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Create a save point in GTA Vice City


Cardmaster
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Hallo all together,

this is my first post in the forum and I hope I didn't post anything wrong. I started now my experineces in Mapping in Mission Coding of GTA Vice City. I've already added my buildings and Weapon and Health pickups. Now I want to creat a save point, where the player can save is game. I only want to create a save point not a buying animation coming with it or something difficult like this. I searched in other forums for 3 hour, but without success. cryani.gif By the way I am using Barton Waterducks Misssion builder 0.22 for mission scripting. (the 1.3 version creates errors). I know this is a very easy question for experienced modders but I am far away from that. Hope you can help me.

 

Cardmaster

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Yes I know, but the searchengin doesn't work. It tries to load a site but never ends. And there is also often a 500 ERROR when I try to load sites. Server seems to be low.

 

By the way:

the parts in the main.scm where the save points are defined seem a bit different to what I saw in the other Topics. (Once more I think this depends on using version 0.22 of the Compiler)

 

 

:Label01157E03A4: name_thread "SAVE1":Label0115880001: wait  250& ms00D6: if  0?0256:   player $PLAYER_CHAR defined004D: jump_if_false ££Label0116A900D6: if  0?0121:   player $PLAYER_CHAR in_zone "BEACH3"004D: jump_if_false ££Label0116A900D6: if  0?03EE:   is_not_wanted $PLAYER_CHAR004D: jump_if_false ££Label0116A900D6: if  0?0038:   $ONMISSION ==  0?  \\ integer values004D: jump_if_false ££Label01168B00D6: if  0?0038:    144?? ==  0?  \\ integer values004D: jump_if_false ££Label0116020213:  2648?? = create_pickup -17? (PICKUPSAVE) type  3? at  2292??  2296??  2300?? <<<<--- DOUBLE ?? WHAT DOES THIS MEAN0004:  144?? =  1?  \\ integer values:Label01160200D6: if  0?0214:   pickup  2648?? picked_up004D: jump_if_false ££Label0116840050: gosub ££Label012E0E00D6: if  0?0256:   player $PLAYER_CHAR defined004D: jump_if_false ££Label01167D0215: destroy_pickup  2648??0213:  2648?? = create_pickup -17? (PICKUPSAVE) type  3? at  2292??  2296??  2300??016A: fade  1? (back)  1000& ms0395: clear_area  1? at  428.4!  609.1! range  12!  1!0055: put_player $PLAYER_CHAR at  428.4!  609.1!  12! <<<----HERE ARE NORMAL COORDINATES AGAIN0171: set_player $PLAYER_CHAR z_angle_to  0!....

 

I didn't saw the double ? in the other codes before. What do they mean.

Please Help me.

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space_einstein

You are using an older version of the mission decompiler. Use the Sanny Builder if you want the latest mission decompiler.

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I am sorry but Sanny Builder and the new Versions of the Vice Mission Builder (1.3 and 1.4) crash on my system (I am using Windows ME). I didn't find any other compiler that works than 0.22.

 

Oh my god I can't believe it I did it. 5 days and now i found the reason for my problems.

You must juse the stripped main.scm otherwise it won't work well for testing. (better this way)

Edited by Cardmaster
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I am sorry but Sanny Builder and the new Versions of the Vice Mission Builder (1.3 and 1.4) crash on my system (I am using Windows ME). I didn't find any other compiler that works than 0.22.

 

Oh my god I can't believe it I did it. 5 days and now i found the reason for my problems.

You must juse the ripped main.scm otherwise it won't work well for testing.

'ripped' scm i am not sure what you are talking about but could you mean 'stripped' and my suggestion is to most definitely upgrade your Operating System .... Go for a discounted copy of Windows 2000 professional if you can't run XP

( i am not sure win2k is available but it really is a thousand times better than Millenium).

 

After you do that Sanny builder is the way to go ....

 

I think your problems would be easier to understand if you had proper memory management (for windows anyway rolleyes.gif )

 

If you want i could easily work on some tests or help with some code but you should take some time to mimic original code while remember that you cannot use the same variables and thread names as the original code

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