Drizz Posted January 24, 2007 Share Posted January 24, 2007 (edited) (ZMod) Ey. :3 Well, today, I decided to finally try to model something and get it in-game. I re-skinned the lsv3.txd and added a bandana around his neck, scaled to match him. However, from my past experiences of modeling in ZMod - I know that my models always crash the game. First, it was an attempt of making baggy pants, then I rescaled a ped, trying to make a midget. . . And, they always crash - fact. I figured out it was because I can't render (or whatever making Zmod files work in GTA is called) them properly. . . Probably. So, what I'm asking, anybody minds helping me to make this file work in-game? I uploaded the .rar which includes all of the files, models and textures, I used. http://rapidshare.com/files/13090619/remodel.rar.html Files in the archive, _screen.jpg - screenshot of the model (buh, you see it here) bandgang.bmp - texture for the bandanna model (Is for the Matte:FFFFFFFF line in ZMod's Material Editor) bandmask.dff - model of the bandanna lsv3.bmp - texture of the ped (Is for the lsv line in ZMod's Material Editor) lsv3.txd - .txd file including the .bmp lsv3.dff - model of the ped neckcross.png - texture of the ped's chain (Is for the neckcross line in ZMod's Material Editor) lsv3.z3d - The ZMod file. I spent some time on the model, so help would be much appreciated. :3 Ow. Also, it would be really nice if after, you'd explain to me how you did it, because I might attempt other remodels in the future and I don't want to be asking to render each of them. :3 Thanks in advance, D. Edited January 24, 2007 by Drizz Link to comment https://gtaforums.com/topic/265944-modelers-can-help/ Share on other sites More sharing options...
Drizz Posted January 24, 2007 Author Share Posted January 24, 2007 I hate to doublepost, but the quicker - the better (actually, I need it done like real soon), uhm. . . Anyone can, please? Link to comment https://gtaforums.com/topic/265944-modelers-can-help/#findComment-4027424 Share on other sites More sharing options...
creative madman Posted January 24, 2007 Share Posted January 24, 2007 (edited) Well, today, I decided to finally try to model something and get it in-game. I re-skinned the lsv3.txd and added a bandana around his neck, scaled to match him. However, from my past experiences of modeling in ZMod - I know that my models always crash the game have you been attemping to rig your models? or just trying to import your mesh. if you try and just import a SA DFF mesh into San Andreas, its going 2 crash. you need to take your mesh and rig it in a programme such as 3Ds max before it will work in game find a guide to rigging here Edited January 24, 2007 by creative madman Link to comment https://gtaforums.com/topic/265944-modelers-can-help/#findComment-4027447 Share on other sites More sharing options...
Drizz Posted January 25, 2007 Author Share Posted January 25, 2007 So using only the ZModeler isn't enough? Means I need to get 3Ds to make it work, right? Well, thanks for the tip. :3 I guess I'll get it done now. =) Link to comment https://gtaforums.com/topic/265944-modelers-can-help/#findComment-4027908 Share on other sites More sharing options...
creative madman Posted January 25, 2007 Share Posted January 25, 2007 back in the mists of time, i BEILIVE (now im not 100% sure of this) i might have once read about Z2 being capable of rigging meshs. HOWEVER i have NO clue how to do this, and practically every modder on this Forum uses 3Ds max to get their rigging done Link to comment https://gtaforums.com/topic/265944-modelers-can-help/#findComment-4027913 Share on other sites More sharing options...
Drizz Posted January 25, 2007 Author Share Posted January 25, 2007 (edited) Oki, thanks for the help. Getting 3Ds. I hope it works fine. :3 Ow, wait, will GMax do the job too? Edited January 25, 2007 by Drizz Link to comment https://gtaforums.com/topic/265944-modelers-can-help/#findComment-4028335 Share on other sites More sharing options...
AK-73 Posted January 29, 2007 Share Posted January 29, 2007 Oki, thanks for the help. Getting 3Ds. I hope it works fine. :3 Ow, wait, will GMax do the job too? Yes it will if you use KAMs scripts for gmax. Just today I exported a rigged mesh from gmax into vice city. But I think SA is supported too, going by the looks of the GUI alone. :-) Alex Link to comment https://gtaforums.com/topic/265944-modelers-can-help/#findComment-4033362 Share on other sites More sharing options...
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