Drizz Posted January 24, 2007 Share Posted January 24, 2007 (edited) (ZMod) Ey. :3 Well, today, I decided to finally try to model something and get it in-game. I re-skinned the lsv3.txd and added a bandana around his neck, scaled to match him. However, from my past experiences of modeling in ZMod - I know that my models always crash the game. First, it was an attempt of making baggy pants, then I rescaled a ped, trying to make a midget. . . And, they always crash - fact. I figured out it was because I can't render (or whatever making Zmod files work in GTA is called) them properly. . . Probably. So, what I'm asking, anybody minds helping me to make this file work in-game? I uploaded the .rar which includes all of the files, models and textures, I used. http://rapidshare.com/files/13090619/remodel.rar.html Files in the archive, _screen.jpg - screenshot of the model (buh, you see it here) bandgang.bmp - texture for the bandanna model (Is for the Matte:FFFFFFFF line in ZMod's Material Editor) bandmask.dff - model of the bandanna lsv3.bmp - texture of the ped (Is for the lsv line in ZMod's Material Editor) lsv3.txd - .txd file including the .bmp lsv3.dff - model of the ped neckcross.png - texture of the ped's chain (Is for the neckcross line in ZMod's Material Editor) lsv3.z3d - The ZMod file. I spent some time on the model, so help would be much appreciated. :3 Ow. Also, it would be really nice if after, you'd explain to me how you did it, because I might attempt other remodels in the future and I don't want to be asking to render each of them. :3 Thanks in advance, D. Edited January 24, 2007 by Drizz Link to comment Share on other sites More sharing options...
Drizz Posted January 24, 2007 Author Share Posted January 24, 2007 I hate to doublepost, but the quicker - the better (actually, I need it done like real soon), uhm. . . Anyone can, please? Link to comment Share on other sites More sharing options...
creative madman Posted January 24, 2007 Share Posted January 24, 2007 (edited) Well, today, I decided to finally try to model something and get it in-game. I re-skinned the lsv3.txd and added a bandana around his neck, scaled to match him. However, from my past experiences of modeling in ZMod - I know that my models always crash the game have you been attemping to rig your models? or just trying to import your mesh. if you try and just import a SA DFF mesh into San Andreas, its going 2 crash. you need to take your mesh and rig it in a programme such as 3Ds max before it will work in game find a guide to rigging here Edited January 24, 2007 by creative madman Link to comment Share on other sites More sharing options...
Drizz Posted January 25, 2007 Author Share Posted January 25, 2007 So using only the ZModeler isn't enough? Means I need to get 3Ds to make it work, right? Well, thanks for the tip. :3 I guess I'll get it done now. =) Link to comment Share on other sites More sharing options...
creative madman Posted January 25, 2007 Share Posted January 25, 2007 back in the mists of time, i BEILIVE (now im not 100% sure of this) i might have once read about Z2 being capable of rigging meshs. HOWEVER i have NO clue how to do this, and practically every modder on this Forum uses 3Ds max to get their rigging done Link to comment Share on other sites More sharing options...
Drizz Posted January 25, 2007 Author Share Posted January 25, 2007 (edited) Oki, thanks for the help. Getting 3Ds. I hope it works fine. :3 Ow, wait, will GMax do the job too? Edited January 25, 2007 by Drizz Link to comment Share on other sites More sharing options...
AK-73 Posted January 29, 2007 Share Posted January 29, 2007 Oki, thanks for the help. Getting 3Ds. I hope it works fine. :3 Ow, wait, will GMax do the job too? Yes it will if you use KAMs scripts for gmax. Just today I exported a rigged mesh from gmax into vice city. But I think SA is supported too, going by the looks of the GUI alone. :-) Alex Link to comment Share on other sites More sharing options...
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