GTAMOD Posted January 17, 2007 Share Posted January 17, 2007 Hi, I made 2 missions and i want them to start after eachother, i mean if you stand in the spheare that the first mission begins and that if you pass that mission that the second spheare comes and that you can start mission 2 if you stand in it. can someone help me!! <SORRY FOR THE BAD ENGLISH I AM DUTCH> Link to comment https://gtaforums.com/topic/265499-2missions-in-a-script/ Share on other sites More sharing options...
Bigun Posted January 17, 2007 Share Posted January 17, 2007 (edited) If you actually made missions, then this should be a piece of cake, what's the problem? There's a multitude of ways to do this. Did you actually attempt it? You should already have a completed code thread that checks if the player is in the sphere, then if so, start_mission the first mission. Again, from here there are a lot of ways to do it. Here's a good one I thought up. 1)a. You can have 2 threads which are exactly the same except the mission they start (:startmission1,:startmission2)- after the start_mission opcode, cleanup (delete sphere, etc) and then end_thread. In the end of the 1st mission itself, if the mission is passed - create_thread the :startmission2 label, if it isn't passed then just start the :startmission1 label again. 1)b. A good expansion of the previous approach. While we sadly don't have anything like functions like in programming languages, the create_thread opcode can convienently take [infinite!] parameters - and those are passed to the thread as local variables. So if you do create_thread Label $player_actor 5.0 100 for example, in the thread Label, @0 will be initialized to $player_actor, @1 will be intialized to the value of 5.0, and @2 will be initialized to 100. As you [should of] already figured out, we can use this to our advantage and have only 1 actual code thread instead of 2 that are almost duplicates. Pass the mission ID to the :startmission1 label as a create_thread parameter, then use that variable (@0) in the start_mission opcode. Then pass the 2nd mission's ID from the mission if the mission is passed, etc. Note, that you can really use 1 single thread for ALL your future missions, too! ...But- not all the missions will start at the same coordinates- Just pass the wanted coordinates in the create_thread opcode as well! Edited January 17, 2007 by Bigun Link to comment https://gtaforums.com/topic/265499-2missions-in-a-script/#findComment-4019685 Share on other sites More sharing options...
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