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Construction Mode


edisoncarter
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Here's a stupid concrete tower:

 

user posted image

 

#cheat Concrete Tower

moveto(-757.12,-1147.33,11.00); object(0x1CA4,0,0,0);

move(1.9,1.9,0.00); object(0x1CA4,0,0,270);

move(-1.9,1.9,0.00); object(0x1CA4,0,0,180);

move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90);

move(1.9,-1.9,2.80); object(0x1CA4,0,0,0);

move(1.9,1.9,0.00); object(0x1CA4,0,0,270);

move(-1.9,1.9,0.00); object(0x1CA4,0,0,180);

move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90);

move(1.9,-1.9,2.80); object(0x1CA4,0,0,0);

move(1.9,1.9,0.00); object(0x1CA4,0,0,270);

move(-1.9,1.9,0.00); object(0x1CA4,0,0,180);

move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90);

move(1.9,-1.9,2.80); object(0x1CA4,0,0,0);

move(1.9,1.9,0.00); object(0x1CA4,0,0,270);

move(-1.9,1.9,0.00); object(0x1CA4,0,0,180);

move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90);

move(1.9,-1.9,2.80); object(0x1CA4,0,0,0);

move(1.9,1.9,0.00); object(0x1CA4,0,0,270);

move(-1.9,1.9,0.00); object(0x1CA4,0,0,180);

move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90);

move(1.9,-1.9,2.80); object(0x1CA4,0,0,0);

move(1.9,1.9,0.00); object(0x1CA4,0,0,270);

move(-1.9,1.9,0.00); object(0x1CA4,0,0,180);

move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90);

move(1.9,-1.9,2.80); object(0x1CA4,0,0,0);

move(1.9,1.9,0.00); object(0x1CA4,0,0,270);

move(-1.9,1.9,0.00); object(0x1CA4,0,0,180);

move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90);

move(1.9,-1.9,2.80); object(0x1CA4,0,0,0);

move(1.9,1.9,0.00); object(0x1CA4,0,0,270);

move(-1.9,1.9,0.00); object(0x1CA4,0,0,180);

move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90);

move(1.9,-1.9,2.80); object(0x1CA4,0,0,0);

move(1.9,1.9,0.00); object(0x1CA4,0,0,270);

move(-1.9,1.9,0.00); object(0x1CA4,0,0,180);

move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90);

move(1.9,-1.9,2.80); object(0x1CA4,0,0,0);

move(1.9,1.9,0.00); object(0x1CA4,0,0,270);

move(-1.9,1.9,0.00); object(0x1CA4,0,0,180);

move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90);

move(1.9,-1.9,2.80); object(0x1CA4,0,0,0);

move(1.9,1.9,0.00); object(0x1CA4,0,0,270);

move(-1.9,1.9,0.00); object(0x1CA4,0,0,180);

move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90);

move(1.9,-1.9,2.80); object(0x1CA4,0,0,0);

move(1.9,1.9,0.00); object(0x1CA4,0,0,270);

move(-1.9,1.9,0.00); object(0x1CA4,0,0,180);

move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90);

moveto(-757.12,-1145.11,43.17); object(0x1CA4,90,0,0);

move(-0.13,-1.48,0.00); object(0x1CA4,90,0,0);

teleport(-766.40, -1153.36, 11.07);

 

 

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hey ed, you forgot to take the "BETA - NOT FOR RELEASE" off of the top  tounge.gif

Thanks, fixed. I had a feeling I was forgetting something.

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Edison This Is The Best Ever

Im gonna spend about 6 hours creating a new island lol

U R THE BEST M8

Congratulations. biggrin.gif

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This creates an overpass over the Malibu and Well Stacked Pizza, all the way to the street with the Vice Point Pay'n'Spray, bypassing the crowded twisty streets in the middle of the east island.

 

user posted image

 

#cheat Overpass

// By Edison Carter

moveto(478,-161.29,8.7);

move(2.31,4.43,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);

move(2.91,0.0,0.40); object(0x1CA4,70,10,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);

move(0,4.43,(0.77+0.38)/2);

move(2.31,0.00,-0.40); object(0x1CA4,90,5,90);

move(2.91,0.0,0.00); object(0x1CA4,90,5,90);

move(2.91,0.0,0.40); object(0x1CA4,70,5,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,5,90);

move(0,4.43,0.38);

move(2.31,0.00,-0.40); object(0x1CA4,90,5,90);

move(2.91,0.0,0.00); object(0x1CA4,90,5,90);

move(2.91,0.0,0.40); object(0x1CA4,70,5,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,5,90);

move(0,4.43,0.38);

move(2.31,0.00,-0.40); object(0x1CA4,90,5,90);

move(2.91,0.0,0.00); object(0x1CA4,90,5,90);

move(2.91,0.0,0.40); object(0x1CA4,70,5,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,5,90);

move(0,4.43,0.38);

move(2.31,0.00,-0.40); object(0x1CA4,90,5,90);

move(2.91,0.0,0.00); object(0x1CA4,90,5,90);

move(2.91,0.0,0.40); object(0x1CA4,70,5,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,5,90);

move(0,4.43,0.38/2);

move(2.31,0.00,-0.40); object(0x1CA4,90,0,90);

move(2.91,0.0,0.00); object(0x1CA4,90,0,90);

move(2.91,0.0,0.40); object(0x1CA4,70,0,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,0,90);

move(0,4.43,0);

move(2.31,0.00,-0.40); object(0x1CA4,90,0,90);

move(2.91,0.0,0.00); object(0x1CA4,90,0,90);

move(2.91,0.0,0.40); object(0x1CA4,70,0,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,0,90);

move(0,4.43,0);

move(2.31,0.00,-0.40); object(0x1CA4,90,0,90);

move(2.91,0.0,0.00); object(0x1CA4,90,0,90);

