Eckle Posted December 26, 2006 Share Posted December 26, 2006 i want a way to make CJ have the same amount of health as a pedestrian (for realism sake) so i figured i could crank up the weapon damage and pedestrian health to even it out, however the cars explode way to easily..... so what i need is for all the cars in SA to be very strong or invincible (not just mine) so that cars wont be easily destroyed. i want to be able to play saved games as well so main.scm replacements arnt very useful...... any help would be greatly appreciated Link to comment Share on other sites More sharing options...
_Jimmy__ Posted December 26, 2006 Share Posted December 26, 2006 I only know the way to make your car and ONLY yours nearly invincible (but others explodes if you touch them) Link to comment Share on other sites More sharing options...
Canoxa Posted December 26, 2006 Share Posted December 26, 2006 I'd say to lower CJ's resistance, instead of the pedestrian's. Or is that impossible? Link to comment Share on other sites More sharing options...
Eckle Posted December 27, 2006 Author Share Posted December 27, 2006 do you know how i can do that? i've tried changing the ar_stats so that i always have a low max health but i cant quite get it to work and i think i can ONLY change pedestrian's "float multiplier to received damages" in pedstats. i've also tried increasing the damage the cop's gun does in wapon.dat but it only applies to the cop and their pistol not every body else and the guns they carry Link to comment Share on other sites More sharing options...
Justin Posted December 27, 2006 Share Posted December 27, 2006 Easiest way is through mission scripting, but that'll render old saved games useless as you said. Link to comment Share on other sites More sharing options...
Eckle Posted December 27, 2006 Author Share Posted December 27, 2006 hmmmm:/ i dont want to have to do all the missions again though ....if main.scm was edited for either bullet proof cars/ lower player health, would u be able to edit it further so that the game is already 100% from the start? Link to comment Share on other sites More sharing options...
Çãmþ裣 Posted December 28, 2006 Share Posted December 28, 2006 woudnt u be able to keep max health low all the time because u (i think) can change how much u loose when u die but i havnt quite got the jist of it Link to comment Share on other sites More sharing options...
-/TNT\- Posted December 29, 2006 Share Posted December 29, 2006 If my memory serves me well, there is a parameter in the handling.cfg called "collision damage multiplier". Maybe tweaking that will help? Link to comment Share on other sites More sharing options...
Çãmþ裣 Posted December 29, 2006 Share Posted December 29, 2006 that doesnt work, so maybe (if anyone knows) how to keep CJ's health the same as when u start a new game it would be good enough. I've played MTA and the health seems to lock at the start amount of health (i havnt played long enough to see it change so i could be wrong) so locking it at a level must be possible Link to comment Share on other sites More sharing options...
Çãmþ裣 Posted January 5, 2007 Share Posted January 5, 2007 there must be some way u can keep your health the way it is when u start!! please, please, PLEASE help if u can, it really bugs me the way CJ is like some supernatural being that can take like 20 shots whereas a normal person is down with 4... Link to comment Share on other sites More sharing options...
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