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its posible not remove peds for vc:mp 0.4?


danielox
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very good estaria that they left as if they were objects or pickups and one with pawno generated the actions to him. to react to a firing, to run to a firing, to shoot, armor HP etc…

sorry for my bad inglish

bye rahkstar2.gif

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Yo soy español y lógicamente hablo tu idioma xD.

 

Agrégame a [email protected] y te respondo a tu pregunta, que además me interesaría conocerte, por el simple hecho de que no se ven jugadores hispano hablantes hoy día por aquí...

 

Saludos!

 

PD: Sorry for speak in spanish...

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Yo soy español y lógicamente hablo tu idioma xD.

 

Agrégame a [email protected] y te respondo a tu pregunta, que además me interesaría conocerte, por el simple hecho de que no se ven jugadores hispano hablantes hoy día por aquí...

 

Saludos!

 

PD: Sorry for speak in spanish...

use pm to talk in spanish next time

 

 

@danielox i think u r saying to put peds as objects or pickups and also to make them run shoot like single player.

 

answer: peds are not objects so they cant be used as objects, secondly they arent synched thats y they arent in multiplayer.

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It is possible to have peds in walking around but not in vehicles and excluding gangs, but yeah they wouldn't be in sync. Also im sure it would be considered as a hack somehow. :s so i won't say how...

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An over active z-buffer would have to be coded into VCMP to have a such feature. OR possible use a path system that is predefined. Its not too much work to do. As it was easy add to mid-betas of both unrealsed GTA:Sync'd...

 

If any devs have any questions then pls feel free to contact me.

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  • 2 years later...

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