Silberio Posted January 23, 2007 Share Posted January 23, 2007 hi there, im working on a police car, i modified the default one, ill keep modifing default stuff whilst im learning how to use Zmod , nevermind, it got square shaped police light, new deltas, the textures are kinda weird, but im just showing the model, soon i will smooth the textures, here r some pics: [Over] in one piece. [under] the deltas, when damaged. hope ya like it Link to comment https://gtaforums.com/topic/265883-new-police-car/ Share on other sites More sharing options...
Knowledge Novice Posted January 23, 2007 Share Posted January 23, 2007 Cool man. I've been meaning to try my hand at modeling, but I never get around to it. Good job though. Link to comment https://gtaforums.com/topic/265883-new-police-car/#findComment-4025264 Share on other sites More sharing options...
Silberio Posted January 23, 2007 Author Share Posted January 23, 2007 (edited) hey thx! EDIT:here i got more pics, of my near finished cop car, will be released in some hours (aproximatly 10), well, here they r: the windows r like green, and i still gota put a "destroyed window" image... Note: i added new color on the car front, a white line BTW,this is my greatest mod i ever made, ive never made something like this, i feel so proud of me Damaged Edited January 23, 2007 by Silberio Link to comment https://gtaforums.com/topic/265883-new-police-car/#findComment-4025265 Share on other sites More sharing options...
Picolini Posted January 23, 2007 Share Posted January 23, 2007 Link to comment https://gtaforums.com/topic/265883-new-police-car/#findComment-4025391 Share on other sites More sharing options...
richard the pissed Posted January 23, 2007 Share Posted January 23, 2007 exactly. look dude, all you did was deleate some textures for no reason, and swap the engine texture. not thread worthy in the slightest. Link to comment https://gtaforums.com/topic/265883-new-police-car/#findComment-4025668 Share on other sites More sharing options...
Suction Testicle Man Posted January 23, 2007 Share Posted January 23, 2007 Give the guy some slack guys, everyone starts somewhere. He's doing well for learning the workings of zmod, this is how I learnt - hell car modding began with texture edits back in GTA3's days - and that's virtually what modding the first GTAs involved. Keep it up Silberio, the more you practice, the more you learn. Oh and Picolini - that's spamming - you should know better. Link to comment https://gtaforums.com/topic/265883-new-police-car/#findComment-4025810 Share on other sites More sharing options...
Picolini Posted January 23, 2007 Share Posted January 23, 2007 Spamming? Who... me? Sorry, I was just at a loss of words at the time. To explain what I meant by the smiley, Make sure that your damage parts are textured and the properties have the UV Channel set to 2, in that one picture the windows are all solid. Also, I thought VC cars already had 3d engines, so I'm not really liking the flat and wobbly texture you replaced it with. You might, but I don't think it fits the car one bit. But as STM just said, you're new and you need to start somewhere. Keep up the work, I'm sure you'll get better in time. Link to comment https://gtaforums.com/topic/265883-new-police-car/#findComment-4025943 Share on other sites More sharing options...
GTA_Hacker Posted January 23, 2007 Share Posted January 23, 2007 Spamming? Who... me? Sorry, I was just at a loss of words at the time. To explain what I meant by the smiley, Make sure that your damage parts are textured and the properties have the UV Channel set to 2, in that one picture the windows are all solid. Also, I thought VC cars already had 3d engines, so I'm not really liking the flat and wobbly texture you replaced it with. You might, but I don't think it fits the car one bit. But as STM just said, you're new and you need to start somewhere. Keep up the work, I'm sure you'll get better in time. damn i need to learn how to model . . . and btw, vice city didnt have 3d engines Link to comment https://gtaforums.com/topic/265883-new-police-car/#findComment-4026029 Share on other sites More sharing options...
Silberio Posted January 23, 2007 Author Share Posted January 23, 2007 well...ther's no 3D engine, so..i replaced the normal low res engine texture whit a new one. @richard the pissed: i changed the police lights, they r slightly more square shaped, there's some missing textures, but thats because its a Work in progress. but thx, guys, specially Suction Testicle Man, and Knowledge Novice . PS: im learning everyday soemthing new in modding, i allways check the tut's, so for now, dont expect a beutyfull, 100% modded car, LOL Link to comment https://gtaforums.com/topic/265883-new-police-car/#findComment-4026062 Share on other sites More sharing options...
Picolini Posted January 24, 2007 Share Posted January 24, 2007 Just keep up the work. It looks like you've got an understanding of texture mapping which is a good start. Practice makes perfect Link to comment https://gtaforums.com/topic/265883-new-police-car/#findComment-4026638 Share on other sites More sharing options...
Silberio Posted January 24, 2007 Author Share Posted January 24, 2007 hey, thx , i got a little problem only...how do i assign the texture to the window when its cracked? Link to comment https://gtaforums.com/topic/265883-new-police-car/#findComment-4026646 Share on other sites More sharing options...
rebel_36 Posted January 24, 2007 Share Posted January 24, 2007 theres an "ok" and a "dmg" window model, just texture the damaged object with a cracked window alpha texture (check the default one for referrence) Link to comment https://gtaforums.com/topic/265883-new-police-car/#findComment-4026907 Share on other sites More sharing options...
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