KinkyJedi Posted January 18, 2007 Share Posted January 18, 2007 (edited) GTA Counter-Strike A MULTIPLAYER TOTAL CONVERSION MODIFICATION FOR SAN ANDREAS ------------------------ INTRO The main bits are still the same; online, multiplayer, multiple smaller maps, multiple player models, bomb defusal and hostage rescue scripts, a massive variety of weapons, custom ingame menus and an original HUD. But now i've stirred things up abit.... There will be 5 maps from CSS, and also 5 more exclusive maps designed to take full advantage of the GTA engine. These will include a host of army and civilian vehicles as well as paradrops and underwater diving sections. Anyway enough blah'ing from me..... i may edit this intro later..... Kinky x ------------------------ FEATURES News from features.....i have uploaded the initial features list. Some things will be updated soon and other features will be added as they are announced be me or another member of my team. Also details will be released soon..... * Features List * ------------------------ GALLERY News from the gallery.....just the finalized player models at the moment but there will be more soon..... IMAGE LIST: Player Models (New images in red) * Image Gallery * ------------------------ TEAM MEMBERS News from the team.....Some members referred to here are permanent team members, other may only be helping out with minor features TEAM LIST: KinkyJedi - Mod Leader Jost_Vice - Lead Mapper etix - Lead Art Director goggz - Junior Modeller TripleAs - Senior Modeller bigrazzer - Senior Modeller (New members in red) ------------------------ DOWNLOADS News from downloads.....The first beta of the SA Weapons Pack is now available for download, bear in mind that alot of the axis' are wrong, this pack will be updated as we fix the bugs.....the VC Weapons Pack is still up for download also... DOWNLOAD LIST: SA Weapons Pack - [beta] VC Weapons Pack - [Final] (New downloads in red) * Download * ------------------------ RECRUIT I am aware that i should technically have a seperate topic in the recruits section for this but i found that it isnt really needed, instead i will post details here for posts that are open and you can reply here, PM or email me if/when you are interested..... POSTS AVAILABLE: MODELLERS - Modelling custom maps, maybe vehicles and weapons also. Should have decent experience in either 3D Studio MAX, Gmax or ZModeller. TEXTURERS - To work alongside the modellers on their projects. Should have decent experience in Photoshop, PS Pro or GIMP. CODERS - Mainly for mission coding, but some work on other features will be required as time draws on. Contact me for more information on the jobs you may be assigned to. (New posts in red) These are the main job descriptions, if you feel you have something else to offer feel free to contact me, Reply, PM or email. ------------------------ Thats it for now..... thanks for reading and thankyou preemptively for your replies. Kind regards from the GTA Counter-Strike Team x For more information see LINK... Edited February 5, 2007 by KinkyJedi Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/ Share on other sites More sharing options...
poohead Posted January 23, 2007 Share Posted January 23, 2007 i remember wen u worked on this. glad ur workin on it again. kikass that theres hostage and bomb scripts. i always wanted this haha. keep on workin hard on this can u make like all the player models? like from previous counterstrikes too? jus give more selection, that b cool. Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-4026344 Share on other sites More sharing options...
Gouveia Posted January 24, 2007 Share Posted January 24, 2007 GTA CS IS BACK! HURRAY! Hope you finish it! It'll be awesome to play MTA(AFAIK, it supports custom maps)with some CS thingys! Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-4026973 Share on other sites More sharing options...
