JahBit Posted January 1, 2007 Share Posted January 1, 2007 (edited) Happy new year folks! EDIT: File updated to v 1.1 (final)!! Managed to get the signal lights to work and now the textures are crisp clear. /edit Here's a little plane that's been in the works for a month or so. I decided to make this as I havent seen no civil planes made for SA yet. This is my very first vehicle mod for SA that I managed to finish, and I am quite happy with the way it turned out so I am sharing it with the community. The model is scratch made by me, with the sole purpose to replace the dodo and skimmer in GTA SA. Here's the link to my webspace with the download link ==>HERE!<== and 2 pic's: ========= outdated =========== If someone knows how to make the plane signal lights to work, please let me know! I would really like to get them to work. I was able to get the light info extracted from 3D max with dexxtools, but I have no idea where in the dff file to place that info with RWanalyze. And I dont know if I have even extracted the light info correctly OH! Thank you all for the wonderfull tutorials on the forums and for the tools --------------------------------------------------------------------------------------------------- Edited January 2, 2007 by JahBit Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/ Share on other sites More sharing options...
the hubster Posted January 1, 2007 Share Posted January 1, 2007 wow, its awesome to fly something you have flown in real life in san andreas, im loving it. ive only been flying it for 10 minutes and its my favorive vehicle mod ever lol. Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3994787 Share on other sites More sharing options...
Blackadder. Posted January 1, 2007 Share Posted January 1, 2007 Excellent replacement for the dodo! Looks like fun to fly, too bad my SA don't work Can we expect any future mods? Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3994802 Share on other sites More sharing options...
Picolini Posted January 1, 2007 Share Posted January 1, 2007 Wow, this looks great. It looks nice and clean, very SA style, it should fit well. I'll try this out some time, good work Have you done any other mods? Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3994852 Share on other sites More sharing options...
silvermanblue Posted January 1, 2007 Share Posted January 1, 2007 excellent model! I think you should have a , Is it car col compatible? Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3994898 Share on other sites More sharing options...
Silberio Posted January 1, 2007 Share Posted January 1, 2007 Its awesome, beutyfull, congrats...if i had GTASA...i would download it, LOL, Good job! Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3994969 Share on other sites More sharing options...
Blackadder. Posted January 1, 2007 Share Posted January 1, 2007 I fixed my SA and tried this, it's very fun Good Job Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3994982 Share on other sites More sharing options...
JahBit Posted January 1, 2007 Author Share Posted January 1, 2007 (edited) @ the hubster: Glad you liked it Did I get the model close (enough) to the real thing? @blackadder18: Future mods? hmnn... maybe. I wont promise anything so noone will be disappointed . I'll prolly try to make a replacement for another plane I think. Maybe the Shamal, Beagle, Nevada or Cropduster. (planes are nice to model - no damage parts ) @Picolini: Thank you, thank you . Other mods? Well I tried making a car, got frustrated at 3D max and scrapped it Other than that I've done some minor SCM coding. Nothing worth sharing though. @silvermanblue: My first cookie! Marvelous, thanks! And yes, the planes are calcol compatible. @Silberio: go buy SA! it's a really good game ^^ @blackadder again: Thank you. Edited January 1, 2007 by JahBit Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3994991 Share on other sites More sharing options...
Blackadder. Posted January 1, 2007 Share Posted January 1, 2007 (planes are nice to model - no damage parts ) Can't the doors be damaged? Boats and Bikes don't have any damage models as far as I know Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3995040 Share on other sites More sharing options...
JahBit Posted January 1, 2007 Author Share Posted January 1, 2007 Of course the doors CAN be damaged - IF the model has damage parts. Mine dont, since that was the way with Rockstar planes aswell. And seeing as the plane will prolly never come to a situation where it's doors were to get damaged... Meh, I was just lazy Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3995051 Share on other sites More sharing options...
flashg Posted January 1, 2007 Share Posted January 1, 2007 Very nice work! Do you mind if I put download link at The Borgs? Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3995158 Share on other sites More sharing options...
Mark Posted January 1, 2007 Share Posted January 1, 2007 (edited) Sweet! Mind if I go ahead and make a few skins for this beauty? I've flown in a couple in my time meself Signal lights? You mean nav lights? I spose you can either do em by using the vehiclelight128 texture and colouring the material the colour required, or better still you could use Vertex colouring. What program you use for a start? Edited January 1, 2007 by GTAuron Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3995196 Share on other sites More sharing options...
Picolini Posted January 1, 2007 Share Posted January 1, 2007 The vehiclelights128 texture doesn't light up at night on the planes. I think he means the omni lights, they show up in zmod2, but don't export because zmod2 doesn't support it. I'm not sure if Kam's script for 3ds Max supports it either, but I know you can make omnis in Max but I have no clue how you'd need to set them up and if they're the same kinda Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3995238 Share on other sites More sharing options...
Herc Posted January 1, 2007 Share Posted January 1, 2007 Very nice! I look forward to seing your future models. Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3995252 Share on other sites More sharing options...
Mark Posted January 1, 2007 Share Posted January 1, 2007 Aha..well vertex colouring makes up for the shortfall to some degree...no flashing lights, but lights none the less. Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3995257 Share on other sites More sharing options...
Knowledge Novice Posted January 1, 2007 Share Posted January 1, 2007 You guys keep crankin' out these awesome models and I guess I'll have to go out and get SA. Fantastic job. Keep it up. Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3995309 Share on other sites More sharing options...
