edisoncarter Posted December 27, 2006 Author Share Posted December 27, 2006 Here's a stupid concrete tower: #cheat Concrete Tower moveto(-757.12,-1147.33,11.00); object(0x1CA4,0,0,0); move(1.9,1.9,0.00); object(0x1CA4,0,0,270); move(-1.9,1.9,0.00); object(0x1CA4,0,0,180); move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90); move(1.9,-1.9,2.80); object(0x1CA4,0,0,0); move(1.9,1.9,0.00); object(0x1CA4,0,0,270); move(-1.9,1.9,0.00); object(0x1CA4,0,0,180); move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90); move(1.9,-1.9,2.80); object(0x1CA4,0,0,0); move(1.9,1.9,0.00); object(0x1CA4,0,0,270); move(-1.9,1.9,0.00); object(0x1CA4,0,0,180); move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90); move(1.9,-1.9,2.80); object(0x1CA4,0,0,0); move(1.9,1.9,0.00); object(0x1CA4,0,0,270); move(-1.9,1.9,0.00); object(0x1CA4,0,0,180); move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90); move(1.9,-1.9,2.80); object(0x1CA4,0,0,0); move(1.9,1.9,0.00); object(0x1CA4,0,0,270); move(-1.9,1.9,0.00); object(0x1CA4,0,0,180); move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90); move(1.9,-1.9,2.80); object(0x1CA4,0,0,0); move(1.9,1.9,0.00); object(0x1CA4,0,0,270); move(-1.9,1.9,0.00); object(0x1CA4,0,0,180); move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90); move(1.9,-1.9,2.80); object(0x1CA4,0,0,0); move(1.9,1.9,0.00); object(0x1CA4,0,0,270); move(-1.9,1.9,0.00); object(0x1CA4,0,0,180); move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90); move(1.9,-1.9,2.80); object(0x1CA4,0,0,0); move(1.9,1.9,0.00); object(0x1CA4,0,0,270); move(-1.9,1.9,0.00); object(0x1CA4,0,0,180); move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90); move(1.9,-1.9,2.80); object(0x1CA4,0,0,0); move(1.9,1.9,0.00); object(0x1CA4,0,0,270); move(-1.9,1.9,0.00); object(0x1CA4,0,0,180); move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90); move(1.9,-1.9,2.80); object(0x1CA4,0,0,0); move(1.9,1.9,0.00); object(0x1CA4,0,0,270); move(-1.9,1.9,0.00); object(0x1CA4,0,0,180); move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90); move(1.9,-1.9,2.80); object(0x1CA4,0,0,0); move(1.9,1.9,0.00); object(0x1CA4,0,0,270); move(-1.9,1.9,0.00); object(0x1CA4,0,0,180); move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90); move(1.9,-1.9,2.80); object(0x1CA4,0,0,0); move(1.9,1.9,0.00); object(0x1CA4,0,0,270); move(-1.9,1.9,0.00); object(0x1CA4,0,0,180); move(-1.9,-1.9,0.00); object(0x1CA4,0,0,90); moveto(-757.12,-1145.11,43.17); object(0x1CA4,90,0,0); move(-0.13,-1.48,0.00); object(0x1CA4,90,0,0); teleport(-766.40, -1153.36, 11.07); Link to comment Share on other sites More sharing options...
brain-dead Posted December 27, 2006 Share Posted December 27, 2006 hey ed, you forgot to take the "BETA - NOT FOR RELEASE" off of the top Link to comment Share on other sites More sharing options...
edisoncarter Posted December 27, 2006 Author Share Posted December 27, 2006 hey ed, you forgot to take the "BETA - NOT FOR RELEASE" off of the top Thanks, fixed. I had a feeling I was forgetting something. Link to comment Share on other sites More sharing options...
chazleyboI Posted December 27, 2006 Share Posted December 27, 2006 Edison This Is The Best Ever Im gonna spend about 6 hours creating a new island lol U R THE BEST M8 Congratulations. Link to comment Share on other sites More sharing options...
edisoncarter Posted December 28, 2006 Author Share Posted December 28, 2006 This creates an overpass over the Malibu and Well Stacked Pizza, all the way to the street with the Vice Point Pay'n'Spray, bypassing the crowded twisty streets in the middle of the east island. #cheat Overpass // By Edison Carter moveto(478,-161.29,8.7); move(2.31,4.43,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,10,90); move(2.91,0.0,0.00); object(0x1CA4,90,10,90); move(2.91,0.0,0.40); object(0x1CA4,70,10,90); move(-8.19,0.0,0.00); object(0x1CA4,110,10,90); move(0,4.43,(0.77+0.38)/2); move(2.31,0.00,-0.40); object(0x1CA4,90,5,90); move(2.91,0.0,0.00); object(0x1CA4,90,5,90); move(2.91,0.0,0.40); object(0x1CA4,70,5,90); move(-8.19,0.0,0.00); object(0x1CA4,110,5,90); move(0,4.43,0.38); move(2.31,0.00,-0.40); object(0x1CA4,90,5,90); move(2.91,0.0,0.00); object(0x1CA4,90,5,90); move(2.91,0.0,0.40); object(0x1CA4,70,5,90); move(-8.19,0.0,0.00); object(0x1CA4,110,5,90); move(0,4.43,0.38); move(2.31,0.00,-0.40); object(0x1CA4,90,5,90); move(2.91,0.0,0.00); object(0x1CA4,90,5,90); move(2.91,0.0,0.40); object(0x1CA4,70,5,90); move(-8.19,0.0,0.00); object(0x1CA4,110,5,90); move(0,4.43,0.38); move(2.31,0.00,-0.40); object(0x1CA4,90,5,90); move(2.91,0.0,0.00); object(0x1CA4,90,5,90); move(2.91,0.0,0.40); object(0x1CA4,70,5,90); move(-8.19,0.0,0.00); object(0x1CA4,110,5,90); move(0,4.43,0.38/2); move(2.31,0.00,-0.40); object(0x1CA4,90,0,90); move(2.91,0.0,0.00); object(0x1CA4,90,0,90); move(2.91,0.0,0.40); object(0x1CA4,70,0,90); move(-8.19,0.0,0.00); object(0x1CA4,110,0,90); move(0,4.43,0); move(2.31,0.00,-0.40); object(0x1CA4,90,0,90); move(2.91,0.0,0.00); object(0x1CA4,90,0,90); move(2.91,0.0,0.40); object(0x1CA4,70,0,90); move(-8.19,0.0,0.00); object(0x1CA4,110,0,90); move(0,4.43,0); move(2.31,0.00,-0.40); object(0x1CA4,90,0,90); move(2.91,0.0,0.00); object(0x1CA4,90,0,90