move(2.91,0.0,0.40); object(0x1CA4,70,0,90);

move(-8.19,0.0,0.00); object(0x1CA4,110,0,90);

move(-0.72*0.25,4.43,0);

move(2.31,0.00,-0.40); object(0x1CA4,90,0,85);

move(2.91,0.0,0.00); object(0x1CA4,90,0,85);

move(2.91,0.0,0.40); object(0x1CA4,70,0,85);

move(-8.19,0.0,0.00); object(0x1CA4,110,0,85);

move(-0.72*0.75,4.4,0);

move(2.31,0.00,-0.40); object(0x1CA4,90,0,80);

move(2.91,0.0,0.00); object(0x1CA4,90,0,80);

move(2.91,0.0,0.40); object(0x1CA4,70,0,80);

move(-8.19,0.0,0.00); object(0x1CA4,110,0,80);

move(-0.72*1.25,4.3,0);

move(2.31,0.00,-0.40); object(0x1CA4,90,0,75);

move(2.91,0.0,0.00); object(0x1CA4,90,0,75);

move(2.91,0.0,0.40); object(0x1CA4,70,0,75);

move(-8.19,0.0,0.00); object(0x1CA4,110,0,75);

move(-0.72*1.75,4.2,0);

move(2.31,0.00,-0.40); object(0x1CA4,90,0,70);

move(2.91,0.0,0.00); object(0x1CA4,90,0,70);

move(2.91,0.0,0.40); object(0x1CA4,70,0,70);

move(-8.19,0.0,0.00); object(0x1CA4,110,0,70);

move(-0.72*2.25,4.1,0);

move(2.31,0.00,-0.40); object(0x1CA4,90,0,65);

move(2.91,0.0,0.00); object(0x1CA4,90,0,65);

move(2.91,0.0,0.40); object(0x1CA4,70,0,65);

move(-8.19,0.0,0.00); object(0x1CA4,110,0,65);

move(-0.72*2.75,4.0,0);

move(2.31,0.00,-0.40); object(0x1CA4,90,0,60);

move(2.91,0.0,0.00); object(0x1CA4,90,0,60);

move(2.91,0.0,0.40); object(0x1CA4,70,0,60);

move(-8.19,0.0,0.00); object(0x1CA4,110,0,60);

move(-2.10,3.9,0);

move(2.31,0.00,-0.40); object(0x1CA4,90,0,60);

move(2.91,0.0,0.00); object(0x1CA4,90,0,60);

move(2.91,0.0,0.40); object(0x1CA4,70,0,60);

move(-8.19,0.0,0.00); object(0x1CA4,110,0,60);

move(-2.10,3.9,0);

move(2.31,0.00,-0.40); object(0x1CA4,90,0,60);

move(2.91,0.0,0.00); object(0x1CA4,90,0,60);

move(2.91,0.0,0.40); object(0x1CA4,70,0,60);

move(-8.19,0.0,0.00); object(0x1CA4,110,0,60);

move(-2.10,3.9,0);

move(2.31,0.00,-0.40); object(0x1CA4,90,0,60);

move(2.91,0.0,0.00); object(0x1CA4,90,0,60);

move(2.91,0.0,0.40); object(0x1CA4,70,0,60);

move(-8.19,0.0,0.00); object(0x1CA4,110,0,60);

move(-2.10,3.9,0);

move(2.31,0.00,-0.40); object(0x1CA4,90,0,60);

move(2.91,0.0,0.00); object(0x1CA4,90,0,60);

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move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);

move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);

move(-0.36,4.43,-0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);

move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);

move(-0.36,4.43,-0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);

move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);

move(-0.36,4.43,-0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);

move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);

move(-0.36,4.43,-0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);

move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);

move(-0.36,4.43,-0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);

move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);

move(-0.36,4.43,-0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);

move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);

move(-0.36,4.43,-0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);

move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);

move(-0.36,4.43,-0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);

move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);

move(-0.36,4.43,-0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);

move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);

move(-0.36,4.43,-0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);

move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);

move(-0.36,4.43,-0.77);

move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);

move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);

teleport(481.39, -168.65, 10.01);

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yeah that looks sweet, but one question, is it ok to not have an object after the move part? i thought there needed to be one... oh well

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yeah that looks sweet, but one question, is it ok to not have an object after the move part? i thought there needed to be one... oh well

move(), moves the posisition that is stored to place the object the correct place. It basically just edits the value that stores where to place the object. so if you only have move() then it will only change the variables and won't make an object. and then the object() places the object.

 

so

 

move(1,2,2);

object(0x1CA4,90,10,90);

 

is the same as

 

move(1,2,2); object(0x1CA4,90,10,90);

 

or

 

move(0.5, 1, 1);

move(0.5, 1, 1);object(0x1CA4,90,10,90);

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Durka Durka Mahn

Made a nice stuntpark at the airport smile.gif Also includes quite a few vehicle spawns so you can just load the game and get to sunting.

 

Pics...

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Vids...