KinkyJedi Posted February 2, 2007 Author Share Posted February 2, 2007 (edited) Updates A few updates to show since the restart of my project. I didnt really find anywa to fit these into official udates posted at the to and on Moddb as they are most works in progress. First off i now have all the weapons that im going to be using for GTACS, these are; Glock 18C USP .45 Desert Eagle .50AE Steyr TMP MAC-10 MP5 A5 M4A1 Carbine AK-47Steyr Scout AWP (Wont feature until support is given by SAMP 0.2) I will convert all the ther guns for people to use in single player gamesat some point so i can release a giant weapons pack like the onei did for Vice City, but apart from some minor tweaks all the weapons above are now working perfectly. The other main update is that weve started working on the SAMP Script, weve just implemented an early buy function, which you can see in action in the screens below, but we will try to make this into a menu type thing, if its possible, in time for a release. Also weve changed the teams to Counter-Terrorists and Terrorists (Also seen in the screens below). Obviously theres still lots of work to go into the SAMP scripts but i just thought if anyone cares about this project they might want to know whats going on with it. The negative money thing should be fixed soon as well as splitting the scoreboard into seperate teams. There is one more thing, ive recently found a way to get in contact with some of the SAMP developers, who i will be asking for support with things like team scores, bomb and hostage scripts, round timers, win conditions etc etc. We will see how that turns out in the following weeks. The next update will most likely be ingame player models as these just need rigging, which was momentarily stumped by the multiple object & texture ped models we are using form Counter-Strike Condition Zero. Keep an eye out for that one. Thats it for now..... if i think of anything else ill post it up.....also i should write a proper into for the mod and post it here and on Moddb really Ill do that at some point. And without further bulls**t here are the screens........ (The notes are gone....no longer needed) Cheerz for the read Kinky x Edited February 5, 2007 by KinkyJedi Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-4037983 Share on other sites More sharing options...
BeeswaX Posted February 2, 2007 Share Posted February 2, 2007 looks good i defintly like the concept of this mod but the guns need some little work, some are too big and the axis isnt right Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-4037990 Share on other sites More sharing options...
Gunzen-R Posted February 3, 2007 Share Posted February 3, 2007 It's cool. I can help you for the Textures, but It's depending of what there is to do =/ Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-4038548 Share on other sites More sharing options...
-/TNT\- Posted February 3, 2007 Share Posted February 3, 2007 Just when I had started getting bored of SA-MP this comes up. I've never played Counter-Strike (insults are expected) but I've seen lots of it and this is quite the best way to put hands on it Looking forward to play it, the screens look promising at the least and the peds are awesome. Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-4038817 Share on other sites More sharing options...
KinkyJedi Posted February 3, 2007 Author Share Posted February 3, 2007 (edited) Hey guys, some quick... Responses BeeswaX : Cheerz man, and yea the MP5 is a tad too big......it confused me because the SA MP5 is completely out of proportion, damn lazy R* modelers. Also yes the pivots are off on some of the guns, ill fix that soon.... Gunzen-R : Thank you.... if you want there will be a few texturing positions open for custom maps, but that wont be for a while....but if you let me know ill keep you informed. -/TNT\- : Thank you very much , i would sit here and hit you continuously for never playing CS but im way too tired from preparing our little suprise.....and when i say little i mean more part of a big suprise Ive been in talks today with Jost_Vice and he kindof joined my team as a mapper, obviously hes in the gostown team aswell....we started converting the CSS maps they way they did for their mod with great success. Weve got de_dust and de_aztec (the two maps that will feature in the first Alpha or Beta release) into 3DS MAX. They now just need all the materials adding to the Sub Object list and as the Co-Ords are already there they can go straight ingame......ill keep you guys posted Kinky x Edited February 5, 2007 by KinkyJedi Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-4038920 Share on other sites More sharing options...
KinkyJedi Posted February 4, 2007 Author Share Posted February 4, 2007 (edited) Updates de_aztec is nearly done!!!! I have here some screens of de_aztec in 3DS MAX. As i speak Mr Jost_Vice is making the .col and the .txd to have this mo fo ingame ....say thankyou to him because hes a legend.... with the method we semi figured out we will be doing de_dust aswell as that just needs a bit of texture work....expect to see ingame screens tomorrow!!!! ...maybe the next day if something gives us grief....then i will considering releasing test mod for an internal alpha..... but thats a bit later on Screenshot Screenshot Screenshot Kinky x Edited February 5, 2007 by KinkyJedi Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-4039239 Share on other sites More sharing options...
Quadropheniac90 Posted February 4, 2007 Share Posted February 4, 2007 Cool to see this mod back in action, love that map, too. Keep it up, dudes. Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-4039877 Share on other sites More sharing options...
ParoXum Posted February 5, 2007 Share Posted February 5, 2007 Oh sh*t ^^ I gonna have to work on my MTARv mod again then. Apart from that, maybe some credit to me that helped you find the only way to to this... Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-4040564 Share on other sites More sharing options...
