JostVice Posted February 9, 2007 Share Posted February 9, 2007 Hello guys, well I'll go to the problem How to make a crackeable object? I tried copying the line of the lampost but the object dissapears when I hit it, I want something like what the lampost does, send the polys. lol. I hear something about I need a IFP animation, but I'm lost on that, how to do one? what I should do on it? Another topic, The animations on dff are done by a IFP line or in SCM? Link to comment https://gtaforums.com/topic/266920-crackeable-object-and-animations-on-dffs/ Share on other sites More sharing options...
_lex_ Posted February 9, 2007 Share Posted February 9, 2007 On GTAMAPS.NET exist tutorial about it, but only on Russian)) Just Download RWAnalyser and do manipulations with 2dfx sections)) Link to comment https://gtaforums.com/topic/266920-crackeable-object-and-animations-on-dffs/#findComment-4044900 Share on other sites More sharing options...
-/TNT\- Posted February 11, 2007 Share Posted February 11, 2007 Another topic, The animations on dff are done by a IFP line or in SCM? Map objects are animated from the IFP line. I haven't noticed anything in the main.scm regarding map animations. Link to comment https://gtaforums.com/topic/266920-crackeable-object-and-animations-on-dffs/#findComment-4046923 Share on other sites More sharing options...
DexX Posted February 13, 2007 Share Posted February 13, 2007 Just Download RWAnalyser and do manipulations with 2dfx sections)) this is not useful advice, as he has neither any idea what needs to be "manipulated", or how it should be. The only extra data i can imagine that would need to be modified at all, is the 0x253f2fd section, which contains another set of geometry data. AFAIK, breakable objects do not use IFP animations (or at least, not for the actual "breaking" effect). Link to comment https://gtaforums.com/topic/266920-crackeable-object-and-animations-on-dffs/#findComment-4049410 Share on other sites More sharing options...
dertyjerzian Posted February 13, 2007 Share Posted February 13, 2007 wow, I asked u about this so long ago, remember that DexX? I cant believe this is still an unknown area. Link to comment https://gtaforums.com/topic/266920-crackeable-object-and-animations-on-dffs/#findComment-4049418 Share on other sites More sharing options...
JostVice Posted February 13, 2007 Author Share Posted February 13, 2007 Yes... I've searched in the IDE of some breakeables objects and they don't have any IFP. And yes, I saw the DFF of the lampost (for example of one breakeable) I'll keep searching Link to comment https://gtaforums.com/topic/266920-crackeable-object-and-animations-on-dffs/#findComment-4049686 Share on other sites More sharing options...
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