); move(2.91,0.0,0.40); object(0x1CA4,70,0,90); move(-8.19,0.0,0.00); object(0x1CA4,110,0,90); move(-0.72*0.25,4.43,0); move(2.31,0.00,-0.40); object(0x1CA4,90,0,85); move(2.91,0.0,0.00); object(0x1CA4,90,0,85); move(2.91,0.0,0.40); object(0x1CA4,70,0,85); move(-8.19,0.0,0.00); object(0x1CA4,110,0,85); move(-0.72*0.75,4.4,0); move(2.31,0.00,-0.40); object(0x1CA4,90,0,80); move(2.91,0.0,0.00); object(0x1CA4,90,0,80); move(2.91,0.0,0.40); object(0x1CA4,70,0,80); move(-8.19,0.0,0.00); object(0x1CA4,110,0,80); move(-0.72*1.25,4.3,0); move(2.31,0.00,-0.40); object(0x1CA4,90,0,75); move(2.91,0.0,0.00); object(0x1CA4,90,0,75); move(2.91,0.0,0.40); object(0x1CA4,70,0,75); move(-8.19,0.0,0.00); object(0x1CA4,110,0,75); move(-0.72*1.75,4.2,0); move(2.31,0.00,-0.40); object(0x1CA4,90,0,70); move(2.91,0.0,0.00); object(0x1CA4,90,0,70); move(2.91,0.0,0.40); object(0x1CA4,70,0,70); move(-8.19,0.0,0.00); object(0x1CA4,110,0,70); move(-0.72*2.25,4.1,0); move(2.31,0.00,-0.40); object(0x1CA4,90,0,65); move(2.91,0.0,0.00); object(0x1CA4,90,0,65); move(2.91,0.0,0.40); object(0x1CA4,70,0,65); move(-8.19,0.0,0.00); object(0x1CA4,110,0,65); move(-0.72*2.75,4.0,0); move(2.31,0.00,-0.40); object(0x1CA4,90,0,60); move(2.91,0.0,0.00); object(0x1CA4,90,0,60); move(2.91,0.0,0.40); 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object(0x1CA4,90,-10,85); move(2.91,0.0,0.40); object(0x1CA4,70,-10,85); move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85); move(-0.36,4.43,-0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85); move(2.91,0.0,0.00); object(0x1CA4,90,-10,85); move(2.91,0.0,0.40); object(0x1CA4,70,-10,85); move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85); move(-0.36,4.43,-0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85); move(2.91,0.0,0.00); object(0x1CA4,90,-10,85); move(2.91,0.0,0.40); object(0x1CA4,70,-10,85); move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85); move(-0.36,4.43,-0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85); move(2.91,0.0,0.00); object(0x1CA4,90,-10,85); move(2.91,0.0,0.40); object(0x1CA4,70,-10,85); move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85); move(-0.36,4.43,-0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85); move(2.91,0.0,0.00); object(0x1CA4,90,-10,85); move(2.91,0.0,0.40); object(0x1CA4,70,-10,85); move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85); move(-0.36,4.43,-0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85); move(2.91,0.0,0.00); object(0x1CA4,90,-10,85); move(2.91,0.0,0.40); object(0x1CA4,70,-10,85); move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85); move(-0.36,4.43,-0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85); move(2.91,0.0,0.00); object(0x1CA4,90,-10,85); move(2.91,0.0,0.40); object(0x1CA4,70,-10,85); move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85); move(-0.36,4.43,-0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85); move(2.91,0.0,0.00); object(0x1CA4,90,-10,85); move(2.91,0.0,0.40); object(0x1CA4,70,-10,85); move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85); move(-0.36,4.43,-0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85); move(2.91,0.0,0.00); object(0x1CA4,90,-10,85); move(2.91,0.0,0.40); object(0x1CA4,70,-10,85); move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85); move(-0.36,4.43,-0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85); move(2.91,0.0,0.00); object(0x1CA4,90,-10,85); move(2.91,0.0,0.40); object(0x1CA4,70,-10,85); move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85); move(-0.36,4.43,-0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85); move(2.91,0.0,0.00); object(0x1CA4,90,-10,85); move(2.91,0.0,0.40); object(0x1CA4,70,-10,85); move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85); move(-0.36,4.43,-0.77); move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85); move(2.91,0.0,0.00); object(0x1CA4,90,-10,85); move(2.91,0.0,0.40); object(0x1CA4,70,-10,85); move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85); teleport(481.39, -168.65, 10.01); Link to comment Share on other sites More sharing options...
Durka Durka Mahn Posted December 28, 2006 Share Posted December 28, 2006 WWWWOOOOOWWW.. Link to comment Share on other sites More sharing options...
xFinch713x Posted December 28, 2006 Share Posted December 28, 2006 yeah that looks sweet, but one question, is it ok to not have an object after the move part? i thought there needed to be one... oh well Link to comment Share on other sites More sharing options...
Waterbottle Posted December 28, 2006 Share Posted December 28, 2006 yeah that looks sweet, but one question, is it ok to not have an object after the move part? i thought there needed to be one... oh well move(), moves the posisition that is stored to place the object the correct place. It basically just edits the value that stores where to place the object. so if you only have move() then it will only change the variables and won't make an object. and then the object() places the object. so move(1,2,2); object(0x1CA4,90,10,90); is the same as move(1,2,2); object(0x1CA4,90,10,90); or move(0.5, 1, 1); move(0.5, 1, 1);object(0x1CA4,90,10,90); Link to comment Share on other sites More sharing options...