KinkyJedi Posted February 5, 2007 Author Share Posted February 5, 2007 (edited) Responses.... ParoXum : Of course mate, if you dont mind though i wont be crediting you here as we have so many people to credit for this mod. You will be mentioned for your help in the mod when the first version is released though....if thats OK with you? ....an yea what is the deal with MTARv? ....what are you planning for it?....just out of interest......... teun.steenbekkers: Cheerz man! I will post screens of de_aztec in here ASAP!!! Kinky x Edited February 5, 2007 by KinkyJedi Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-4040597 Share on other sites More sharing options...
Blackadder. Posted February 5, 2007 Share Posted February 5, 2007 Bitchin'! I played that level on CS:S awhile ago, I sucked at it though Good Job anyway (Thats for EVERYONE that helped make it possible ) Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-4040642 Share on other sites More sharing options...
KinkyJedi Posted February 5, 2007 Author Share Posted February 5, 2007 (edited) Updates Yes indeed....HUGE CREDIT! for this it goes to Jost_Vice for his excellent mapping and ParoXum for his method of CSS map import.... cheerz guys! . Also much thanks to everyone else working on my mod and those who have worked on it in the past...without them all we wouldnt be here....with our first map.....ingame..... So here we are........ de_aztec There are still some problems, which is hardly suprising considering this only went ingame yesterday...a good majority of the problems are in the COL though which is good. As im aware there is only 2 problems with the DFF and no problems with the TXD..... although with a fair amount of invisible walls to remove.....but give it a few days and most should be gone....we will see..... So here are the screens.... (Excuse my inferior graphics card ) Kinky x Edited February 5, 2007 by KinkyJedi Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-4040681 Share on other sites More sharing options...
Blackadder. Posted February 5, 2007 Share Posted February 5, 2007 Looks nice...Polycount? Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-4040683 Share on other sites More sharing options...
Tennesse Posted February 5, 2007 Share Posted February 5, 2007 pre-release anyone? huh? you seem to have so many done but none released for SA just asking, don't ask me to stop asking for releases, this thread begged for someone to do it! Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-4040716 Share on other sites More sharing options...
etix Posted February 5, 2007 Share Posted February 5, 2007 hey Kinky, long time no speak . I never thought you'd continue this mod, very nice. It's nice to see you've got aztec in game, it will give you a lot of time (you remember i was modelling de_dust? ). Though i think you need to retexture the whole map, or will it look better later on? Btw if you're still looking for an art director, I'm in.. I still got he .psd file of the logo I made and i could make some wallpapers, nicer logo's, screenshottemplates, etc. Keep up the good work mate! Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-4040727 Share on other sites More sharing options...
KinkyJedi Posted February 5, 2007 Author Share Posted February 5, 2007 (edited) hey guys, cheerz for the posts, now...the innevitable... Responses etix : Even though there isnt really much point in me replying to you here ill do it for the benefit of others. Yes it will look much better....for a start i took those screens with my GeForce FX5200 ....hardly the best graphics card ever..... also i think it needs lighting work, shadow fixing etc... blackadder18 : Im on my laptop at the moment and i dont have the files. but Jost_Vice just informed me that the landscape is around 30k and the prop_statics combine to about 10k. Anything else? Tennesse : Hehehe i was wondering how long it would take for someone to say it There will be an internal alpha fairly soon. First we must finish the weapon pivots and rig the player models, edit the server script a bit and get a modified SAMP.SAA file for the samp client. I dont know how long this will take but we may well have de_dust finished and ingame by then also. At this stage though we will be running tests......so naturally........we will need testers........although i feel it would be a bit pre-mature to start taking names now..... Updates etix is now our lead art director. Id like to be the first to welcome him back to our team after his stupidly long absense......alot has changed since the first time we tried to do this in VC Kinky x Edited February 5, 2007 by KinkyJedi Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-4040909 Share on other sites More sharing options...
the_theft2123 Posted June 23, 2008 Share Posted June 23, 2008 all i want is the SAS player model Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-1058283929 Share on other sites More sharing options...
Braindawg Posted June 24, 2008 Share Posted June 24, 2008 really nice!! Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-1058285015 Share on other sites More sharing options...
