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Problem


Wesser

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Hi,

I have a problem. After having pressed the key to close the doors, I press again the key for 2 times to reopen the doors. Why?

Help me, please?

 

:CARLITE_3103A4: name_thread "DLOCK":CARLITE_330001: wait  0 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££CARLITE_3300D6: if  10038:   $ON_MISSION ==  0;; integer values00DF:   actor $PLAYER_ACTOR driving004D: jump_if_false ££CARLITE_3303C0: @0 = actor $PLAYER_ACTOR car0006: @1 =  0 ;; integer values03CF: load_wav  32402 as  3:CARLITE_350001: wait  0 ms00D6: if  10256:   player $PLAYER_CHAR defined8119:   NOT   car @0 wrecked004D: jump_if_false ££CARLITE_4300D6: if  000DB:   actor $PLAYER_ACTOR in_car @0004D: jump_if_false ££CARLITE_43 00D6: if  300DF:   actor $PLAYER_ACTOR driving 847A:   NOT   actor $PLAYER_ACTOR driving_a_motorbike84C8:   NOT   actor $PLAYER_ACTOR driving_flying_vehicle84A7:   NOT   actor $PLAYER_ACTOR driving_boat004D: jump_if_false ££CARLITE_3500D6: if  6    8137:   NOT   car @0 id == #CADDY 8137:   NOT   car @0 id == #KART8137:   NOT   car @0 id == #MOWER8137:   NOT   car @0 id == #BAGGAGE 8137:   NOT   car @0 id == #FORKLIFT8137:   NOT   car @0 id == #TRACTOR 8137:   NOT   car @0 id == #DOZER 004D: jump_if_false ££CARLITE_35 00D6: if  5 8137:   NOT   car @0 id == #COMBINE 8137:   NOT   car @0 id == #VORTEX8137:   NOT   car @0 id == #RHINO 8137:   NOT   car @0 id == #SWATVAN 8137:   NOT   car @0 id == #BANDITO 8137:   NOT   car @0 id == #BFINJECT8137:   NOT   car @0 id == #BLOODRA 004D: jump_if_false ££CARLITE_35 00D6: if  10019:   @32 >  700 00E1:   key_pressed  0  11 004D: jump_if_false ££CARLITE_350006: @32 =  0 ;; integer values000A: @1 +=  1 ;; integer values00D6: if  00019:   @1 >  2 ;; integer values004D: jump_if_false ££CARLITE_370006: @1 =  1 ;; integer values00D6: if  00019:   @1 >  1 ;; integer values004D: jump_if_false ££CARLITE_400006: @1 =  2 ;; integer values:CARLITE_370001: wait  0 ms00D6: if  0 03D0:   wav  3 loaded004D: jump_if_false ££CARLITE_37 03D1: play_wav  3040D: unload_wav  3020A: set_car @0 door_status_to @107CC: player $PLAYER_CHAR disable_key_15  00002: jump ££CARLITE_35:CARLITE_400001: wait  0 ms00D6: if  0 03D0:   wav  3 loaded004D: jump_if_false ££CARLITE_40 03D1: play_wav  3040D: unload_wav  3020A: set_car @0 door_status_to @107CC: player $PLAYER_CHAR disable_key_15  10002: jump ££CARLITE_35:CARLITE_4301C3: remove_references_to_car @00006: @1 =  0 ;; integer values0002: jump ££CARLITE_33

 

Edited by Wesser
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https://gtaforums.com/topic/266704-problem/
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