Durka Durka Mahn Posted December 28, 2006 Share Posted December 28, 2006 (edited) Made a nice stuntpark at the airport Also includes quite a few vehicle spawns so you can just load the game and get to sunting. Pics... Vids... #cheat Airport Suntpark!moveto(-1729.23,-1742.11,14.98); object(0x1CA4,0,0,180);move(-4.30,0.01,0.00); object(0x1CA4,0,0,180);move(0.00,0.00,2.80); object(0x1CA4,0,0,180);move(4.30,-0.01,0.00); object(0x1CA4,0,0,180);move(0.00,0.00,2.80); object(0x1CA4,0,0,180);move(-4.20,0.01,0.00); object(0x1CA4,0,0,180);move(0.00,0.00,2.80); object(0x1CA4,0,0,180);move(4.20,-0.01,0.00); object(0x1CA4,0,0,180);move(-2.09,5.58,-8.50); object(0x02A5,0,0,180);move(-14.98,148.78,0.00); object(0x02A5,0,0,0);move(8.70,0.03,0.00); object(0x02A5,0,0,0);move(8.60,0.03,0.00); object(0x02A5,0,0,0);move(6.80,0.02,0.00); object(0x02A5,0,0,0);move(-29.09,-0.11,0.00); object(0x02A5,0,0,0);move(29.16,6.58,0.00); object(0x02A5,0,0,180);move(-8.70,0.03,0.00); object(0x02A5,0,0,180);move(-8.70,0.03,0.00); object(0x02A5,0,0,180);move(-8.50,0.03,0.00); object(0x02A5,0,0,180);move(-3.10,0.01,0.00); object(0x02A5,0,0,180);move(28.12,291.40,0.00); object(0x02A5,0,0,0);move(0.06,7.71,4.40); object(0x02A5,345,0,0);move(-25.13,-7.30,-4.40); object(0x02A5,0,0,180);move(0.01,-7.71,4.40); object(0x02A5,345,0,180);move(159.37,56.91,-4.30); object(0x02A5,0,0,90);move(28.46,0.43,0.00); object(0x02A5,0,0,270);move(-106.25,137.32,0.00); object(0x02A5,0,0,270);move(-35.32,-0.44,-0.10); object(0x02A5,0,0,90);move(16.57,60.66,0.00); object(0x02A5,0,0,0);move(-0.57,34.16,0.00); object(0x02A5,0,0,180);move(0.01,-7.51,4.30); object(0x02A5,345,0,180);move(0.44,-19.13,0.10); object(0x02A5,345,0,0);move(304.04,10.24,-4.40); object(0x02A5,0,0,0);move(0.03,7.81,4.50); object(0x02A5,345,0,0);move(-201.31,-275.08,-4.50); object(0x02A5,0,0,11);move(1.38,7.46,4.30); object(0x02A5,345,0,11);move(1.14,6.13,6.20); object(0x02A5,330,0,11);move(-212.95,107.31,-10.50); object(0x02A5,0,0,0);move(1.39,50.45,11.50); object(0x02A5,5,0,0);move(0.03,8.05,3.70); object(0x02A5,350,0,0);move(0.20,62.68,-2.70); object(0x02A5,5,0,0);move(0.02,7.78,3.60); object(0x02A5,350,0,0);move(0.14,50.17,-5.40); object(0x02A5,5,0,0);move(0.02,8.02,3.80); object(0x02A5,350,0,0);move(-1.07,65.95,-3.90); object(0x02A5,5,0,0);move(0.02,8.03,3.70); object(0x02A5,350,0,0);move(26.12,200.73,-14.30); object(0x02A5,0,0,0);move(8.60,-0.03,0.00); object(0x02A5,0,0,0);move(349.96,-594.44,0.00); object(0x02A5,0,0,50);move(-5.65,6.62,0.00); object(0x02A5,0,0,50);move(-5.65,6.62,0.00); object(0x02A5,0,0,50);move(-1.49,1.75,0.00); object(0x02A5,0,0,50);move(120.86,109.79,0.00); object(0x02A5,0,0,50);move(6.23,-7.30,0.00); object(0x02A5,0,0,50);move(38.96,75.67,0.00); object(0x02A5,0,0,50);move(5.93,-7.16,0.00); object(0x02A5,0,0,50);move(-81.95,90.96,0.00); object(0x02A5,0,0,343);move(84.89,24.72,0.00); object(0x02A5,0,0,0);move(9.50,0.01,0.00); object(0x02A5,0,0,0);move(-9.57,118.05,0.00); object(0x02A5,0,0,0);move(9.30,0.01,0.00); object(0x02A5,0,0,0);move(-184.87,-33.78,0.00); object(0x02A5,0,0,356);move(-0.57,7.45,4.40); object(0x02A5,345,0,356);move(-0.49,6.34,6.30); object(0x02A5,330,0,356);move(-266.59,-209.46,-10.72); object(0x02A5,0,0,0);move(9.30,0.00,0.00); object(0x02A5,0,0,0);move(-0.37,20.39,0.00); object(0x02A5,0,0,180);move(-8.30,0.02,0.00); object(0x02A5,0,0,180);move(-16.99,-251.30,0.00); object(0x02A5,0,0,90);move(0.07,-8.70,0.00); object(0x02A5,0,0,90);move(0.07,-8.70,0.00); object(0x02A5,0,0,90);move(0.02,-2.50,0.00); object(0x02A5,0,0,90);move(32.87,-0.09,0.00); object(0x02A5,0,0,270);move(-0.06,8.70,0.00); object(0x02A5,0,0,270);move(-0.06,8.60,0.00); object(0x02A5,0,0,270);move(-0.02,2.50,0.00); object(0x02A5,0,0,270);move(454.99,321.84,0.00); object(0x02A5,0,0,90);move(-0.07,8.70,0.00); object(0x02A5,0,0,90);move(0.15,-17.40,0.00); object(0x02A5,0,0,90);move(0.07,-8.70,0.00); object(0x02A5,0,0,90);move(7.59,0.07,4.30); object(0x02A5,345,0,90);move(-0.07,8.70,0.00); object(0x02A5,345,0,90);move(-0.07,8.70,0.00); object(0x02A5,345,0,90);move(-0.07,8.60,0.00); object(0x02A5,345,0,90);move(-47.42,-123.22,-4.30); object(0x02A5,0,0,230);move(5.63,-6.64,0.00); object(0x02A5,0,0,230);move(5.63,-6.64,0.00); object(0x02A5,0,0,230);move(1.55,-1.83,0.00); object(0x02A5,0,0,230);move(-444.96,59.14,-0.00); object(0x02A5,0,0,180);move(9.80,0.08,0.00); object(0x02A5,0,0,180);move(-100.77,-138.73,0.00); object(0x02A5,0,0,180);move(-8.60