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#cheat Airport Suntpark!moveto(-1729.23,-1742.11,14.98);  object(0x1CA4,0,0,180);move(-4.30,0.01,0.00);  object(0x1CA4,0,0,180);move(0.00,0.00,2.80);  object(0x1CA4,0,0,180);move(4.30,-0.01,0.00);  object(0x1CA4,0,0,180);move(0.00,0.00,2.80);  object(0x1CA4,0,0,180);move(-4.20,0.01,0.00);  object(0x1CA4,0,0,180);move(0.00,0.00,2.80);  object(0x1CA4,0,0,180);move(4.20,-0.01,0.00);  object(0x1CA4,0,0,180);move(-2.09,5.58,-8.50);  object(0x02A5,0,0,180);move(-14.98,148.78,0.00);  object(0x02A5,0,0,0);move(8.70,0.03,0.00);  object(0x02A5,0,0,0);move(8.60,0.03,0.00);  object(0x02A5,0,0,0);move(6.80,0.02,0.00);  object(0x02A5,0,0,0);move(-29.09,-0.11,0.00);  object(0x02A5,0,0,0);move(29.16,6.58,0.00);  object(0x02A5,0,0,180);move(-8.70,0.03,0.00);  object(0x02A5,0,0,180);move(-8.70,0.03,0.00);  object(0x02A5,0,0,180);move(-8.50,0.03,0.00);  object(0x02A5,0,0,180);move(-3.10,0.01,0.00);  object(0x02A5,0,0,180);move(28.12,291.40,0.00);  object(0x02A5,0,0,0);move(0.06,7.71,4.40);  object(0x02A5,345,0,0);move(-25.13,-7.30,-4.40);  object(0x02A5,0,0,180);move(0.01,-7.71,4.40);  object(0x02A5,345,0,180);move(159.37,56.91,-4.30);  object(0x02A5,0,0,90);move(28.46,0.43,0.00);  object(0x02A5,0,0,270);move(-106.25,137.32,0.00);  object(0x02A5,0,0,270);move(-35.32,-0.44,-0.10);  object(0x02A5,0,0,90);move(16.57,60.66,0.00);  object(0x02A5,0,0,0);move(-0.57,34.16,0.00);  object(0x02A5,0,0,180);move(0.01,-7.51,4.30);  object(0x02A5,345,0,180);move(0.44,-19.13,0.10);  object(0x02A5,345,0,0);move(304.04,10.24,-4.40);  object(0x02A5,0,0,0);move(0.03,7.81,4.50);  object(0x02A5,345,0,0);move(-201.31,-275.08,-4.50);  object(0x02A5,0,0,11);move(1.38,7.46,4.30);  object(0x02A5,345,0,11);move(1.14,6.13,6.20);  object(0x02A5,330,0,11);move(-212.95,107.31,-10.50);  object(0x02A5,0,0,0);move(1.39,50.45,11.50);  object(0x02A5,5,0,0);move(0.03,8.05,3.70);  object(0x02A5,350,0,0);move(0.20,62.68,-2.70);  object(0x02A5,5,0,0);move(0.02,7.78,3.60);  object(0x02A5,350,0,0);move(0.14,50.17,-5.40);  object(0x02A5,5,0,0);move(0.02,8.02,3.80);  object(0x02A5,350,0,0);move(-1.07,65.95,-3.90);  object(0x02A5,5,0,0);move(0.02,8.03,3.70);  object(0x02A5,350,0,0);move(26.12,200.73,-14.30);  object(0x02A5,0,0,0);move(8.60,-0.03,0.00);  object(0x02A5,0,0,0);move(349.96,-594.44,0.00);  object(0x02A5,0,0,50);move(-5.65,6.62,0.00);  object(0x02A5,0,0,50);move(-5.65,6.62,0.00);  object(0x02A5,0,0,50);move(-1.49,1.75,0.00);  object(0x02A5,0,0,50);move(120.86,109.79,0.00);  object(0x02A5,0,0,50);move(6.23,-7.30,0.00);  object(0x02A5,0,0,50);move(38.96,75.67,0.00);  object(0x02A5,0,0,50);move(5.93,-7.16,0.00);  object(0x02A5,0,0,50);move(-81.95,90.96,0.00);  object(0x02A5,0,0,343);move(84.89,24.72,0.00);  object(0x02A5,0,0,0);move(9.50,0.01,0.00);  object(0x02A5,0,0,0);move(-9.57,118.05,0.00);  object(0x02A5,0,0,0);move(9.30,0.01,0.00);  object(0x02A5,0,0,0);move(-184.87,-33.78,0.00);  object(0x02A5,0,0,356);move(-0.57,7.45,4.40);  object(0x02A5,345,0,356);move(-0.49,6.34,6.30);  object(0x02A5,330,0,356);move(-266.59,-209.46,-10.72);  object(0x02A5,0,0,0);move(9.30,0.00,0.00);  object(0x02A5,0,0,0);move(-0.37,20.39,0.00);  object(0x02A5,0,0,180);move(-8.30,0.02,0.00);  object(0x02A5,0,0,180);move(-16.99,-251.30,0.00);  object(0x02A5,0,0,90);move(0.07,-8.70,0.00);  object(0x02A5,0,0,90);move(0.07,-8.70,0.00);  object(0x02A5,0,0,90);move(0.02,-2.50,0.00);  object(0x02A5,0,0,90);move(32.87,-0.09,0.00);  object(0x02A5,0,0,270);move(-0.06,8.70,0.00);  object(0x02A5,0,0,270);move(-0.06,8.60,0.00);  object(0x02A5,0,0,270);move(-0.02,2.50,0.00);  object(0x02A5,0,0,270);move(454.99,321.84,0.00);  object(0x02A5,0,0,90);move(-0.07,8.70,0.00);  object(0x02A5,0,0,90);move(0.15,-17.40,0.00);  object(0x02A5,0,0,90);move(0.07,-8.70,0.00);  object(0x02A5,0,0,90);move(7.59,0.07,4.30);  object(0x02A5,345,0,90);move(-0.07,8.70,0.00);  object(0x02A5,345,0,90);move(-0.07,8.70,0.00);  object(0x02A5,345,0,90);move(-0.07,8.60,0.00);  object(0x02A5,345,0,90);move(-47.42,-123.22,-4.30);  object(0x02A5,0,0,230);move(5.63,-6.64,0.00);  object(0x02A5,0,0,230);move(5.63,-6.64,0.00);  object(0x02A5,0,0,230);move(1.55,-1.83,0.00);  object(0x02A5,0,0,230);move(-444.96,59.14,-0.00);  object(0x02A5,0,0,180);move(9.80,0.08,0.00);  object(0x02A5,0,0,180);move(-100.77,-138.73,0.00);  object(0x02A5,0,0,180);move(-8.60,0.02,0.00);  object(0x02A5,0,0,180);move(-8.70,0.02,0.00);  object(0x02A5,0,0,180);move(-2.60,0.01,0.00);  