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Wesser

Save Anywhere Mod

Recommended Posts

Wesser

SAVE ANYWHERE

 

- No restore health.

- Save current time.

 

004F: create_thread ££PSAVE1_1:PSAVE1_10253: save_current_time0001: wait  100 ms00D6: if  000E1:   key_pressed  0  8004D: jump_if_false ££PSAVE1_10226: @8 = actor $PLAYER_ACTOR health0001: wait  0 ms:PSAVE1_120001: wait  100 ms00D6: if  080E1:   NOT   key_pressed  0  8004D: jump_if_false ££PSAVE1_12016A: fade  1 ()  0 ms:PSAVE1_150001: wait  0 ms00D6: if  0816B:   NOT  fading004D: jump_if_false ££PSAVE1_1503D8: show_save_screen:PSAVE1_2100D6: if  083D9:   NOT   save_done004D: jump_if_false ££PSAVE1_260001: wait  0 ms0002: jump ££PSAVE1_21:PSAVE1_260169: set_fade_color  0  0  0016A: fade  0 ()  0 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££PSAVE1_3901B4: set_player $PLAYER_CHAR frozen_state  0 (frozen)02EB: restore_camera_with_jumpcut0001: wait  0 ms:PSAVE1_390254: restore_current_time0223: set_actor $PLAYER_ACTOR health_to @801B4: set_player $PLAYER_CHAR frozen_state  1 (unfrozen)016A: fade  1 (back)  0 ms0002: jump ££PSAVE1_1

 

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Wesser

When CJ is in a car and changes the station radio the game crashes.

 

UPDATE

With this change the game correctly works.

 

:PSAVE1_10253: save_current_time0001: wait  100 ms00D6: if  100E1:   key_pressed  0  880DF:   NOT   actor $PLAYER_ACTOR driving004D: jump_if_false ££PSAVE1_10226: @8 = actor $PLAYER_ACTOR health0001: wait  0 ms

 

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SWYV

i have a question, how to save?

 

with a key or menu?

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naturalbornkillaz

I see keypressed so this probably be "Group CTRL Forward" or in-car "next radio station"

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Tennesse

would be cool to see a 'save cars anywhere mod' biggrin.gif

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SWYV
I see keypressed so this probably be "Group CTRL Forward" or in-car "next radio station"

it does not works confused.gif i dont know what for keys i must to use for works this mod :s

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LU1S91

 

mercie_blink.gifdozingoff.gifconfused.gif i cant download it

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Wesser

@SWYV

The keypressed is "Group CTRL Forward" when CJ isn't in a car.

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SWYV

i have trying at all key's, it does't not work confused.gif

 

and this mod have a BIG bug i think, when you have saving in an savehouse, after the saving of game then you must normal in a savehouse but savehouse is anymore, black world etc... confused.gif

 

@ LU1S91, LOL tounge.gif

just script works for yourself and not download tounge.gif but you can contact Wesser for downloadable script eh tounge.gif

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Wesser

UPDATE

 

Features:

- No restore health.

- Save current time.

- Save wanted stars.*

- Don't save in the interiors.*

 

Bug:

- The weather change.

 

SCM.INI

http://rapidshare.com/files/17377714/SASCM.INI.html

 

This is the final code:

 

004F: create_thread ££SAVE1_1:SAVE1_103A4: name_thread 'SAVE1':SAVE1_50001: wait  100 ms0253: save_current_time077E: @0 = active_interior00D6: if  300E1:   key_pressed  0  80038:   @0 ==  0;; integer values80DF:   NOT   actor $PLAYER_ACTOR driving02A0:   actor $PLAYER_ACTOR stopped004D: jump_if_false ££SAVE1_501C0: @7 = player $PLAYER_CHAR wanted_level0226: @8 = actor $PLAYER_ACTOR health0001: wait  0 ms:SAVE1_120001: wait  100 ms00D6: if  080E1:   NOT   key_pressed  0  8004D: jump_if_false ££PSAVE1_12016A: fade  1 (back)  0 ms:SAVE1_150001: wait  0 ms00D6: if  0816B:   NOT  fading004D: jump_if_false ££SAVE1_1503D8: show_save_screen:SAVE1_2100D6: if  083D9:   NOT   save_done004D: jump_if_false ££SAVE1_260001: wait  0 ms0002: jump ££SAVE1_21:SAVE1_260169: set_fade_color  0  0  0016A: fade  0 ()  0 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££SAVE1_3901B4: set_player $PLAYER_CHAR frozen_state  0 (frozen)02EB: restore_camera_with_jumpcut0001: wait  0 ms:SAVE1_390254: restore_current_time010D: set_player $PLAYER_CHAR wanted_level_to @70223: set_actor $PLAYER_ACTOR health_to @801B4: set_player $PLAYER_CHAR frozen_state  1 (unfrozen)016A: fade  1 (back)  0 ms0002: jump ££SAVE1_1

 

PS. "Group CTRL Forward" = Press the key G of default when CJ isn't in a car.

Edited by Wesser

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dinosaur3000

i really like this mod but there's a bug: at the start game you can also save but then you load that save with an error (didnt test when on mission). I think it should check the $ON_MISSION before show the save screen, something like below (i take the red part from another code and put in this)

 

 

:SAVE1_5

0001: wait  100 ms

0253: save_current_time

077E: @0 = active_interior

00D6: if  0

0038:  $ON_MISSION ==  0;; integer values

004D: jump_if_false ££SAVE1_5

00D6: if  3

00E1:  key_pressed  0  8

0038:  @0 ==  0;; integer values

80DF:  NOT  actor $PLAYER_ACTOR driving

02A0:  actor $PLAYER_ACTOR stopped

004D: jump_if_false ££SAVE1_5

01C0: @7 = player $PLAYER_CHAR wanted_level

0226: @8 = actor $PLAYER_ACTOR health

0001: wait  0 ms

 

and change ££PSAVE1_12 to ££SAVE1_12 cus ££PSAVE1_12 not work for me.

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Demarest
I think it should check the $ON_MISSION before show the save screen, something like below (i take the red part from another code and put in this)

Absolutely. Not only does the original code do this, but all save anywhere mods do this, including both of my Time Walks.

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piardek

can u convert this to VC?tounge.gif

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GaduS!

You bump topic, but is a mod to VC save anywhere mod in Spaceeinstein mod to VC.

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TheTank
You bump topic, but is a mod to VC save anywhere mod in Spaceeinstein mod to VC.

No, it's for SA.

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spaceeinstein

GaduS is right. Search around.

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