Silberio Posted January 23, 2007 Share Posted January 23, 2007 hey folks, as im learning to use Zmodeler, i want to make a Mark IV Male Tank but the problem is this: the Mark IV had 2 Cannon in each side, and if i want to replace the Rhino, how can i have 2 cannons, can i put a second cannon to the rhino ? plis help! Link to comment Share on other sites More sharing options...
Knowledge Novice Posted January 23, 2007 Share Posted January 23, 2007 the Mark IV had 2 Cannon in each side, and if i want to replace the Rhino, how can i have 2 cannons, can i put a second cannon to the rhino ?plis help! If you mean that you want to add more 'functioning' cannons to the tank, I believe that they are hardcoded into the game. But you could compromise by making an scm mod for the tank using the example in this post: >Cars with guns< Link to comment Share on other sites More sharing options...
Silberio Posted January 23, 2007 Author Share Posted January 23, 2007 well...thx, but i was realy thinking to make the cannon work properly (as u told me that the cannons r in main.scm), instead of shooting from upper part, shoot from at least one of the cannon, u know....is that in the model file, or in main.scm too? Link to comment Share on other sites More sharing options...
Knowledge Novice Posted January 23, 2007 Share Posted January 23, 2007 well...thx, but i was realy thinking to make the cannon work properly (as u told me that the cannons r in main.scm As far as I know the cannons are not in the main.scm. I don't know for sure where the hard coded data is stored. The scm mod that I mentioned simply causes an explosion at specified coordinates. By using this method you can have the game cause an explosion by using key_presses which, as far as I know, may be the only way to do what you need. Link to comment Share on other sites More sharing options...
Silberio Posted January 23, 2007 Author Share Posted January 23, 2007 ook, thx Link to comment Share on other sites More sharing options...
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