nabo45 Posted March 7, 2007 Share Posted March 7, 2007 I converted Suction testicle mans mexico car to Vice City, and it works fine. But i when im trying to make a collison it dosent work, i imported the mexico to Zmodeler 2 and deleted everything except the coll mesh then i exported it to zmod 1 where i exported it into 3ds format, then i imported the sabre coll to 3ds max 9 and deleted the sabre coll mesh ind imported the mexico's coll mesh, moved the spheres so they fit and exported it with kams max tools, but when i open it with steve m's coll editor 2 it dosent show any of the faces... Edit: I have Suction Testicle Man's permission to convert the car... Link to comment https://gtaforums.com/topic/268796-qp-need-help/ Share on other sites More sharing options...
_lex_ Posted March 7, 2007 Share Posted March 7, 2007 First of all, ZModeler 2.0.7 can export 3Ds models) Such as VCs DFF and other. I have this error for man times, but i don't know why( I think you doing lot of work. All simple.) Link to comment https://gtaforums.com/topic/268796-qp-need-help/#findComment-4082366 Share on other sites More sharing options...
nabo45 Posted March 7, 2007 Author Share Posted March 7, 2007 First of all, ZModeler 2.0.7 can export 3Ds models) yes but i cant open them in 3ds max 9... Link to comment https://gtaforums.com/topic/268796-qp-need-help/#findComment-4082378 Share on other sites More sharing options...
_lex_ Posted March 7, 2007 Share Posted March 7, 2007 Why? I can) Link to comment https://gtaforums.com/topic/268796-qp-need-help/#findComment-4082487 Share on other sites More sharing options...
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