,0.02,0.00); object(0x02A5,0,0,180);move(-8.70,0.02,0.00); object(0x02A5,0,0,180);move(-2.60,0.01,0.00); object(0x02A5,0,0,180);move(0.18,-48.26,0.00); object(0x02A5,0,0,180);move(8.60,-0.02,0.00); object(0x02A5,0,0,180);move(8.60,-0.02,0.00); object(0x02A5,0,0,180);move(2.50,-0.01,0.00); object(0x02A5,0,0,180);move(-0.07,15.18,0.00); object(0x02A5,0,0,0);move(-8.60,-0.06,0.00); object(0x02A5,0,0,0);move(-8.60,-0.06,0.00); object(0x02A5,0,0,0);move(-2.60,-0.02,0.00); object(0x02A5,0,0,0);move(-0.04,-48.01,0.00); object(0x02A5,0,0,0);move(8.70,0.06,0.00); object(0x02A5,0,0,0);move(8.70,0.06,0.00); object(0x02A5,0,0,0);move(2.40,0.02,0.00); object(0x02A5,0,0,0);move(-5.21,-40.52,0.00); object(0x02A5,0,0,0);move(-9.60,-0.07,0.00); object(0x02A5,0,0,0);move(-0.45,20.35,0.00); object(0x02A5,0,0,180);move(9.80,-0.02,0.00); object(0x02A5,0,0,180);move(-0.91,-4.50,1.80); object(0x1CA4,90,0,180);move(2.20,-0.01,0.00); object(0x1CA4,90,0,180);move(-0.01,-2.87,0.00); object(0x1CA4,90,0,180);move(-2.30,0.01,0.00); object(0x1CA4,90,0,180);move(-0.01,-2.81,0.00); object(0x1CA4,90,0,180);move(2.50,-0.01,0.00); object(0x1CA4,90,0,180);move(-0.01,-2.73,0.00); object(0x1CA4,90,0,180);move(-2.80,0.01,0.00); object(0x1CA4,90,0,180);move(-0.01,-2.35,0.00); object(0x1CA4,90,0,180);move(2.60,-0.01,0.00); object(0x1CA4,90,0,180);move(-9.57,-0.10,0.00); object(0x1CA4,90,0,181);move(-2.30,0.02,0.00); object(0x1CA4,90,0,181);move(0.02,2.64,0.00); object(0x1CA4,90,0,181);move(2.10,-0.02,0.00); object(0x1CA4,90,0,181);move(0.03,2.90,0.00); object(0x1CA4,90,0,181);move(-2.50,0.02,0.00); object(0x1CA4,90,0,181);move(0.04,2.90,0.00); object(0x1CA4,90,0,180);move(4.10,-0.02,0.00); object(0x1CA4,90,0,180);move(0.01,2.40,0.00); object(0x1CA4,90,0,180);move(-4.10,0.02,0.00); object(0x1CA4,90,0,180);move(106.98,228.73,0.00); object(0x1CA4,90,0,0);move(2.20,-0.01,0.00); object(0x1CA4,90,0,0);move(0.01,2.59,0.00); object(0x1CA4,90,0,0);move(-2.10,0.01,0.00); object(0x1CA4,90,0,0);move(0.01,2.86,0.00); object(0x1CA4,90,0,0);move(2.00,-0.00,0.00); object(0x1CA4,90,0,0);move(0.01,2.70,0.00); object(0x1CA4,90,0,0);move(-2.40,0.01,0.00); object(0x1CA4,90,0,0);move(0.01,2.92,0.00); object(0x1CA4,90,0,0);move(2.00,-0.00,0.00); object(0x1CA4,90,0,0);move(7.73,-0.15,0.00); object(0x1CA4,90,0,0);move(2.60,-0.01,0.00); object(0x1CA4,90,0,0);move(-0.01,-2.80,0.00); object(0x1CA4,90,0,0);move(-2.00,0.01,0.00); object(0x1CA4,90,0,0);move(-0.51,-2.39,0.00); object(0x1CA4,90,0,0);move(0.01,2.49,0.00); object(0x1CA4,90,0,0);move(2.49,-2.44,0.00); object(0x1CA4,90,0,0);move(-0.01,-2.90,0.00); object(0x1CA4,90,0,0);move(-2.30,0.01,0.00); object(0x1CA4,90,0,0);move(-0.01,-2.83,0.00); object(0x1CA4,90,0,0);move(2.10,-0.01,0.00); object(0x1CA4,90,0,0);pspawn = 0x08E81290; setint(pspawn, 254); setfloat(pspawn + 4, -1485, -1145.80, 14.53, 0); pspawn += 0x30;setint(pspawn, 256); setfloat(pspawn + 4, -1475, -1145.80, 14.53, 0); pspawn += 0x30;setint(pspawn, 266); setfloat(pspawn + 4, -1465, -1145.80, 14.53, 0); pspawn += 0x30;setint(pspawn, 265); setfloat(pspawn + 4, -1455, -1145.80, 14.53, 0); pspawn += 0x30;setint(pspawn, 270); setfloat(pspawn + 4, -1445, -1145.80, 14.53, 0); pspawn += 0x30;setint(pspawn, 273); setfloat(pspawn + 4, -1435, -1145.80, 14.53, 0); pspawn += 0x30;setint(pspawn, 172); setfloat(pspawn + 4, -1425, -1145.80, 14.53, 0); pspawn += 0x30;setint(pspawn, 175); setfloat(pspawn + 4, -1415, -1145.80, 14.53, 0); pspawn += 0x30;setint(pspawn, 177); setfloat(pspawn + 4, -1405, -1145.80, 14.53, 0); pspawn += 0x30;setint(pspawn, 230); setfloat(pspawn + 4, -1395, -1145.80, 14.53, 0); pspawn += 0x30;setint(pspawn, 212); setfloat(pspawn + 4, -1385, -1145.80, 14.53, 0); pspawn += 0x30;setint(pspawn, 205); setfloat(pspawn + 4, -1375, -1145.80, 14.53, 0); pspawn += 0x30;setint(pspawn, 178); setfloat(pspawn + 4, -1365, -1145.80, 14.53, 0); pspawn += 0x30;setint(pspawn, 184); setfloat(pspawn + 4, -1355, -1145.80, 14.53, 0); pspawn += 0x30;setint(pspawn, 186); setfloat(pspawn + 4, -1345, -1145.80, 14.53, 0); pspawn += 0x30;setint(pspawn, 187); setfloat(pspawn + 4, -1335, -1145.80, 14.53, 0); pspawn += 0x30;setint(pspawn, 198); setfloat(pspawn + 4, -1325, -1145.80, 14.53, 0); pspawn += 0x30;teleport(-1452.89, -1146.36, 14.87); EDIT: Is anyone else getting an alert showing their username and password on CheatSync.. Edited December 28, 2006 by Durka Durka Mahn Link to comment Share on other sites More sharing options...