JahBit Posted January 1, 2007 Author Share Posted January 1, 2007 (edited) @flashG: Please do host it at The Borgs (same goes for everyother site - the plane's for the community no reason to hide it ) @GTAuron: Go ahead and skin to your hearts content. Though I was a bit sloppy on the UVW mapping so you'll have hard time with getting the skins proper. If you use adobe I can send you my sloppy made PSD files. @Picolini: You got it - Omni lights. Those were the ones I meant - and the ones Rockstar uses too apparently. They show up in 3D max as well, but Kam's script does not support them. BUT Dex has made a tool that does! I was able to get the lights exported but not able to import them into the dff with the RWanalyze program. I'd need an spesific tutorial about this on RWanalyze to get it right. And thanks again everybody Edited January 1, 2007 by JahBit Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3995495 Share on other sites More sharing options...
-/TNT\- Posted January 1, 2007 Share Posted January 1, 2007 I had tons of fun flying it under bridges and stuff. Nice clean replacment for the Dodo, fits in perfectly. Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3995501 Share on other sites More sharing options...
JostVice Posted January 1, 2007 Share Posted January 1, 2007 (edited) @JahBit: open your DFF model with the RW analyzer and go to Clump-> geometry list-> geometry-> extension, then right-click on extension and ''add section'' type 0x253F2F8 and click OK, then right-click in the section you created and click on 'import section data', select your .sae file and save Nice plane EDIT: I'm looking into the TXD and it seems corrupted (greenish textures) can you upload a uncorrupted one? you can try using G-TXD instead of TXD workshop. EDIT: another edit, with a pic took in my mountain. Edited January 1, 2007 by Jost_Vice Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3995545 Share on other sites More sharing options...
Mark Posted January 1, 2007 Share Posted January 1, 2007 @GTAuron: Go ahead and skin to your hearts content. Though I was a bit sloppy on the UVW mapping so you'll have hard time with getting the skins proper. If you use adobe I can send you my sloppy made PSD files. 'fraid I don't use it...ah well, they're simple skins, I'll see how I get on Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3995677 Share on other sites More sharing options...
JahBit Posted January 1, 2007 Author Share Posted January 1, 2007 (edited) Ok, it seems you know your way around RW analyzer - I still dont There's 20'ish geometry sections in the geometry list . I tried adding the .sae to the 1st extension - didnt work. Tried it at the 4th last one ( that's where 0x253F2F8 is in R*'s dodo ) but that didnt help either. I wonder if I have to add the .sae line to each and every "section" to get the lights to work edit: the 0x253F2F8 is in the largest geometry bit in the R* dodo - and the largest bit would of course be the Chassis no doubt... on with the testing. edit2: linked the omnis to the chassis and imported the R* dodo lights into my plane. Lights do work but they blink at 2 times per second - as opposed to the original once every 5 secs or so, and naturally their positioning is totally wrong My exported .sae file was not functional at all saddly. I'll repack the txd with G-txd later today (after I get the lights to work ) Nobody likes the amphibious version? I kinda like that one more as I've flown around in the normal version for so long in game while testing it Edited January 1, 2007 by JahBit Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3995683 Share on other sites More sharing options...
JahBit Posted January 2, 2007 Author Share Posted January 2, 2007 *bumb* File updated. Signal lights work and the textures are no longer corrupted. Link at the 1st post. ... now what do I have to do to get the moderators to change the topic name as "[REL|1.1 (final)] Cessna 152"? Making a new topic for just this small update seems silly. And sorry for double posting. Wont happen again. Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3996219 Share on other sites More sharing options...
GTA3Freak-2001 Posted January 2, 2007 Share Posted January 2, 2007 ... now what do I have to do to get the moderators to change the topic name as "[REL|1.1 (final)] Cessna 152"? Making a new topic for just this small update seems silly. Usually it would involve se.............err but today I'll do it for free Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3996383 Share on other sites More sharing options...
flashg Posted January 2, 2007 Share Posted January 2, 2007 @flashG: Please do host it at The Borgs (same goes for everyother site - the plane's for the community no reason to hide it ) Hehe coolio, I'll go make it asap ^^ Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3996698 Share on other sites More sharing options...
Gouveia Posted January 2, 2007 Share Posted January 2, 2007 make more planes please. Try to make a BeechCraft KingAir Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-3996805 Share on other sites More sharing options...
Fireburns Posted February 12, 2008 Share Posted February 12, 2008 I'm asking here, if somebody could convert this plane to GTA3 as a Dodo replacement. I asked JahBit himself if he could do so, but he's not that much into GTA anymore. Here is his response: I give my full permission to anyone willing to convert the plane for any of the GTA series games - should you find someone capable of doing it. So, is there anybody who is interested in doing this one? Fireburns Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-1057499525 Share on other sites More sharing options...
manofpeace Posted February 16, 2008 Share Posted February 16, 2008 As you can see, I'm getting a handling problem. I noticed this before I edited the handling, but even after editing it to the specified values, it still does this. Any way to fix this? Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-1057511821 Share on other sites More sharing options...
Supra4 Posted February 16, 2008 Share Posted February 16, 2008 Yeah, editing the handling line helped in my case. But I haven't had to do that for a while now, as I didn't use a Cessna as dodo in my last few games. Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-1057511874 Share on other sites More sharing options...
plaaplaa72 Posted March 2, 2008 Share Posted March 2, 2008 Damn, i saw that plane on GTAF Mod Link to comment https://gtaforums.com/topic/264233-rel11-final-cessna-152/#findComment-1057565789 Share on other sites More sharing options...
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