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Quick question


sam56
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I have a slight problem. I HATE the brass knuckles. But I always have them, because for some reason I don't lose my weapons when busted or wasted.

 

So I decided I would do something about it, and make them, well, Invisible. Well, almost. Maybe replacing them with a tiny non-noticeable dot.

 

My question is- Would all I have to do is open up a modeling program, create a tiny cube, and use IMG tool to replace the model?

 

Keep in mind that I have never attempted to mod SA on my own. I did mess around with a modeling program at school, so I have a little experience there.

 

Thanks!

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well hi there, if you were looking to replace the brass knuckles with a tiny cube, i will tell step by step:

1. Export the brass knucles .dff file found in the gta.img file, called brassknuckle or something.

2. Open it up with Zmodleler by importing it.

3. then delete the current model and replace with the tiny cube by creating one in its place.

4. Then export the file as the same name as a .dff file from the drop down menu and when you type the name, make sure you add .dff at the end.

5. find and delete the original in the gta.img and import the new one.

 

hope this helps smile.gif

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You do know that you'll still have the brass knuckles hud icon and still get the metal ching/clunk each time you hit someone.

user posted image
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  • 1 year later...
true, but you could change the sound fx and the icon

or u could try the easier faster way and just use control console to remove the brass knuckles from your inventory. i would rather change the brass knuckles into double wielded claws like wolverine and maybe have the same effect as when u use the knife.

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Heres an easier way: Export the texture in TXD workshop to a tga file. Open up the file in an image editing program and fill in the alpha channel with black. Import the file back and check "alpha is used".

Edited by totem327
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gtaragemachine

Or you could use a CLEO 3 script to clear all your weapons with a keypress combo:

 

 

{$VERSION 3.1.0027}{$CLEO .cs}thread 'RemoveWeapons':RemoveWeapons0001: wait 0 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false @RemoveWeapons00D6: if  080DF:   NOT   actor $PLAYER_ACTOR driving004D: jump_if_false @RemoveWeapons00D6: if  100E1:   key_pressed  0  1600E1:   key_pressed  0  17004D: jump_if_false @RemoveWeapons048F: actor $PLAYER_ACTOR remove_weapons0002: jump @RemoveWeapons

 

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