xFinch713x Posted December 28, 2006 Share Posted December 28, 2006 wow, how come your vehicle spawns worked, and mine didnt... Link to comment Share on other sites More sharing options...
Pat Posted December 28, 2006 Share Posted December 28, 2006 Looking at what Edison made, I can see someone making a complete highway for VCS soon. (If someone can be arsed to do that. Man, if I didn't upgrade.. ) Good job as always, and your stuntpark looks very nice DDM. Link to comment Share on other sites More sharing options...
chazleyboI Posted December 28, 2006 Share Posted December 28, 2006 Is there an address for the road in vcs?? cheers Link to comment Share on other sites More sharing options...
Vicecitystories Posted December 28, 2006 Share Posted December 28, 2006 (edited) Hey Guy's here's my newest project ready for release.It's called the Jetski Ramp Cource Check the Video's The ramp's are located around the cicle or starfish island. Here's the code it's also on Cheatsync: cheat Jetski Ramp Courcemoveto(-242.55,-243.09,5.36); object(0x1D0F,0,0,125);move(-2.61,-3.79,0.00); object(0x1D0F,0,0,125);move(-2.50,-3.62,0.00); object(0x1D0F,0,0,125);move(-2.39,-3.46,0.00); object(0x1D0F,0,0,125);move(7.33,10.62,0.00); object(0x1D0F,0,0,125);move(7.63,-4.25,0.20); object(0x1D0F,0,0,299);move(-1.65,-2.97,0.00); object(0x1D0F,0,0,299);move(-2.14,-3.84,0.00); object(0x1D0F,0,0,299);move(-1.90,-3.41,0.00); object(0x1D0F,0,0,299);move(-2.29,-373.78,0.30); object(0x1D0F,0,0,227);move(-3.08,3.28,0.00); object(0x1D0F,0,0,227);move(-477.84,351.19,-0.30); object(0x1D0F,0,0,20);move(4.24,-1.49,0.00); object(0x1D0F,0,0,20);move(-8.58,3.04,0.00); object(0x1D0F,0,0,20);move(3.32,7.77,0.00); object(0x1D0F,0,0,205);move(3.73,-1.71,0.00); object(0x1D0F,0,0,205);move(7.24,-1.04,0.20); object(0x1D0F,0,0,178);move(105.09,41.46,0.50); object(0x028E,0,0,71);move(1.34,-3.87,0.00); object(0x028E,0,0,71);move(-2.62,7.56,0.00); object(0x028E,0,0,71);move(7.76,-1.10,-0.10); object(0x028E,0,0,248);move(1.51,-3.70,0.00); object(0x028E,0,0,248);move(-2.87,7.04,0.00); object(0x028E,0,0,248);move(206.02,5.93,0.00); object(0x028E,0,0,84);move(0.38,-3.68,0.00); object(0x028E,0,0,84);move(234.16,-51.56,0.00); object(0x028E,0,0,135);move(-89.94,-461.11,0.30); object(0x028E,0,0,229);move(-0.91,2.08,0.00); object(0x028E,0,0,257);move(2.82,-3.36,0.00); object(0x028E,0,0,200);move(-108.37,82.19,0.30); object(0x028E,0,0,266);move(-296.57,-16.55,0.00); object(0x028E,0,0,302);move(-0.17,-1.23,0.00); object(0x028E,0,0,266);move(-54.55,90.80,0.00); object(0x02A5,0,0,140);move(4.75,-5.18,0.00); object(0x02A5,0,0,315);move(154.42,427.30,-0.10); object(0x02A5,0,0,83);move(-0.91,6.94,0.00); object(0x02A5,0,0,83);move(6.68,1.33,0.00); object(0x02A5,0,0,258);move(1.42,-6.96,0.00); object(0x02A5,0,0,258);move(427.02,-170.22,0.00); object(0x02A5,0,0,147);move(-6.14,-3.95,0.00); object(0x02A5,0,0,147);move(10.07,-2.67,0.20); object(0x02A5,0,0,325);move(-5.30,-3.76,0.00); object(0x02A5,0,0,325);move(-39.58,58.82,-0.60); object(0x02A5,0,0,321);move(-372.05,-419.19,0.00); object(0x02A5,0,0,98);move(-0.96,-6.73,0.00); object(0x02A5,0,0,98);move(-2.31,-5.64,0.00); object(0x02A5,0,0,132);off() Edited December 28, 2006 by Vicecitystories Link to comment Share on other sites More sharing options...
Vicecitystories Posted December 28, 2006 Share Posted December 28, 2006 (edited) Here is another code I made in a few hour's time Rember the Big ramp's jumping mission from VC? well I duplicated it for vcs here's some screen's: . ALSO there is a Quad, a Pcj600 and a a Biker's Angle bike spawned right there so no need to find one. Here is some video's Edited December 28, 2006 by Vicecitystories Link to comment Share on other sites More sharing options...
