Krailer Posted February 22, 2007 Share Posted February 22, 2007 I was playing around with item pickups, car spawning points and gang weapons and decided to darkpact the whole thing. When compiling the darkpactor file I got this error message: Memory beyound the defined range has been accessed. UseDEFINE MEMORY 43821or higher to allocate enough memory. Then recompile. This message was followed by the usual success message. I decided to ignore the error message and use the compiled main.scm, and it worked just fine. I got the same error message when compiling the main file, and again, I ignored it and the compiled scm worked. Since the compiled files actually work regardless of the error message, is there anything I should worried about? Just another thing. I'm not sure if this was ever mentioned, but there's a small mistake in the code. I was creating a spawning point for the Wayfarer, but I was getting an error message saying the object was not defined. I checked the ide to be sure I was doing it right, and I was. Then I found that the scm defines this motorbike model as #WAYFARERWAYFARER. So I changed the model name accordingly in the code line, and now it works fine. Link to comment Share on other sites More sharing options...
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