danielox Posted February 17, 2007 Share Posted February 17, 2007 very good estaria that they left as if they were objects or pickups and one with pawno generated the actions to him. to react to a firing, to run to a firing, to shoot, armor HP etc… sorry for my bad inglish bye Link to comment Share on other sites More sharing options...
Juasmas Posted February 17, 2007 Share Posted February 17, 2007 Yo soy español y lógicamente hablo tu idioma xD. Agrégame a [email protected] y te respondo a tu pregunta, que además me interesaría conocerte, por el simple hecho de que no se ven jugadores hispano hablantes hoy día por aquí... Saludos! PD: Sorry for speak in spanish... Link to comment Share on other sites More sharing options...
fareed Posted February 17, 2007 Share Posted February 17, 2007 Yo soy español y lógicamente hablo tu idioma xD. Agrégame a [email protected] y te respondo a tu pregunta, que además me interesaría conocerte, por el simple hecho de que no se ven jugadores hispano hablantes hoy día por aquí... Saludos! PD: Sorry for speak in spanish... use pm to talk in spanish next time @danielox i think u r saying to put peds as objects or pickups and also to make them run shoot like single player. answer: peds are not objects so they cant be used as objects, secondly they arent synched thats y they arent in multiplayer. Link to comment Share on other sites More sharing options...
Serafim Posted February 17, 2007 Share Posted February 17, 2007 Peds synced would suck bandwidth, so they're outta subject Link to comment Share on other sites More sharing options...
Hanney Posted February 19, 2007 Share Posted February 19, 2007 It is possible to have peds in walking around but not in vehicles and excluding gangs, but yeah they wouldn't be in sync. Also im sure it would be considered as a hack somehow. :s so i won't say how... Link to comment Share on other sites More sharing options...
dustcrazy Posted February 22, 2007 Share Posted February 22, 2007 An over active z-buffer would have to be coded into VCMP to have a such feature. OR possible use a path system that is predefined. Its not too much work to do. As it was easy add to mid-betas of both unrealsed GTA:Sync'd... If any devs have any questions then pls feel free to contact me. Link to comment Share on other sites More sharing options...
marco1801 Posted October 6, 2009 Share Posted October 6, 2009 good lol Link to comment Share on other sites More sharing options...
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