The Raven Posted February 24, 2007 Share Posted February 24, 2007 Hello there, I am trying to add as much peds in SA as I can and I mean a new peds not re-textured old ones and not replacing existing models I mean adding completely new peds. I've added two and there was no problem, but when I added a third one the game didn't load and crashed. I've checked the files and everything is correct, but the game still crashes, so I had to remove it. Then I replaced an existing ped instead of adding it as new and the game loaded normaly. I don't mind replacing existing peds, but I prefer adding new ones. So my question is: Is there really limit of the peds in SA as I suspect or I am doing something wrong? Link to comment https://gtaforums.com/topic/268025-ped-number-limit/ Share on other sites More sharing options...
PLPynton Posted February 24, 2007 Share Posted February 24, 2007 yes, there is a limit and you are doing it all fine. i do not remember if screwing around unused slots like 42 ect. virtually increases it, try if you like (i remember i have had like more than 2 extra ones at the same instance). there is a method of bringing more using game script (look at slots 290-299). btw. how it happens that game crashes? are you messing with definitions for ped/pedgroup ect. or are you creating them by the means of scripted coding? Link to comment https://gtaforums.com/topic/268025-ped-number-limit/#findComment-4066737 Share on other sites More sharing options...
The Raven Posted February 24, 2007 Author Share Posted February 24, 2007 (edited) The game crashes after I try to load my savegame or start a new game. When the loading screens show up and the load bar starts to fill, but it doesn't fill it stops and... I am out of the game. And yes I am messing with the definations in peds.ide and pedgrp.dat files. But that's not the problem when I replaced an existing ped I used the exact same definations and it worked. I was trying to put them in the slots betwen 264 and 274. The first two were successful so I have now peds in slots 265 and 266, the third one was supposed to be in slot 267, but it didn't work so I replaced the clown in slot 264 since that clown is not used in the game By the way you mentioned about slots 290-299 what models are in those slots I can't find them? Edited February 24, 2007 by The_Raven Link to comment https://gtaforums.com/topic/268025-ped-number-limit/#findComment-4067621 Share on other sites More sharing options...
Dodo-Pilot Posted February 24, 2007 Share Posted February 24, 2007 The game crashes after I try to load my savegame or start a new game.When the loading screens show up and the load bar starts to fill, but it doesn't fill it stops and... I am out of the game. And yes I am messing with the definations in peds.ide and pedgrp.dat files. But that's not the problem when I replaced an existing ped I used the exact same definations and it worked. I was trying to put them in the slots betwen 264 and 274. The first two were successful so I have now peds in slots 265 and 266, the third one was supposed to be in slot 267, but it didn't work so I replaced the clown in slot 264 since that clown is not used in the game By the way you mentioned about slots 290-299 what models are in those slots I can't find them? I have the same problem also, but with vehicles not peds Few days ago, I`ve tried to add 2 new cars to SA... If you find a way to add extra objects, please let me know. Link to comment https://gtaforums.com/topic/268025-ped-number-limit/#findComment-4067685 Share on other sites More sharing options...
The Raven Posted February 26, 2007 Author Share Posted February 26, 2007 What are those 290-299 slots for anyway? Also the first slots are empty. There's a ped in slot 7 "male01" and he doesn't spawn anywhere. Even in the pedgrp.dat file is written: ## file: pedgrp.dat # description: contains the list of ped groups for each group type. Each ped # group should contain 32 ped type names. Please dont use 'male01' in any of the pedgroups # Yes, you guessed I've tried to use it and the game crashed of course. What is it for? Link to comment https://gtaforums.com/topic/268025-ped-number-limit/#findComment-4070329 Share on other sites More sharing options...
PLPynton Posted February 28, 2007 Share Posted February 28, 2007 these slots are used thru mission coding and they are not model related- you can assign any model to them thru mission coding. Link to comment https://gtaforums.com/topic/268025-ped-number-limit/#findComment-4073147 Share on other sites More sharing options...
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