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zmod blueprints problem


LuckyMan
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sorry for my bad english

as the tutorial in the tutorial forum,i put some blueprints into zmod,but all of them have a strange problem,the size/position of the blueprints isn't corrrect,i found this problem when i started to make a model,how can i fix it?

Edited by LuckyMan
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Righteo, fire up whatever paint program you use(even mspaint works)

 

Before you paste in your pic/blueprint, you need to set the background dimesions to multiples. So try setting them to 1000pixels X 1000pixels.

 

Then paste you image onto the plain background and roughly centre it.

 

Save as a .bmp and its good to go into zmod.

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  • 4 weeks later...

sorry to do a BIG bump but, im having the same problem. and i dont believe it needs a new topic. my blues came out very squary and i had everything set up correctly, 2024by2024s and bitmaps on zmodeler 2. i really nedd help if anyone is generous enough

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DO you really mean 2024x2024? For one you need a square with lengths in a binary number, so 2048 would be closest. Don't resize your blueprint to fit the size, just stick it on a square that will be large enough and export that.

 

If you follow that, I don't see how your prints can be stretched at all..

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sry guys when i threw in the bllueprints zmodeler automatically resized them. i just did 2048by2048. thanks for the help.

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