object(0x02A5,0,0,180);move(0.18,-48.26,0.00);  object(0x02A5,0,0,180);move(8.60,-0.02,0.00);  object(0x02A5,0,0,180);move(8.60,-0.02,0.00);  object(0x02A5,0,0,180);move(2.50,-0.01,0.00);  object(0x02A5,0,0,180);move(-0.07,15.18,0.00);  object(0x02A5,0,0,0);move(-8.60,-0.06,0.00);  object(0x02A5,0,0,0);move(-8.60,-0.06,0.00);  object(0x02A5,0,0,0);move(-2.60,-0.02,0.00);  object(0x02A5,0,0,0);move(-0.04,-48.01,0.00);  object(0x02A5,0,0,0);move(8.70,0.06,0.00);  object(0x02A5,0,0,0);move(8.70,0.06,0.00);  object(0x02A5,0,0,0);move(2.40,0.02,0.00);  object(0x02A5,0,0,0);move(-5.21,-40.52,0.00);  object(0x02A5,0,0,0);move(-9.60,-0.07,0.00);  object(0x02A5,0,0,0);move(-0.45,20.35,0.00);  object(0x02A5,0,0,180);move(9.80,-0.02,0.00);  object(0x02A5,0,0,180);move(-0.91,-4.50,1.80);  object(0x1CA4,90,0,180);move(2.20,-0.01,0.00);  object(0x1CA4,90,0,180);move(-0.01,-2.87,0.00);  object(0x1CA4,90,0,180);move(-2.30,0.01,0.00);  object(0x1CA4,90,0,180);move(-0.01,-2.81,0.00);  object(0x1CA4,90,0,180);move(2.50,-0.01,0.00);  object(0x1CA4,90,0,180);move(-0.01,-2.73,0.00);  object(0x1CA4,90,0,180);move(-2.80,0.01,0.00);  object(0x1CA4,90,0,180);move(-0.01,-2.35,0.00);  object(0x1CA4,90,0,180);move(2.60,-0.01,0.00);  object(0x1CA4,90,0,180);move(-9.57,-0.10,0.00);  object(0x1CA4,90,0,181);move(-2.30,0.02,0.00);  object(0x1CA4,90,0,181);move(0.02,2.64,0.00);  object(0x1CA4,90,0,181);move(2.10,-0.02,0.00);  object(0x1CA4,90,0,181);move(0.03,2.90,0.00);  object(0x1CA4,90,0,181);move(-2.50,0.02,0.00);  object(0x1CA4,90,0,181);move(0.04,2.90,0.00);  object(0x1CA4,90,0,180);move(4.10,-0.02,0.00);  object(0x1CA4,90,0,180);move(0.01,2.40,0.00);  object(0x1CA4,90,0,180);move(-4.10,0.02,0.00);  object(0x1CA4,90,0,180);move(106.98,228.73,0.00);  object(0x1CA4,90,0,0);move(2.20,-0.01,0.00);  object(0x1CA4,90,0,0);move(0.01,2.59,0.00);  object(0x1CA4,90,0,0);move(-2.10,0.01,0.00);  object(0x1CA4,90,0,0);move(0.01,2.86,0.00);  object(0x1CA4,90,0,0);move(2.00,-0.00,0.00);  object(0x1CA4,90,0,0);move(0.01,2.70,0.00);  object(0x1CA4,90,0,0);move(-2.40,0.01,0.00);  object(0x1CA4,90,0,0);move(0.01,2.92,0.00);  object(0x1CA4,90,0,0);move(2.00,-0.00,0.00);  object(0x1CA4,90,0,0);move(7.73,-0.15,0.00);  object(0x1CA4,90,0,0);move(2.60,-0.01,0.00);  object(0x1CA4,90,0,0);move(-0.01,-2.80,0.00);  object(0x1CA4,90,0,0);move(-2.00,0.01,0.00);  object(0x1CA4,90,0,0);move(-0.51,-2.39,0.00);  object(0x1CA4,90,0,0);move(0.01,2.49,0.00);  object(0x1CA4,90,0,0);move(2.49,-2.44,0.00);  object(0x1CA4,90,0,0);move(-0.01,-2.90,0.00);  object(0x1CA4,90,0,0);move(-2.30,0.01,0.00);  object(0x1CA4,90,0,0);move(-0.01,-2.83,0.00);  object(0x1CA4,90,0,0);move(2.10,-0.01,0.00);  object(0x1CA4,90,0,0);pspawn = 0x08E81290;   setint(pspawn,   254);    setfloat(pspawn + 4,   -1485,   -1145.80,   14.53,   0);    pspawn += 0x30;setint(pspawn,   256);    setfloat(pspawn + 4,   -1475,   -1145.80,   14.53,   0);    pspawn += 0x30;setint(pspawn,   266);    setfloat(pspawn + 4,   -1465,   -1145.80,   14.53,   0);    pspawn += 0x30;setint(pspawn,   265);    setfloat(pspawn + 4,   -1455,   -1145.80,   14.53,   0);    pspawn += 0x30;setint(pspawn,   270);    setfloat(pspawn + 4,   -1445,   -1145.80,   14.53,   0);    pspawn += 0x30;setint(pspawn,   273);    setfloat(pspawn + 4,   -1435,   -1145.80,   14.53,   0);    pspawn += 0x30;setint(pspawn,   172);    setfloat(pspawn + 4,   -1425,   -1145.80,   14.53,   0);    pspawn += 0x30;setint(pspawn,   175);    setfloat(pspawn + 4,   -1415,   -1145.80,   14.53,   0);    pspawn += 0x30;setint(pspawn,   177);    setfloat(pspawn + 4,   -1405,   -1145.80,   14.53,   0);    pspawn += 0x30;setint(pspawn,   230);    setfloat(pspawn + 4,   -1395,   -1145.80,   14.53,   0);    pspawn += 0x30;setint(pspawn,   212);    setfloat(pspawn + 4,   -1385,   -1145.80,   14.53,   0);    pspawn += 0x30;setint(pspawn,   205);    setfloat(pspawn + 4,   -1375,   -1145.80,   14.53,   0);    pspawn += 0x30;setint(pspawn,   178);    setfloat(pspawn + 4,   -1365,   -1145.80,   14.53,   0);    pspawn += 0x30;setint(pspawn,   184);    setfloat(pspawn + 4,   -1355,   -1145.80,   14.53,   0);    pspawn += 0x30;setint(pspawn,   186);    setfloat(pspawn + 4,   -1345,   -1145.80,   14.53,   0);    pspawn += 0x30;setint(pspawn,   187);    setfloat(pspawn + 4,   -1335,   -1145.80,   14.53,   0);    pspawn += 0x30;setint(pspawn,   198);    setfloat(pspawn + 4,   -1325,   -1145.80,   14.53,   0);    pspawn += 0x30;teleport(-1452.89, -1146.36, 14.87);