Durka Durka Mahn Posted December 30, 2006 Share Posted December 30, 2006 I can't get these stupid vehicles to spawn... So far the only thing that spawns is the jetski, I tried driving far away and nothing happens.. Anyone know why the first 3 won't spawn??? I even checked under the structure to see if they had fallen through and nothing... #cheat Army Seabasemoveto(-1826.11,-141.71,13.74); object(0x1CB2,90,90,180);move(0.04,-6.61,0.00); object(0x1CB2,90,90,180);move(0.04,-6.78,0.00); object(0x1CB2,90,90,180);move(0.04,-6.63,0.00); object(0x1CB2,90,90,180);move(0.04,-6.61,0.00); object(0x1CB2,90,90,180);move(-14.50,-0.08,0.00); object(0x1CB2,90,90,180);move(-0.04,6.37,0.00); object(0x1CB2,90,90,180);move(-0.04,6.69,0.00); object(0x1CB2,90,90,180);move(-0.04,6.79,0.00); object(0x1CB2,90,90,180);move(-0.04,6.89,0.00); object(0x1CB2,90,90,180);move(0.01,-2.39,0.00); object(0x1CB2,90,90,180);move(-14.61,2.34,0.00); object(0x1CB2,90,90,180);move(0.04,-6.75,0.00); object(0x1CB2,90,90,180);move(0.04,-6.76,0.00); object(0x1CB2,90,90,180);move(0.04,-6.77,0.00); object(0x1CB2,90,90,180);move(0.04,-6.45,0.00); object(0x1CB2,90,90,180);move(-14.60,-0.08,0.00); object(0x1CB2,90,90,180);move(-0.04,6.69,0.00); object(0x1CB2,90,90,180);move(-0.04,6.79,0.00); object(0x1CB2,90,90,180);move(-0.04,6.82,0.00); object(0x1CB2,90,90,180);move(-0.04,6.50,0.00); object(0x1CB2,90,90,180);move(-0.02,3.34,-3.40); object(0x1CB2,0,0,90);move(14.60,0.08,0.00); object(0x1CB2,0,0,90);move(14.60,0.08,0.00); object(0x1CB2,0,0,90);move(11.60,0.07,0.00); object(0x1CB2,0,0,90);move(-48.07,-7.57,0.00); object(0x1CB2,0,0,0);move(0.02,-14.60,0.00); object(0x1CB2,0,0,0);move(0.01,-4.20,0.00); object(0x1CB2,0,0,0);move(7.22,-7.35,0.00); object(0x1CB2,0,0,270);move(14.50,0.04,0.00); object(0x1CB2,0,0,270);move(14.50,0.04,0.00); object(0x1CB2,0,0,270);move(10.75,0.05,0.00); object(0x1CB2,0,0,270);move(-39.80,-0.12,-6.80); object(0x1CB2,0,0,270);move(14.40,-0.11,0.00); object(0x1CB2,0,0,270);move(14.50,-0.11,0.00); object(0x1CB2,0,0,270);move(7.40,-0.05,0.00); object(0x1CB2,0,0,270);move(-43.52,7.65,0.00); object(0x1CB2,0,0,0);move(0.03,14.50,0.00); object(0x1CB2,0,0,0);move(-0.05,4.40,0.00); object(0x1CB2,0,0,0);move(7.32,7.30,0.00); object(0x1CB2,0,0,90);move(14.60,-0.09,0.00); object(0x1CB2,0,0,90);move(14.40,-0.09,0.00); object(0x1CB2,0,0,90);move(10.50,-0.06,0.00); object(0x1CB2,0,0,90);move(-42.37,-0.17,8.70); object(0x1CA9,0,0,180);move(8.80,0.08,0.00); object(0x1CA9,0,0,180);move(8.50,0.07,0.00); object(0x1CA9,0,0,180);move(8.80,0.08,0.00); object(0x1CA9,0,0,180);move(8.80,0.08,0.00); object(0x1CA9,0,0,180);move(8.90,0.08,0.00); object(0x1CA9,0,0,180);move(2.50,0.02,0.00); object(0x1CA9,0,0,180);move(-46.42,-33.45,0.00); object(0x1CA9,0,0,180);move(8.80,0.08,0.00); object(0x1CA9,0,0,180);move(8.70,0.08,0.00); object(0x1CA9,0,0,180);move(8.60,0.07,0.00); object(0x1CA9,0,0,180);move(8.80,0.08,0.00); object(0x1CA9,0,0,180);move(7.10,0.06,0.00); object(0x1CA9,0,0,180);move(-46.20,4.07,0.00); object(0x1CA9,0,0,90);move(-0.04,8.90,0.00); object(0x1CA9,0,0,90);move(12.96,7.42,-6.20); object(0x1CA9,0,0,146);move(-19.92,9.36,5.04); object(0x1CB2,90,70,0);move(0.03,-6.80,0.00); object(0x1CB2,90,70,0);move(-13.72,6.76,-5.00); object(0x1CB2,90,70,0);move(0.03,-6.76,0.00); object(0x1CB2,90,70,0);move(15.13,-3.33,1.90); object(0x1CB2,160,0,90);move(-0.08,13.20,0.00); object(0x1CB2,160,0,90);move(-13.60,-0.09,-5.10); object(0x1CB2,160,0,90);move(0.08,-13.00,0.00); object(0x1CB2,160,0,90);move(19.79,-19.51,11.20); object(0x01C2,0,0,180);move(0.00,0.96,0.00); object(0x01C2,0,0,180);move(0.90,-0.96,0.00); object(0x01C2,0,0,180);move(1.30,0.17,0.00); object(0x01BD,0,0,165);move(-0.89,0.69,0.00); object(0x01BD,0,0,173);move(0.44,-0.46,0.70); object(0x01BD,0,0,168);move(-1.38,1.95,-0.60); object(0x01BE,0,0,196);move(2.95,-1.26,0.10); object(0x01C1,0,0,168);move(1.63,-0.35,0.00); object(0x01C1,0,0,180);move(-0.97,0.02,1.20); object(0x01C1,0,0,201);move(45.48,-0.46,-1.10); object(0x01B8,0,0,90);move(-9.53,-0.03,0.00); object(0x01B8,0,0,90);move(-12.28,-0.03,0.00); object(0x01B8,0,0,90);move(-11.62,-0.03,0.00); object(0x01B8,0,0,90);move(-9.12,-0.54,0.00); object(0x01B8,0,0,90);move(-7.09,5.16,0.00); object(0x01B8,0,0,90);move(-0.06,11.90,0.00); object(0x01B8,0,0,90);move(-0.07,15.30,0.00); object(0x01B8,0,0,90);move(12.62,0.06,0.00); object(