's because I edited the gang in a slightly different way, I just edited the pedgrp.dat so that the prostitute animations like the walking style and such could be preserved.

well, i cant get the prostitutes to work, so i put em in the "wont work" list

 

 

Krailer

One last thing, ped names in the pedgrp.dat shouldn't be deleted as it may cause some issues. If you wish to disable a ped, or move it to another group, replace it's name by NULL in it's original group.

 

one time, i moded the pedgrp.dat to just have gang peds (apart from Prostitutes, Criminals and Dealers) and i did not have any issues...

 

note: i use a 100% game save

 

------------------------------------------

the guide has been updated to V0.11b

Edited by Serious Dave
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well, i cant get the prostitutes to work, so i put em in the "wont work" list

Yes, it won't work if you edit their stats.

 

But try this method, it's simpler and works flawlessly:

 

Let's take the SF prostitutes as an example:

 

SWFOPRO, SBFYPRO, SHFYPRO      # POPCYCLE_GROUP_PROSTITUTES (SF)

 

 

Change it to:

 

null, null, null      # POPCYCLE_GROUP_PROSTITUTES (SF)

 

 

Then edit your gang:

 

FAM1, FAM2, FAM3    	# Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE)

 

 

To this:

 

SWFOPRO, SBFYPRO, SHFYPRO  	# Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE)

 

 

There's your new gang with prostitutes, who will keep their sexy walking style and will praise CJ (good for an ego boost biggrin.gif ).

 

Alternatively, you could also switch the names (i.e. putting the original gang members in the prostitutes group) and you would find them in SF, still behaving as your gang members (and available to recruit).

 

Keep up. smile.gif

Edited by Krailer
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  • 4 weeks later...

 

THE SAN ANDREAS CUSTOM GANG theres no need to quote the entire tutorial again....

 

thanks

 

-gk

can i ask you if this peds.ide for ryder is right 317, RYDER, RYDER, GANG2, STAT_GANG2, man, 110F,0,null,5,5,PED_TYPE_GANG,VOICE_GNG_RYDER ,VOICE_GNG_RYDER thanks smile.gif

Edited by Gangsta Killa
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  • 2 months later...
Big_Mitch_Baker

Has anyone had any luck in using the "Unused" gangs? (Gang9 and 10)

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  • 1 month later...
THE SAN ANDREAS CUSTOM GANG theres no need to quote the entire tutorial again....

thanks

-gk

 

can i ask you if this peds.ide for ryder is right 317, RYDER, RYDER, GANG2, STAT_GANG2, man, 110F,0,null,5,5,PED_TYPE_GANG,VOICE_GNG_RYDER ,VOICE_GNG_RYDER thanks smile.gif

Yeah i would like to know that too, as for example you wanna add Ryder skin in your grove gang, how could you do that ?

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1stgenLX-Turbo

Using the homie mod v2 you dont need to replace any pedestrians for adding three gang members. Just use the pedestrian txd/dff that you want for your gang and rename them to the fam4, fam5, fam6 in the mod. Thats what I did but I changed how the chick acts so she walks and talks like a hooker and I edited pedestrian textures so they look like my gang and have a different look then the regular. Ask the topic their about ryder since one guy already has done that. Here are my homies:

user posted image

The chick, white guy, and the mexican I added.

 

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Good job idiot, You have bumping an old topic

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