 

 

EDIT: Is anyone else getting an alert showing their username and password on CheatSync..

Edited by Durka Durka Mahn
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Looking at what Edison made, I can see someone making a complete highway for VCS soon. (If someone can be arsed to do that. Man, if I didn't upgrade.. confused.gif )

 

Good job as always, and your stuntpark looks very nice DDM.

Slosten.gif

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Vicecitystories

Hey Guy's here's my newest project ready for release.It's called the Jetski Ramp Cource Check the Video's

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

The ramp's are located around the cicle or starfish island.

Here's the code it's also on Cheatsync:

 

 

cheat Jetski Ramp Courcemoveto(-242.55,-243.09,5.36);  object(0x1D0F,0,0,125);move(-2.61,-3.79,0.00);  object(0x1D0F,0,0,125);move(-2.50,-3.62,0.00);  object(0x1D0F,0,0,125);move(-2.39,-3.46,0.00);  object(0x1D0F,0,0,125);move(7.33,10.62,0.00);  object(0x1D0F,0,0,125);move(7.63,-4.25,0.20);  object(0x1D0F,0,0,299);move(-1.65,-2.97,0.00);  object(0x1D0F,0,0,299);move(-2.14,-3.84,0.00);  object(0x1D0F,0,0,299);move(-1.90,-3.41,0.00);  object(0x1D0F,0,0,299);move(-2.29,-373.78,0.30);  object(0x1D0F,0,0,227);move(-3.08,3.28,0.00);  object(0x1D0F,0,0,227);move(-477.84,351.19,-0.30);  object(0x1D0F,0,0,20);move(4.24,-1.49,0.00);  object(0x1D0F,0,0,20);move(-8.58,3.04,0.00);  object(0x1D0F,0,0,20);move(3.32,7.77,0.00);  object(0x1D0F,0,0,205);move(3.73,-1.71,0.00);  object(0x1D0F,0,0,205);move(7.24,-1.04,0.20);  object(0x1D0F,0,0,178);move(105.09,41.46,0.50);  object(0x028E,0,0,71);move(1.34,-3.87,0.00);  object(0x028E,0,0,71);move(-2.62,7.56,0.00);  object(0x028E,0,0,71);move(7.76,-1.10,-0.10);  object(0x028E,0,0,248);move(1.51,-3.70,0.00);  object(0x028E,0,0,248);move(-2.87,7.04,0.00);  object(0x028E,0,0,248);move(206.02,5.93,0.00);  object(0x028E,0,0,84);move(0.38,-3.68,0.00);  object(0x028E,0,0,84);move(234.16,-51.56,0.00);  object(0x028E,0,0,135);move(-89.94,-461.11,0.30);  object(0x028E,0,0,229);move(-0.91,2.08,0.00);  object(0x028E,0,0,257);move(2.82,-3.36,0.00);  object(0x028E,0,0,200);move(-108.37,82.19,0.30);  object(0x028E,0,0,266);move(-296.57,-16.55,0.00);  object(0x028E,0,0,302);move(-0.17,-1.23,0.00);  object(0x028E,0,0,266);move(-54.55,90.80,0.00);  object(0x02A5,0,0,140);move(4.75,-5.18,0.00);  object(0x02A5,0,0,315);move(154.42,427.30,-0.10);  object(0x02A5,0,0,83);move(-0.91,6.94,0.00);  object(0x02A5,0,0,83);move(6.68,1.33,0.00);  object(0x02A5,0,0,258);move(1.42,-6.96,0.00);  object(0x02A5,0,0,258);move(427.02,-170.22,0.00);  object(0x02A5,0,0,147);move(-6.14,-3.95,0.00);  object(0x02A5,0,0,147);move(10.07,-2.67,0.20);  object(0x02A5,0,0,325);move(-5.30,-3.76,0.00);  object(0x02A5,0,0,325);move(-39.58,58.82,-0.60);  object(0x02A5,0,0,321);move(-372.05,-419.19,0.00);  object(0x02A5,0,0,98);move(-0.96,-6.73,0.00);  object(0x02A5,0,0,98);move(-2.31,-5.64,0.00);  object(0x02A5,0,0,132);off()

 

Edited by Vicecitystories
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Vicecitystories

Here is another code I made in a few hour's time Rember the Big ramp's jumping mission from VC? well I duplicated it for vcs here's some screen's:

 

.

 

ALSO there is a Quad, a Pcj600 and a a Biker's Angle bike spawned right there so no need to find one.