0x01B8,0,0,90);move(15.61,0.07,0.00); object(0x01B8,0,0,90);move(10.46,0.05,0.00); object(0x01B8,0,0,90);move(12.67,0.06,0.00); object(0x01B8,0,0,90);move(-62.91,0.36,-4.30); object(0x01B8,0,0,186);move(-0.29,-12.92,0.00); object(0x01B8,0,0,180);move(-9.90,-0.00,-3.80); object(0x01B8,0,0,180);move(-0.01,12.77,0.00); object(0x01B8,0,0,180);move(24.79,-30.01,8.20); object(0x01D5,0,0,164);move(-2.33,1.82,0.00); object(0x01D5,0,0,198);move(1.58,-0.24,0.10); object(0x01D5,0,0,130);move(-19.43,11.08,-8.20); object(0x1CAA,0,0,0);move(-0.27,21.58,0.00); object(0x1CAA,0,0,180);move(148.86,-103.52,-14.85); object(0x1D0B,0,0,67);move(-17.86,-25.93,0.00); object(0x1D0C,0,0,163);move(33.19,-12.03,0.00); object(0x1D0D,0,0,92);move(-135.35,108.00,22.10); object(0x1D0C,0,0,180);pspawn = 0x08E81290; setint(pspawn, 263); setfloat(pspawn + 4, -1857.43, -145.24, 14.88, 270); pspawn += 0x30; setint(pspawn, 212); setfloat(pspawn + 4, -1858.91, -159.27, 14.88, 0); pspawn += 0x30; setint(pspawn, 170); setfloat(pspawn + 4, -1872.68, -142.31, 14.88, 0); pspawn += 0x30; setint(pspawn, 233); setfloat(pspawn + 4, -1904, -145.15, 7.0, 0); pspawn += 0x30; teleport(-1786.92, -160.78, 14.87); Link to comment Share on other sites More sharing options...
xFinch713x Posted December 30, 2006 Share Posted December 30, 2006 i came to the conclusion that vehicle spawns dont work over water, thats why my spawns didnt work, the cars dont i mean Link to comment Share on other sites More sharing options...
Durka Durka Mahn Posted December 30, 2006 Share Posted December 30, 2006 Hmm...That could be it. I'm going to remake it then... Link to comment Share on other sites More sharing options...
xFinch713x Posted December 30, 2006 Share Posted December 30, 2006 maybe if you put the road object under it, it might load? because theres a road.... i dont know, just an idea Link to comment Share on other sites More sharing options...
chazleyboI Posted December 30, 2006 Share Posted December 30, 2006 what is the road id on construction mode thanks Link to comment Share on other sites More sharing options...
vettefan88 Posted December 30, 2006 Share Posted December 30, 2006 i came to the conclusion that vehicle spawns dont work over water, thats why my spawns didnt work, the cars dont i mean yep. car will only spawn over land. and directly on the land. you can't spawn a car on a construction up above the land, the car will always spawn on the land. so in most cases, the Z coordinate for spawns is actually useless. Link to comment Share on other sites More sharing options...
chazleyboI Posted December 30, 2006 Share Posted December 30, 2006 on hex workshop i think i have found the addresses for vic actual body like right forearm and left forearm !!!!!! Im Going to edit it now\ \!!! Link to comment Share on other sites More sharing options...
vettefan88 Posted December 30, 2006 Share Posted December 30, 2006 on hex workshop i think i have found the addresses for vic actual body like right forearm and left forearm !!!!!!Im Going to edit it now\ \!!! what does this have to do with construction mode? and you wouldn't find something like that in a capture on hex workshop. something like that would require more than just looking at a capture. Link to comment Share on other sites More sharing options...
chazleyboI Posted December 30, 2006 Share Posted December 30, 2006 ok soz vette can u tell me the road ID For constrution Mode!! Please Link to comment Share on other sites More sharing options...
Durka Durka Mahn Posted December 30, 2006 Share Posted December 30, 2006 That's gay as hell.. Link to comment Share on other sites More sharing options...
chazleyboI Posted December 30, 2006 Share Posted December 30, 2006 That's gay as hell.. Whats Gay As Hell??! Link to comment Share on other sites More sharing options...
vettefan88 Posted December 30, 2006 Share Posted December 30, 2006 ok soz vette can u tell me the road ID For constrution Mode!! Please I don't think there is a road object, or it hasn't been found yet. and if there is one, it's probably as unstable as the large objects in LCS and will spin out of control whenever you touch it. Link to comment Share on other sites More sharing options...
chazleyboI Posted December 30, 2006 Share Posted December 30, 2006 Ok Cheers Anyway Link to comment Share on other sites More sharing options...
