Wesser Posted February 25, 2007 Share Posted February 25, 2007 FIRE FROM CAR SCM.INI http://rapidshare.com/files/17377714/SASCM.INI.html 004F: create_thread ££DRIVER_Shoot1:DRIVER_ShootA03A4: name_thread 'DRIVSHT':DRIVER_Shoot20001: wait 150 ms00D6: if 300DF: actor $PLAYER_ACTOR driving84C8: NOT actor $PLAYER_ACTOR driving_flying_vehicle84A7: NOT actor $PLAYER_ACTOR driving_boat847A: NOT actor $PLAYER_ACTOR driving_a_motorbike004D: jump_if_false ££DRIVER_Shoot200D6: if 680DD: NOT actor $PLAYER_ACTOR driving_vehicle_type #RHINO80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type #FBITRUCK80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type #FREIGHT80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type #STREAK80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type #FIRELA80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type #HOTRING80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type #HOTRINA004D: jump_if_false ££DRIVER_Shoot2 00D6: if 680DD: NOT actor $PLAYER_ACTOR driving_vehicle_type #HOTRINB80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type #FIRETRUK80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type #BUS80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type #COACH80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type #SWATVAN80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type #COMBINE80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type #FORKLIFT004D: jump_if_false ££DRIVER_Shoot200D6: if 22 02D8: actor $PLAYER_ACTOR currentweapon == 28 02D8: actor $PLAYER_ACTOR currentweapon == 2902D8: actor $PLAYER_ACTOR currentweapon == 32004D: jump_if_false ££DRIVER_Shoot20001: wait 0 ms00D6: if 080E1: NOT key_pressed 0 4004D: jump_if_false ££DRIVER_Shoot30002: jump ££DRIVER_Shoot2:DRIVER_Shoot300D6: if 00A4B: controls_keyboard_and_mouse004D: jump_if_false ££DRIVER_Shoot40713: unknown_action_sequence $PLAYER_ACTOR -1 -1 0.0 0.0 0.0 300.0 8 0 60:DRIVER_Shoot40001: wait 550 ms00D6: if 080E1: NOT key_pressed 0 4004D: jump_if_false ££DRIVER_Shoot50002: jump ££DRIVER_Shoot4:DRIVER_Shoot50812: unknown_action_sequence $PLAYER_ACTOR "OFF_SIT_IDLE_LOOP" "INT_OFFICE" 0.0 0 0 0 0 002EB: restore_camera_with_jumpcut0001: wait 500 ms 0002: jump ££DRIVER_Shoot2004E: end_thread [bug]: When the car is flipped, the turret mode doesn't remove. Link to comment https://gtaforums.com/topic/268160-fire-from-car/ Share on other sites More sharing options...
Blankhand Posted April 14, 2007 Share Posted April 14, 2007 Hi, Well I am trying to get this working but I also don't know what I am doing. I am trying to use sanny builder to get this into my main.scm file.. So I tried to use the MB to SB converter in Sanny Builder but it doesn't seem to change anything. What is the SCM.INI? do I need that too? Link to comment https://gtaforums.com/topic/268160-fire-from-car/#findComment-4178286 Share on other sites More sharing options...
spaceeinstein Posted April 14, 2007 Share Posted April 14, 2007 (edited) This seems more limited than it should. You can't fire from motorcycles and from some cars that you should be able to fire from. Edited April 14, 2007 by spaceeinstein Link to comment https://gtaforums.com/topic/268160-fire-from-car/#findComment-4179646 Share on other sites More sharing options...
Blankhand Posted April 14, 2007 Share Posted April 14, 2007 hmm, Is there a better way to do this then? It is all way over my head.. I just really want such a mod and yet it seems none exist yet Link to comment https://gtaforums.com/topic/268160-fire-from-car/#findComment-4179697 Share on other sites More sharing options...
Bigun Posted April 14, 2007 Share Posted April 14, 2007 Wesser's modified code is specifically limiting it in the vehicle checks in the 2nd label. Link to comment https://gtaforums.com/topic/268160-fire-from-car/#findComment-4179810 Share on other sites More sharing options...
Blankhand Posted April 14, 2007 Share Posted April 14, 2007 Ok, well I imagine I can tweak that a little so that it works with more vehicles. My problem is that when I run sanny builder's MB to SB converter nothing at all changes. When I use it as is in sanny builder it gives me an error as soon as it hits the make thread line. So I changed all occurences of ?? to @ and that error went away. Then it gives me an error that shoot1 was not found, so I changed shootA to shoot1 Then it will compile without errors, yet when I run SA nothing at all seems to have changed. Saved games will crash SA but if I start a new game it runs fine but there is no change Am I missing something? Is there a button that you must press to activate the free aim mode? And if this shouldn't work in Sanny builder then isn't it odd that I could compile it without errors (after a couple very minor changes)? Thanks so much for all your help and patience guys, I don't know the first thing about modding or code. Link to comment https://gtaforums.com/topic/268160-fire-from-car/#findComment-4180893 Share on other sites More sharing options...
Blankhand Posted April 16, 2007 Share Posted April 16, 2007 OK, I give up here.. It seems all too apparent that no one arround here is really the least bit interested in helping out on this (or anything else for that matter). By all Link to comment https://gtaforums.com/topic/268160-fire-from-car/#findComment-4184724 Share on other sites More sharing options...
spaceeinstein Posted April 16, 2007 Share Posted April 16, 2007 OUIQDMW Link to comment https://gtaforums.com/topic/268160-fire-from-car/#findComment-4185163 Share on other sites More sharing options...
wahgah Posted April 16, 2007 Share Posted April 16, 2007 (edited) this would be cool if you could incorporate it onto a ghost riders bike (which is downloadable somewhere, I think ascendence.net) and make it so it's only the vehicle you ride. hehe that would be awesome the set ghost riders head on fire. ::Edit:: ok I believe I got the wrong impression from the name and posted before reading.... lol Edited April 16, 2007 by wahgah Link to comment https://gtaforums.com/topic/268160-fire-from-car/#findComment-4186765 Share on other sites More sharing options...
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