 

user posted image

 

user posted image

 

user posted image

 

Here is some video's

 

user posted image

 

user posted image

Edited by Vicecitystories
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Durka Durka Mahn

I can't get these stupid vehicles to spawn... So far the only thing that spawns is the jetski, I tried driving far away and nothing happens.. Anyone know why the first 3 won't spawn??? I even checked under the structure to see if they had fallen through and nothing...

 

 

#cheat Army Seabasemoveto(-1826.11,-141.71,13.74);  object(0x1CB2,90,90,180);move(0.04,-6.61,0.00);  object(0x1CB2,90,90,180);move(0.04,-6.78,0.00);  object(0x1CB2,90,90,180);move(0.04,-6.63,0.00);  object(0x1CB2,90,90,180);move(0.04,-6.61,0.00);  object(0x1CB2,90,90,180);move(-14.50,-0.08,0.00);  object(0x1CB2,90,90,180);move(-0.04,6.37,0.00);  object(0x1CB2,90,90,180);move(-0.04,6.69,0.00);  object(0x1CB2,90,90,180);move(-0.04,6.79,0.00);  object(0x1CB2,90,90,180);move(-0.04,6.89,0.00);  object(0x1CB2,90,90,180);move(0.01,-2.39,0.00);  object(0x1CB2,90,90,180);move(-14.61,2.34,0.00);  object(0x1CB2,90,90,180);move(0.04,-6.75,0.00);  object(0x1CB2,90,90,180);move(0.04,-6.76,0.00);  object(0x1CB2,90,90,180);move(0.04,-6.77,0.00);  object(0x1CB2,90,90,180);move(0.04,-6.45,0.00);  object(0x1CB2,90,90,180);move(-14.60,-0.08,0.00);  object(0x1CB2,90,90,180);move(-0.04,6.69,0.00);  object(0x1CB2,90,90,180);move(-0.04,6.79,0.00);  object(0x1CB2,90,90,180);move(-0.04,6.82,0.00);  object(0x1CB2,90,90,180);move(-0.04,6.50,0.00);  object(0x1CB2,90,90,180);move(-0.02,3.34,-3.40);  object(0x1CB2,0,0,90);move(14.60,0.08,0.00);  object(0x1CB2,0,0,90);move(14.60,0.08,0.00);  object(0x1CB2,0,0,90);move(11.60,0.07,0.00);  object(0x1CB2,0,0,90);move(-48.07,-7.57,0.00);  object(0x1CB2,0,0,0);move(0.02,-14.60,0.00);  object(0x1CB2,0,0,0);move(0.01,-4.20,0.00);  object(0x1CB2,0,0,0);move(7.22,-7.35,0.00);  object(0x1CB2,0,0,270);move(14.50,0.04,0.00);  object(0x1CB2,0,0,270);move(14.50,0.04,0.00);  object(0x1CB2,0,0,270);move(10.75,0.05,0.00);  object(0x1CB2,0,0,270);move(-39.80,-0.12,-6.80);  object(0x1CB2,0,0,270);move(14.40,-0.11,0.00);  object(0x1CB2,0,0,270);move(14.50,-0.11,0.00);  object(0x1CB2,0,0,270);move(7.40,-0.05,0.00);  object(0x1CB2,0,0,270);move(-43.52,7.65,0.00);  object(0x1CB2,0,0,0);move(0.03,14.50,0.00);  object(0x1CB2,0,0,0);move(-0.05,4.40,0.00);  object(0x1CB2,0,0,0);move(7.32,7.30,0.00);  object(0x1CB2,0,0,90);move(14.60,-0.09,0.00);  object(0x1CB2,0,0,90);move(14.40,-0.09,0.00);  object(0x1CB2,0,0,90);move(10.50,-0.06,0.00);  object(0x1CB2,0,0,90);move(-42.37,-0.17,8.70);  object(0x1CA9,0,0,180);move(8.80,0.08,0.00);  object(0x1CA9,0,0,180);move(8.50,0.07,0.00);  object(0x1CA9,0,0,180);move(8.80,0.08,0.00);  object(0x1CA9,0,0,180);move(8.80,0.08,0.00);  object(0x1CA9,0,0,180);move(8.90,0.08,0.00);  object(0x1CA9,0,0,180);move(2.50,0.02,0.00);  object(0x1CA9,0,0,180);move(-46.42,-33.45,0.00);  object(0x1CA9,0,0,180);move(8.80,0.08,0.00);  object(0x1CA9,0,0,180);move(8.70,0.08,0.00);  object(0x1CA9,0,0,180);move(8.60,0.07,0.00);  object(0x1CA9,0,0,180);move(8.80,0.08,0.00);  object(0x1CA9,0,0,180);move(7.10,0.06,0.00);  object(0x1CA9,0,0,180);move(-46.20,4.07,0.00);  object(0x1CA9,0,0,90);move(-0.04,8.90,0.00);  object(0x1CA9,0,0,90);move(12.96,7.42,-6.20);  object(0x1CA9,0,0,146);move(-19.92,9.36,5.04);  object(0x1CB2,90,70,0);move(0.03,-6.80,0.00);  object(0x1CB2,90,70,0);move(-13.72,6.76,-5.00);  object(0x1CB2,90,70,0);move(0.03,-6.76,0.00);  object(0x1CB2,90,70,0);move(15.13,-3.33,1.90);  object(0x1CB2,160,0,90);move(-0.08,13.20,0.00);  object(0x1CB2,160,0,90);move(-13.60,-0.09,-5.10);  object(0x1CB2,160,0,90);move(0.08,-13.00,0.00);  object(0x1CB2,160,0,90);move(19.79,-19.51,11.20);  object(0x01C2,0,0,180);move(0.00,0.96,0.00);  object(0x01C2,0,0,180);move(0.90,-0.96,0.00);  object(0x01C2,0,0,180);move(1.30,0.17,0.00);  object(0x01BD,0,0,165);move(-0.89,0.69,0.00);  object(0x01BD,0,0,173);move(0.44,-0.46,0.70);  object(0x01BD,0,0,168);move(-1.38,1.95,-0.60);  object(0x01BE,0,0,196);move(2.95,-1.26,0.10);  object(0x01C1,0,0,168);move(1.63,-0.35,0.00);  object(0x01C1,0,0,180);move(-0.97,0.02,1.20);  object(0x01C1,0,0,201);move(45.48,-0.46,-1.10);  object(0x01B8,0,0,90);move(-9.53,-0.03,0.00);  object(0x01B8,0,0,90);move(-12.28,-0.03,0.00);  object(0x01B8,0,0,90);move(-11.62,-0.03,0.00);  object(0x01B8,0,0,90);move(-9.12,-0.54,0.00);  object(0x01B8,0,0,90);move(-7.09,5.16,0.00);  object(0x01B8,0,0,90);move(-0.06,11.90,0.00);  object(0x01B8,0,0,90);move(-0.07,15.30,0.00);  object(0x01B8,0,0,90);move(12.62,0.06,0.00);  object(0x01B8,0,0,90);move(15.61,0.07,0.00);  object(0x01B8,0,0,90);move(10.46,0.05,0.00);  object(0x01B8,0,0,90);move(12.67,0.06,0.00);  object(0x01B8,0,0,90);move(-62.91,0.36,-4.30);  object(0x01B8,0,0,186);move(-0.29,-12.92,0.00);  object(0x01B8,0,0,180);move(-9.90,-0.00,-3.80);  object(0x01B8,0,0,180);move(-0.01,12.77,0.00);  object(0x01B8,0,0,180);move(24.79,-30.01,8.20);  object(0x01D5,0,0,164);move(-2.33,1.82,0.00);  object(0x01D5,0,0,198);move(1.58,-0.24,0.10);  object(0x01D5,0,0,130);move(-19.43,11.08,-8.20);  object(0x1CAA,0,0,0);move(-0.27,21.58,0.00);  object(0x1CAA,0,0,180);move(148.86,-103.52,-14.85);  object(0x1D0B,0,0,67);move(-17.86,-25.93,0.00);  object(0x1D0C,0,0,163);move(33.19,-12.03,0.00);  object(0x1D0D,0,0,92);move(-135.35,108.00,22.10);  object(0x1D0C,0,0,180);pspawn = 0x08E81290;   setint(pspawn,    263);    setfloat(pspawn + 4,    -1857.43,    -145.24,    14.88,    270);    pspawn += 0x30; setint(pspawn,    212);    setfloat(pspawn + 4,    -1858.91,    -159.27,    14.88,    0);    pspawn += 0x30; setint(pspawn,    170);    setfloat(pspawn + 4,    -1872.68,    -142.31,    14.88,    0);    pspawn += 0x30; setint(pspawn,    233);    setfloat(pspawn + 4,    -1904,    -145.15,    7.0,    0);    pspawn += 0x30; teleport(-1786.92, -160.78, 14.87);

