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Drunk Sphere


Covernant

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Yay its me again.. lol

 

Ok now it works... but i had to make 2 different threads to stop it o0...

 

 

:Drunk03A4: name_thread 'Drunk':Drunk_LOOP0001: wait 0 ms00D6: if 00101:  actor $PLAYER_ACTOR stopped_near_point 2477.88 -1694.0076 13.5138 radius 2.0 2.0 4.0 sphere 1 004D: jump_if_false @Drunk_LOOP:DrunkPlace0001: wait 50 ms052C: set_player $PLAYER_CHAR drunk_visuals 22503FD: set_player $PLAYER_CHAR handling_responsiveness 1015D: set_gamespeed 0.95//0006: 12@ =  0 // integer values0002: jump @Drunk_LOOP

 

 

 

:Drunkend03A4: name_thread 'Drunknd':Drunkend_LOOP0001: wait 0 ms00D6: if 100ec:  actor $PLAYER_ACTOR 1 near_point 2477.5 -1697.2253 radius 2.0 2.0004D: jump_if_false @Drunkend_LOOP:DrunkendPlace0001: wait 0 msif 10101:  actor $PLAYER_ACTOR stopped_near_point 2477.5 -1697.2253 13.5189 radius 2.0 2.0 4.0 sphere 1 004D: jump_if_false @Drunkend_LOOP052C: set_player $PLAYER_CHAR drunk_visuals 003FD: set_player $PLAYER_CHAR handling_responsiveness 0015D: set_gamespeed 1.00002: jump @Drunkend_LOOP 

 

 

 

Edited by Covernant
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