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Wesser

Open Car Components

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Wesser

OPEN CAR COMPONENTS

 

SCM.INI

http://rapidshare.com/files/17377714/SASCM.INI.html

 

004F: create_thread ££OPENCP_1:OPENCP_103A4: name_thread "OPENCP":OPENCP_20001: wait  0 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££OPENCP_200D6: if  10038:   $ON_MISSION ==  0;; integer values00DF:   actor $PLAYER_ACTOR driving004D: jump_if_false ££OPENCP_203C0: @0 = actor $PLAYER_ACTOR car0006: @1 =  0;; integer values:OPENCP_50001: wait  0 ms00D6: if  10256:   player $PLAYER_CHAR defined8119:   NOT   car @0 wrecked004D: jump_if_false ££OPENCP_1200D6: if  000DB:   actor $PLAYER_ACTOR in_car @0004D: jump_if_false ££OPENCP_12 00D6: if  300DF:   actor $PLAYER_ACTOR driving 847A:   NOT   actor $PLAYER_ACTOR driving_a_motorbike84C8:   NOT   actor $PLAYER_ACTOR driving_flying_vehicle84A7:   NOT   actor $PLAYER_ACTOR driving_boat004D: jump_if_false ££OPENCP_5 00D6: if  10019:   @32 >  1500 00E1:   key_pressed  0  18 004D: jump_if_false ££OPENCP_50006: @32 =  0;; integer values0009: @1 +=  90.0;; floating-point values00D6: if  00021:   @1 >  90.0;; floating-point values004D: jump_if_false ££OPENCP_70005: @1 =  0.0;; floating-point values:OPENCP_708A6: set_vehicle @0 component  0 rotation_to @108A6: set_vehicle @0 component  1 rotation_to @108A6: set_vehicle @0 component  2 rotation_to @108A6: set_vehicle @0 component  3 rotation_to @10002: jump ££OPENCP_5:OPENCP_1201C3: remove_references_to_car @00006: @1 =  0;; integer values0002: jump ££OPENCP_2

 

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Wesser

OPEN SIDE DOORS

 

SCM.INI

http://rapidshare.com/files/17377714/SASCM.INI.html

 

004F: create_thread ££SIDE_1:SIDE_103A4: name_thread "SIDE":SIDE_20001: wait  0 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££SIDE_200D6: if  10038:   $ON_MISSION ==  0;; integer values00DF:   actor $PLAYER_ACTOR driving004D: jump_if_false ££SIDE_203C0: @0 = actor $PLAYER_ACTOR car0006: @1 =  0;; integer values:SIDE_50001: wait  0 ms00D6: if  10256:   player $PLAYER_CHAR defined8119:   NOT   car @0 wrecked004D: jump_if_false ££SIDE_1200D6: if  000DB:   actor $PLAYER_ACTOR in_car @0004D: jump_if_false ££SIDE_12 00D6: if  300DF:   actor $PLAYER_ACTOR driving 847A:   NOT   actor $PLAYER_ACTOR driving_a_motorbike84C8:   NOT   actor $PLAYER_ACTOR driving_flying_vehicle84A7:   NOT   actor $PLAYER_ACTOR driving_boat004D: jump_if_false ££SIDE_5 00D6: if  10019:   @32 >  1500 00E1:   key_pressed  0  3 004D: jump_if_false ££SIDE_50006: @32 =  0;; integer values0009: @1 +=  90.0;; floating-point values00D6: if  00021:   @1 >  90.0;; floating-point values004D: jump_if_false ££SIDE_70005: @1 =  0.0;; floating-point values:SIDE_708A6: set_vehicle @0 component  2 rotation_to @108A6: set_vehicle @0 component  3 rotation_to @10002: jump ££SIDE_5:SIDE_1201C3: remove_references_to_car @00006: @1 =  0;; integer values0002: jump ££SIDE_2

 

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Wesser

OPEN TRUNK

 

SCM.INI

http://rapidshare.com/files/17377714/SASCM.INI.html

 

004F: create_thread ££TRUNK_1:TRUNK_103A4: name_thread "TRUNK":TRUNK_20001: wait  0 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££TRUNK_200D6: if  10038:   $ON_MISSION ==  0;; integer values00DF:   actor $PLAYER_ACTOR driving004D: jump_if_false ££TRUNK_203C0: @0 = actor $PLAYER_ACTOR car0006: @1 =  0;; integer values:TRUNK_50001: wait  0 ms00D6: if  10256:   player $PLAYER_CHAR defined8119:   NOT   car @0 wrecked004D: jump_if_false ££TRUNK_1200D6: if  000DB:   actor $PLAYER_ACTOR in_car @0004D: jump_if_false ££TRUNK_12 00D6: if  300DF:   actor $PLAYER_ACTOR driving 847A:   NOT   actor $PLAYER_ACTOR driving_a_motorbike84C8:   NOT   actor $PLAYER_ACTOR driving_flying_vehicle84A7:   NOT   actor $PLAYER_ACTOR driving_boat004D: jump_if_false ££TRUNK_5 00D6: if  10019:   @32 >  1500 00E1:   key_pressed  0  4 004D: jump_if_false ££TRUNK_50006: @32 =  0;; integer values0009: @1 +=  90.0;; floating-point values00D6: if  00021:   @1 >  90.0;; floating-point values004D: jump_if_false ££TRUNK_70005: @1 =  0.0;; floating-point values:TRUNK_708A6: set_vehicle @0 component  1 rotation_to @10002: jump ££TRUNK_5:TRUNK_1201C3: remove_references_to_car @00006: @1 =  0;; integer values0002: jump ££TRUNK_2

 

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markiij

this is for all cars in the game?

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Tennesse

make it darkpact-able tounge.gif

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mikenewf

maybe dumb Q , but wats thiis do , i seen it in the all in 1 mod, OPEN CAR COMPONENTS wat u mean ? wat COMPONENTS

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GamerShotgun

He means that, u can open the car's back and the doors. It looks like in a Need For Speed game...

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ThugLord187

Why did he bump this 1 month old topic?

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GamerShotgun

Mainly because he is an idiot.. i think.-.

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JGJONES

Sorry to be a pain, but can someone tell me how to install this please.

 

Also what are the controls for the car components (doorsg, hood and trunk)

Edited by JGJONES

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