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Fire From Car


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FIRE FROM CAR

 

SCM.INI

http://rapidshare.com/files/17377714/SASCM.INI.html

 

004F: create_thread ££DRIVER_Shoot1:DRIVER_ShootA03A4: name_thread 'DRIVSHT':DRIVER_Shoot20001: wait 150 ms00D6: if  300DF:  actor $PLAYER_ACTOR driving84C8:  NOT  actor $PLAYER_ACTOR driving_flying_vehicle84A7:  NOT  actor $PLAYER_ACTOR driving_boat847A:  NOT  actor $PLAYER_ACTOR driving_a_motorbike004D: jump_if_false ££DRIVER_Shoot200D6: if  680DD:  NOT  actor $PLAYER_ACTOR driving_vehicle_type #RHINO80DD:  NOT  actor $PLAYER_ACTOR driving_vehicle_type #FBITRUCK80DD:  NOT  actor $PLAYER_ACTOR driving_vehicle_type #FREIGHT80DD:  NOT  actor $PLAYER_ACTOR driving_vehicle_type #STREAK80DD:  NOT  actor $PLAYER_ACTOR driving_vehicle_type #FIRELA80DD:  NOT  actor $PLAYER_ACTOR driving_vehicle_type #HOTRING80DD:  NOT  actor $PLAYER_ACTOR driving_vehicle_type #HOTRINA004D: jump_if_false ££DRIVER_Shoot2      00D6: if  680DD:  NOT  actor $PLAYER_ACTOR driving_vehicle_type #HOTRINB80DD:  NOT  actor $PLAYER_ACTOR driving_vehicle_type #FIRETRUK80DD:  NOT  actor $PLAYER_ACTOR driving_vehicle_type #BUS80DD:  NOT  actor $PLAYER_ACTOR driving_vehicle_type #COACH80DD:  NOT  actor $PLAYER_ACTOR driving_vehicle_type #SWATVAN80DD:  NOT  actor $PLAYER_ACTOR driving_vehicle_type #COMBINE80DD:  NOT  actor $PLAYER_ACTOR driving_vehicle_type #FORKLIFT004D: jump_if_false ££DRIVER_Shoot200D6: if  22 02D8:   actor $PLAYER_ACTOR currentweapon ==  28 02D8:   actor $PLAYER_ACTOR currentweapon ==  2902D8:   actor $PLAYER_ACTOR currentweapon ==  32004D: jump_if_false ££DRIVER_Shoot20001: wait 0 ms00D6: if  080E1:   NOT   key_pressed  0  4004D: jump_if_false ££DRIVER_Shoot30002: jump ££DRIVER_Shoot2:DRIVER_Shoot300D6: if  00A4B:   controls_keyboard_and_mouse004D: jump_if_false ££DRIVER_Shoot40713: unknown_action_sequence $PLAYER_ACTOR -1 -1  0.0  0.0  0.0  300.0  8  0  60:DRIVER_Shoot40001: wait 550 ms00D6: if  080E1:   NOT   key_pressed  0  4004D: jump_if_false ££DRIVER_Shoot50002: jump ££DRIVER_Shoot4:DRIVER_Shoot50812: unknown_action_sequence $PLAYER_ACTOR "OFF_SIT_IDLE_LOOP" "INT_OFFICE" 0.0 0 0 0 0 002EB: restore_camera_with_jumpcut0001: wait 500 ms         0002: jump ££DRIVER_Shoot2004E: end_thread

 

[bug]: When the car is flipped, the turret mode doesn't remove.

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  • 1 month later...

Hi,

Well I am trying to get this working but I also don't know what I am doing.

 

I am trying to use sanny builder to get this into my main.scm file.. So I tried to use the MB to SB converter in Sanny Builder but it doesn't seem to change anything.

 

What is the SCM.INI? do I need that too?

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spaceeinstein

This seems more limited than it should. You can't fire from motorcycles and from some cars that you should be able to fire from.

Edited by spaceeinstein
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Ok, well I imagine I can tweak that a little so that it works with more vehicles. My problem is that when I run sanny builder's MB to SB converter nothing at all changes.

 

When I use it as is in sanny builder it gives me an error as soon as it hits the make thread line.

 

So I changed all occurences of ?? to @ and that error went away.

 

Then it gives me an error that shoot1 was not found, so I changed shootA to shoot1

 

Then it will compile without errors, yet when I run SA nothing at all seems to have changed. Saved games will crash SA but if I start a new game it runs fine but there is no change

 

Am I missing something? Is there a button that you must press to activate the free aim mode?

And if this shouldn't work in Sanny builder then isn't it odd that I could compile it without errors (after a couple very minor changes)?

 

Thanks so much for all your help and patience guys, I don't know the first thing about modding or code.

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this would be cool if you could incorporate it onto a ghost riders bike (which is downloadable somewhere, I think ascendence.net) and make it so it's only the vehicle you ride. hehe that would be awesome the set ghost riders head on fire.

 

 

 

::Edit:: ok I believe I got the wrong impression from the name and posted before reading.... lol

 

Edited by wahgah
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