Timpo Posted January 17, 2007 Share Posted January 17, 2007 well, lately I was busy try to convert a Stinger to SA (know this has been done already some times, but I just wanted to try for myself). added reflection and other stuff, the car is finished, hierarchy is fine, everything is in the right place, the car looks good in Zmodeler and in GGMM. but when I load up San Andreas, the boot and the bonnet are out of place. is this a bug with Zmodeler? I have this with more converted/edited vehicles. Link to comment https://gtaforums.com/topic/265521-parts-not-in-the-right-place/ Share on other sites More sharing options...
Krailer Posted January 17, 2007 Share Posted January 17, 2007 (edited) In a first glimpse it seems that the axis of those parts are out of place, perhaps you moved them when you were working on the model? If so, it should be easily fixed by adjusting its position. Edited January 17, 2007 by Krailer Link to comment https://gtaforums.com/topic/265521-parts-not-in-the-right-place/#findComment-4020285 Share on other sites More sharing options...
SeaNorris. Posted January 17, 2007 Share Posted January 17, 2007 Local Axis > Reset to Parent should fix these problems. Link to comment https://gtaforums.com/topic/265521-parts-not-in-the-right-place/#findComment-4020300 Share on other sites More sharing options...
Timpo Posted January 18, 2007 Author Share Posted January 18, 2007 thanks very much! it works now. I'm learning very slow, but I'm learning. Link to comment https://gtaforums.com/topic/265521-parts-not-in-the-right-place/#findComment-4020834 Share on other sites More sharing options...
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