 

 

 

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i came to the conclusion that vehicle spawns dont work over water, thats why my spawns didnt work, the cars dont i mean

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maybe if you put the road object under it, it might load? because theres a road.... i dont know, just an idea

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i came to the conclusion that vehicle spawns dont work over water, thats why my spawns didnt work, the cars dont i mean

yep.

car will only spawn over land. and directly on the land.

you can't spawn a car on a construction up above the land, the car will always spawn on the land.

so in most cases, the Z coordinate for spawns is actually useless.

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on hex workshop i think i have found the addresses for vic actual body like right forearm and left forearm !!!!!!

Im Going to edit it now\ \!!!

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on hex workshop i think i have found the addresses for vic actual body like right forearm and left forearm !!!!!!

Im Going to edit it now\ \!!!

what does this have to do with construction mode?

and you wouldn't find something like that in a capture on hex workshop.

something like that would require more than just looking at a capture.

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ok soz vette can u tell me the road ID For constrution Mode!! Please biggrin.gif

I don't think there is a road object, or it hasn't been found yet.

and if there is one, it's probably as unstable as the large objects in LCS and will spin out of control whenever you touch it.

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Durka Durka Mahn

We need to make a new topic for constructions... Maybe even a new forum (like we did for LCS).

 

Anyways, I finished my seaport!

Here's a few screens-

user posted image

 

And the cheat-

 

