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Dude... You gotta now a lot of things about 3D modelling. It's posible to use 3D Max/GMAX and then export then in DFF with MAX's Scripts. You could also use Zmod, and it has the exporter included, or use blender, export into .3ds format and import on one of the above to make a .dff file.

 

About the TXD, you gotta have TXD Workshop and Photoshop(it has more options than MS Paint). You make a texture, aply it in the model, and put it in a .txd file with teh .dff name, using TXD workshop.

 

If that was confusing, go to the Tutorial Forum.

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Hi!

 

I have some little problems with my Idaho which is converted from GTA3 to SA. Here are they(now i can't send a pic of it):

1. The wheel dummies are not as low in level as in Gmax so the wheel is always on the same height. The GGM shows that the dummies are higher but the wheel is not aligned to its pivot. The align and the linking is good.

2.The GTA3 Idaho has a bit disgusting window "breaking" so when i tried to make another Alpha with TXDWorkshop (same size128*128 and file name) but in the game the vehicle doesn't display... In GGM everything is OK. (I was lazy to remap in Gmax the model with the new image) So is this the problem??

 

Sorry for my English.

 

plunk89

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