~Rammstein!?~ Posted August 27, 2008 Share Posted August 27, 2008 hey dude since this mod is dead, can i use the gas-masked swat member in my mod? Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-1058494390 Share on other sites More sharing options...
Braindawg Posted August 27, 2008 Share Posted August 27, 2008 hey dude since this mod is dead, can i use the gas-masked swat member in my mod? If it's dead why would you think that the leaders would be around? Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-1058494659 Share on other sites More sharing options...
~Rammstein!?~ Posted August 27, 2008 Share Posted August 27, 2008 so if they complain, i can say i tried Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-1058494761 Share on other sites More sharing options...
Blackmen Posted July 17, 2009 Share Posted July 17, 2009 Updates de_aztec is nearly done!!!! I have here some screens of de_aztec in 3DS MAX. As i speak Mr Jost_Vice is making the .col and the .txd to have this mo fo ingame ....say thankyou to him because hes a legend.... with the method we semi figured out we will be doing de_dust aswell as that just needs a bit of texture work....expect to see ingame screens tomorrow!!!! ...maybe the next day if something gives us grief....then i will considering releasing test mod for an internal alpha..... but thats a bit later on Screenshot Screenshot Screenshot Kinky x I know, i know, uber mega super bump, but a question to ParoXum, can you set that de-aztec map online? I would use it for a stealth map in MTA: SA. Just like in this video, at 5:40 http://www.youtube.com/user/MTAQA?blend=2&...s/3/ljGM2eYfDhE Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-1059358909 Share on other sites More sharing options...
Braindawg Posted July 17, 2009 Share Posted July 17, 2009 nice bump idiot. i dont think he is still working on the mod. Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-1059358922 Share on other sites More sharing options...
Blackmen Posted July 17, 2009 Share Posted July 17, 2009 nice bump idiot. i dont think he is still working on the mod. First off, i know that this is a giant bump, but ParoXum still modding, i saw a some video's of his map de-aztec, and that video's are from a couple months ago. Second: What hell you doing in this topic? You have nothing to do with this, i know that this mods is dead, but i also know that the map is finished. Otherwise i don't ask this. So better think twice you idiot. Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-1059359205 Share on other sites More sharing options...
Narcis_speed6 Posted July 17, 2009 Share Posted July 17, 2009 nice bump idiot. i dont think he is still working on the mod. First off, i know that this is a giant bump, but ParoXum still modding, i saw a some video's of his map de-aztec, and that video's are from a couple months ago. Second: What hell you doing in this topic? You have nothing to do with this, i know that this mods is dead, but i also know that the map is finished. Otherwise i don't ask this. So better think twice you idiot. if this mod is dead,as you can see link first post then the bump is useless Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-1059359275 Share on other sites More sharing options...
james227uk Posted July 17, 2009 Share Posted July 17, 2009 nice bump idiot. i dont think he is still working on the mod. First off, i know that this is a giant bump, but ParoXum still modding, i saw a some video's of his map de-aztec, and that video's are from a couple months ago. Second: What hell you doing in this topic? You have nothing to do with this, i know that this mods is dead, but i also know that the map is finished. Otherwise i don't ask this. So better think twice you idiot. So what if ParoXom is still modding? No sh*t, this mod is dead Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-1059359316 Share on other sites More sharing options...
Blackmen Posted July 17, 2009 Share Posted July 17, 2009 Why are you guys so stupid? The map where i asking for is finished, so i ask if they can upload again de-aztec... I know this mod is dead. Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-1059359435 Share on other sites More sharing options...
FullMetal Posted July 17, 2009 Share Posted July 17, 2009 Why are you guys so stupid? The map where i asking for is finished, so i ask if they can upload again de-aztec... I know this mod is dead. Do you know why he never released the 'finished' map? Because he had some issues with it (namely: Valve wasn't too pleased with it). It's in fact against the EULA if you release it. You have certain workarounds but if I recall this correctly he was contacted by Valve to quit working on it/not releasing it. Link to comment https://gtaforums.com/topic/265578-wip-gta-counter-strike/#findComment-1059359451 Share on other sites More sharing options...
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