#cheat Army Seabasemoveto(-1055.46,  887.77,  11.37);  object(0x1CB2,  180,  0,  0);move(0.14,  -14.30,  0.00);  object(0x1CB2,  180,  0,  0);move(0.14,  -14.50,  0.00);  object(0x1CB2,  180,  0,  0);move(0.14,  -14.60,  0.00);  object(0x1CB2,  180,  0,  0);move(0.14,  -14.60,  0.00);  object(0x1CB2,  180,  0,  0);move(-7.18,  -7.02,  0.00);  object(0x1CB2,  180,  0,  90);move(-14.50,  -0.10,  0.00);  object(0x1CB2,  180,  0,  90);move(-14.30,  -0.10,  0.00);  object(0x1CB2,  180,  0,  90);move(-14.60,  -0.10,  0.00);  object(0x1CB2,  180,  0,  90);move(-14.50,  -0.10,  0.00);  object(0x1CB2,  180,  0,  90);move(-14.70,  -0.10,  0.00);  object(0x1CB2,  180,  0,  90);move(-7.17,  7.08,  0.00);  object(0x1CB2,  180,  0,  181);move(0.12,  14.50,  0.00);  object(0x1CB2,  180,  0,  181);move(0.10,  14.61,  0.00);  object(0x1CB2,  180,  0,  180);move(-0.02,  14.40,  0.00);  object(0x1CB2,  180,  0,  180);move(-0.02,  14.50,  0.00);  object(0x1CB2,  180,  0,  180);move(7.25,  7.35,  0.00);  object(0x1CB2,  180,  0,  270);move(14.40,  -0.10,  0.00);  object(0x1CB2,  180,  0,  270);move(14.60,  -0.10,  0.00);  object(0x1CB2,  180,  0,  270);move(14.50,  -0.10,  0.00);  object(0x1CB2,  180,  0,  270);move(14.60,  -0.10,  0.00);  object(0x1CB2,  180,  0,  270);move(13.70,  -0.09,  0.00);  object(0x1CB2,  180,  0,  270);move(-75.72,  -6.70,  3.40);  object(0x1CB2,  90,  90,  270);move(0.04,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(0.04,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);move(0.04,  -14.70,  0.00);  object(0x1CB2,  90,  90,  270);move(0.03,  -14.20,  0.00);  object(0x1CB2,  90,  90,  270);move(6.67,  0.01,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.30,  0.00);  object(0x1CB2,  90,  90,  270);move(6.63,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.30,  0.00);  object(0x1CB2,  90,  90,  270);move(6.81,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.40,  0.00);  object(0x1CB2,  90,  90,  270);move(6.81,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(6.76,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  270);move(6.66,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);move(6.77,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.40,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  270);move(6.69,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.40,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(6.62,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.30,  0.00);  object(0x1CB2,  90,  90,  270);move(6.77,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.40,  0.00);  object(0x1CB2,  90,  90,  270);move(6.81,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  270);move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  270);move(5.63,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);move(0.05,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);move(-34.30,  -11.48,  -3.00);  object(0x1CAA,  0,  0,  0);move(41.64,  37.22,  0.00);  object(0x1CAA,  0,  0,  270);move(9.25,  0.08,  -3.80);  object(0x1CAA,  0,  0,  270);move(-38.69,  43.62,  3.80);  object(0x1CAA,  0,  0,  180);move(-0.07,  9.15,  -3.80);  object(0x1CAA,  0,  0,  180);move(-57.94,  -78.24,  6.80);  object(0x1D0C,  0,  0,  270);move(12.19,  50.52,  0.00);  object(0x1D0D,  0,  0,  0);move(57.40,  -43.74,  0.00);  object(0x1D0B,  0,  0,  180);move(2.43,  47.03,  0.00);  object(0x1D09,  0,  0,  90);move(-25.69,  -28.32,  -6.10);  object(0x1D06,  0,  0,  298);move(-55.94,  7.16,  3.60);  object(0x1CB2,  90,  70,  0);move(-0.04,  -6.81,  0.00);  object(0x1CB2,  90,  70,  0);move(-13.70,  0.09,  -5.00);  object(0x1CB2,  90,  70,  0);move(0.04,  6.72,  0.00);  object(0x1CB2,  90,  70,  0);move(94.82,  9.39,  7.90);  object(0x01C2,  90,  0,  0);move(0.90,  -0.00,  0.00);  object(0x01C2,  90,  0,  0);move(-0.40,  0.00,  0.70);  object(0x01C2,  90,  0,  0);move(-72.91,  -3.05,  0.40);  object(0x01C1,  0,  0,  49);move(1.13,  1.62,  0.00);  object(0x01C1,  0,  0,  31);move(0.82,  -2.05,  0.00);  object(0x01C1,  0,  0,  56);move(6.52,  -44.64,  -0.70);  object(0x01D5,  0,  0,  180);move(0.80,  0.00,  0.00);  object(0x01D5,  0,  0,  180);move(0.90,  0.00,  0.00);  object(0x01D5,  0,  0,  180);move(-2.50,  -0.01,  0.00);  object(0x01D5,  0,  0,  180);pspawn = 0x08E81290;   setint(pspawn,     233);    setfloat(pspawn + 4,     -1167.56,     855.85,     6.40,     180);    pspawn += 0x30; setint(pspawn,     212);    setfloat(pspawn + 4,     -1128.82,     870.61,     16.75,     180);    pspawn += 0x30; setint(pspawn,     263);    setfloat(pspawn + 4,     -1117.54,     789.59,     5.86,     0);    pspawn += 0x30; setint(pspawn,     170);    setfloat(pspawn + 4,     -1124.88,  972.96,  16.75,     180);    pspawn += 0x30; setint(pspawn,     222);    setfloat(pspawn + 4,     -1073.05,     798.71,     10.20,     180);    pspawn += 0x30; setint(pspawn,     198);    setfloat(pspawn + 4,     -1162.89,     849.03,     5.90,     90);    pspawn += 0x30; setint(pspawn,     278);    setfloat(pspawn + 4,     -1168.94,     862.52,     5.90,     0);    pspawn += 0x30; setint(pspawn,     219);    setfloat(pspawn + 4,     -1122.88,     913.90,     5.90,     90);    pspawn += 0x30; setint(pspawn,     264);    setfloat(pspawn + 4,     -1109.00,     925.35,     5.90,     90);    pspawn += 0x30; teleport(-1094.36,  814.88,  13.06); 

 

Edited by Durka Durka Mahn
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Durka Durka Mahn

You can actually use ADe's construction maker to easily make small constructions! I made this tube launcher using it.

 

user posted image

 

 

#cheat Airport Launch Tubemoveto(-1443.30, -1092.13, 15.00); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);teleport(-1443.30, -1092.13, 35);

 

 

To make your own put in the coords as you usually would, and all the other info. Then generate the code. After that, copy the code and paste it into notepad, go into View > Replace and type in the original object ID from the construction maker, and in the replace with box, type in the wanted ID number, then hit 'Replace All'. Then copy and paste the cheat into your VCS Cheats.txt.

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