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Airport Races


NightShadow
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I decided to move my topic here for a larger coverage of modpeople. Mods please delete my other topic. smile.gif

 

http://www.youtube.com/watch?v=jsAFSBc45Cg

 

I just watched this and figured that GTA be a great game to mod to make something like in the aforementioned video.

 

 

My only experience modding a GTA is with vice city where I simply added a few buildings into it.

 

I believe making a giant airport with massive runways and jumps is easily done with some modelling.

 

I however would like to know how easy it is to make the following

 

1) mild airplane physics

 

going over jumps make you glide a little and when you land from a jump, it looks like a real airplane landing (10 degree nose up, main gear touches runway first, spoilers up, flaps down) and when continuing racing , plane goes back into normal taxi position and spoilers and flaps retract.

user posted image

 

when braking, thrust reversers activate and engine cowlings retract user posted image

 

when turning, animation of control surfaces depending on direction of turn

(eg: to turn left, engines on leftside of the plane activates thrust reversers , rudder on tailplanes turn to left, spoilers on left wing deployed, and right wing untouched)

 

when turning, there would be some rotation around the planes fuselage simulating suspension of sorts

 

slow acceleration enough to be plane-like but not enough to be boring

 

2) incorporating sounds according to speed

 

engine RPM sounds increases until really high pitched. i would assume setting the vehicle information for the airplane as only one geared so that it doesnt sound like a car

 

3) wind vortices or smoke trailes coming from selected points of the wing during high speeds

 

4) addition of a hangar-like area with planes facing outwards parked in them. your character uses a car to travel from one hangar to another to select a plane. entering huge planes are done via ramps into the rear plane door

 

5) airport races are started via traditional gta markers

 

6) whats the challenge in coding AI pilot racers?

 

7) different planes with different handling characteristics

 

8) rammable airport traffic (stairway trucks, refuelling trucks, busses)

 

and whats the limit of new buildings that I can add or replace for any GTA game?

 

I'm currently thinking all the raceable planes being commercial airliners

 

thats all i can think of now. please tell me if its possible to make a total conversion for a mod like this. if there are easier games to mod to fit these features name them too. Thanks colgate.gif

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1) some of it could be done

2) that happens in the game listen to the car engine noises (shouldn't be too hard to do)

3) unsure

4) not too hard to do

5) not too hard to do

6) can be done e.g. the heli driver sort of thing

7) easy

8) not too hard to do

 

there is no limit i think on the amount of buildings

 

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Sadly you can only add 9 more IDE lines for the building (that means 9 objects) before reaching the limit.

 

 

This sound like a good mod. smile.gif

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thanks blackdart. now to read some tutorials.

 

TNT, 9 more lines? I've heard about that limit before when i was working on the VC mod i was talking about. so cant i replace existing buildings? and wasnt there a hack of sorts to increase the aforementioned limit?

 

BBumper no I have not. Will pitch it right now. biggrin.gif

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There was a tool for Vice City which increased the amount of object you could add. It was called Limit Adjuster. Sadly this tool does not exist for SA.

 

You can of course replace already existent buildings. But if you are making a large scale map, you better use SteveM's Map Cleaner. Search for it on the forums and you'll find the topic with the link to downlaod. It cleans the map of buildings and gives you all the IDE lines you could possibly want to build your map on.

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