Durka Durka Mahn Posted December 30, 2006 Share Posted December 30, 2006 (edited) We need to make a new topic for constructions... Maybe even a new forum (like we did for LCS). Anyways, I finished my seaport! Here's a few screens- And the cheat- #cheat Army Seabasemoveto(-1055.46, 887.77, 11.37); object(0x1CB2, 180, 0, 0);move(0.14, -14.30, 0.00); object(0x1CB2, 180, 0, 0);move(0.14, -14.50, 0.00); object(0x1CB2, 180, 0, 0);move(0.14, -14.60, 0.00); object(0x1CB2, 180, 0, 0);move(0.14, -14.60, 0.00); object(0x1CB2, 180, 0, 0);move(-7.18, -7.02, 0.00); object(0x1CB2, 180, 0, 90);move(-14.50, -0.10, 0.00); object(0x1CB2, 180, 0, 90);move(-14.30, -0.10, 0.00); object(0x1CB2, 180, 0, 90);move(-14.60, -0.10, 0.00); object(0x1CB2, 180, 0, 90);move(-14.50, -0.10, 0.00); object(0x1CB2, 180, 0, 90);move(-14.70, -0.10, 0.00); object(0x1CB2, 180, 0, 90);move(-7.17, 7.08, 0.00); object(0x1CB2, 180, 0, 181);move(0.12, 14.50, 0.00); object(0x1CB2, 180, 0, 181);move(0.10, 14.61, 0.00); object(0x1CB2, 180, 0, 180);move(-0.02, 14.40, 0.00); object(0x1CB2, 180, 0, 180);move(-0.02, 14.50, 0.00); object(0x1CB2, 180, 0, 180);move(7.25, 7.35, 0.00); object(0x1CB2, 180, 0, 270);move(14.40, -0.10, 0.00); object(0x1CB2, 180, 0, 270);move(14.60, -0.10, 0.00); object(0x1CB2, 180, 0, 270);move(14.50, -0.10, 0.00); object(0x1CB2, 180, 0, 270);move(14.60, -0.10, 0.00); object(0x1CB2, 180, 0, 270);move(13.70, -0.09, 0.00); object(0x1CB2, 180, 0, 270);move(-75.72, -6.70, 3.40); object(0x1CB2, 90, 90, 270);move(0.04, -14.60, 0.00); object(0x1CB2, 90, 90, 270);move(0.04, -14.50, 0.00); object(0x1CB2, 90, 90, 270);move(0.04, -14.70, 0.00); object(0x1CB2, 90, 90, 270);move(0.03, -14.20, 0.00); object(0x1CB2, 90, 90, 270);move(6.67, 0.01, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.30, 0.00); object(0x1CB2, 90, 90, 270);move(6.63, 0.02, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.30, 0.00); object(0x1CB2, 90, 90, 270);move(6.81, 0.02, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.40, 0.00); object(0x1CB2, 90, 90, 270);move(6.81, 0.02, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);move(6.76, 0.02, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 270);move(6.66, 0.02, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 270);move(6.77, 0.02, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.40, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 270);move(6.69, 0.02, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.40, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);move(6.62, 0.02, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.30, 0.00); object(0x1CB2, 90, 90, 270);move(6.77, 0.02, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.40, 0.00); object(0x1CB2, 90, 90, 270);move(6.81, 0.02, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 270);move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 270);move(5.63, 0.02, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 270);move(-34.30, -11.48, -3.00); object(0x1CAA, 0, 0, 0);move(41.64, 37.22, 0.00); object(0x1CAA, 0, 0, 270);move(9.25, 0.08, -3.80); object(0x1CAA, 0, 0, 270);move(-38.69, 43.62, 3.80); object(0x1CAA, 0, 0, 180);move(-0.07, 9.15, -3.80); object(0x1CAA, 0, 0, 180);move(-57.94, -78.24, 6.80); object(0x1D0C, 0, 0, 270);move(12.19, 50.52, 0.00); object(0x1D0D, 0, 0, 0);move(57.40, -43.74, 0.00); object(0x1D0B, 0, 0, 180);move(2.43, 47.03, 0.00); object(0x1D09, 0, 0, 90);move(-25.69, -28.32, -6.10); object(0x1D06, 0, 0, 298);move(-55.94, 7.16, 3.60); object(0x1CB2, 90, 70, 0);move(-0.04, -6.81, 0.00); object(0x1CB2, 90, 70, 0);move(-13.70, 0.09, -5.00); object(0x1CB2, 90, 70, 0);move(0.04, 6.72, 0.00); object(0x1CB2, 90, 70, 0);move(94.82, 9.39, 7.90); object(0x01C2, 90, 0, 0);move(0.90, -0.00, 0.00); object(0x01C2, 90, 0, 0);move(-0.40, 0.00, 0.70); object(0x01C2, 90, 0, 0);move(-72.91, -3.05, 0.40); object(0x01C1, 0, 0, 49);move(1.13, 1.62, 0.00); object(0x01C1, 0, 0, 31);move(0.82, -2.05, 0.00); object(0x01C1, 0, 0, 56);move(6.52, -44.64, -0.70); object(0x01D5, 0, 0, 180);move(0.80, 0.00, 0.00); object(0x01D5, 0, 0, 180);move(0.90, 0.00, 0.00); object(0x01D5, 0, 0, 180);move(-2.50, -0.01, 0.00); object(0x01D5, 0, 0, 180);pspawn = 0x08E81290; setint(pspawn, 233); setfloat(pspawn + 4, -1167.56, 855.85, 6.40, 180); pspawn += 0x30; setint(pspawn, 212); setfloat(pspawn + 4, -1128.82, 870.61, 16.75, 180); pspawn += 0x30; setint(pspawn, 263); setfloat(pspawn + 4, -1117.54, 789.59, 5.86, 0); pspawn += 0x30; setint(pspawn, 170); setfloat(pspawn + 4, -1124.88, 972.96, 16.75, 180); pspawn += 0x30; setint(pspawn, 222); setfloat(pspawn + 4, -1073.05, 798.71, 10.20, 180); pspawn += 0x30; setint(pspawn, 198); setfloat(pspawn + 4, -1162.89, 849.03, 5.90, 90); pspawn += 0x30; setint(pspawn, 278); setfloat(pspawn + 4, -1168.94, 862.52, 5.90, 0); pspawn += 0x30; setint(pspawn, 219); setfloat(pspawn + 4, -1122.88, 913.90, 5.90, 90); pspawn += 0x30; setint(pspawn, 264); setfloat(pspawn + 4, -1109.00, 925.35, 5.90, 90); pspawn += 0x30; teleport(-1094.36, 814.88, 13.06); Edited December 30, 2006 by Durka Durka Mahn Link to comment Share on other sites More sharing options...
xFinch713x Posted January 1, 2007 Share Posted January 1, 2007 thats crazy... WOW Link to comment Share on other sites More sharing options...
Durka Durka Mahn Posted January 1, 2007 Share Posted January 1, 2007 You can actually use ADe's construction maker to easily make small constructions! I made this tube launcher using it. #cheat Airport Launch Tubemoveto(-1443.30, -1092.13, 15.00); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);teleport(-1443.30, -1092.13, 35); To make your own put in the coords as you usually would, and all the other info. Then generate the code. After that, copy the code and paste it into notepad, go into View > Replace and type in the original object ID from the construction maker, and in the replace with box, type in the wanted ID number, then hit 'Replace All'. Then copy and paste the cheat into your VCS Cheats.txt. Link to comment Share on other sites More sharing options...
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