Bumper3D Posted December 19, 2006 Share Posted December 19, 2006 (edited) So, as the title says, I'm having problems with KAMs script. Â Whenever I try to import a San Andreas .ipl into max, it refuses to load anything but the LOD models... And that's not exactly what I was looking after. Â So, is there any way to import all of the objects in specified in the ipl? Is this a common bug or am I doing something wrong? Â And yes, I have all the textures and models extracted from gta3.img, not just the LOD models. Â Â I'm sorry if there's already been some discussion on this, but I couldn't make the search function find anything. Â Â Â Someone please help me! Â edit: Meh... Now that I actually checked one of the .IPLs out... I noticed that only LOD's were specified in there. Now where are the rest of the models specified? The *_stream.ipl -thingys from the img won't import and the filesize is just way too small... Edited December 19, 2006 by Bumper3D Link to comment https://gtaforums.com/topic/263270-problems-with-importing-maps-with-kams-map-io/ Share on other sites More sharing options...
xrk Posted December 19, 2006 Share Posted December 19, 2006 They are in the binary ipl's (or stream.ipls)  steve-m made a text version thats around somewhere, you could use that  here it is; http://people.freenet.de/steve-m/binipl.rar  Link to comment https://gtaforums.com/topic/263270-problems-with-importing-maps-with-kams-map-io/#findComment-3977605 Share on other sites More sharing options...
Bumper3D Posted December 19, 2006 Author Share Posted December 19, 2006 Thank you so much! Â And thank god that file was kind of split into parts so I don't have to attempt to import the whole crap. Â Â I'll give it a try tomorrow, I'm off for now. Â Â Thank you once more, you sure helped me out of a tough situation! Link to comment https://gtaforums.com/topic/263270-problems-with-importing-maps-with-kams-map-io/#findComment-3977715 Share on other sites More sharing options...
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