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External Script problem


Wesser
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Hi!

I have modified this external script (BARBER) and when enter the place of the barber, CJ is jammed.

Help me!

 

This is the external script:

 

 

;-----------------------------------------------------DEFINE EXTERNAL_SCRIPT_START BARBER0005: $9758 =  0.0 ;; floating-point values0005: $9759 =  0.0 ;; floating-point values0005: $9760 =  0.0 ;; floating-point values0005: $9761 =  0.0 ;; floating-point values0005: $9762 =  0.0 ;; floating-point values0005: $9763 =  0.0 ;; floating-point values0005: $9764 =  0.0 ;; floating-point values0005: $9765 =  0.0 ;; floating-point values0005: $9766 =  0.0 ;; floating-point values0005: $9767 =  0.0 ;; floating-point values0005: $9768 =  0.0 ;; floating-point values0005: $9769 =  0.0 ;; floating-point values0005: $9770 =  0.0 ;; floating-point values0005: $9771 =  0.0 ;; floating-point values0005: $9772 =  0.0 ;; floating-point values0005: $9773 =  0.0 ;; floating-point values0005: $9774 =  0.0 ;; floating-point values0005: $9775 =  0.0 ;; floating-point values0005: $9776 =  0.0 ;; floating-point values0005: $9777 =  0.0 ;; floating-point values0005: $9778 =  0.0 ;; floating-point values0005: $9779 =  0.0 ;; floating-point values0005: $9780 =  0.0 ;; floating-point values0005: $9781 =  0.0 ;; floating-point values0005: $9782 =  0.0 ;; floating-point values0005: $9783 =  0.0 ;; floating-point values0005: $9784 =  0.0 ;; floating-point values0005: $9785 =  0.0 ;; floating-point values0005: $9786 =  0.0 ;; floating-point values0005: $9787 =  0.0 ;; floating-point values0005: $9753 =  0.0 ;; floating-point values0004: $9752 =  0 ;; integer values0005: $9788 =  0.0 ;; floating-point values0005: $9789 =  0.0 ;; floating-point values0005: $9790 =  0.0 ;; floating-point values0005: $9791 =  0.0 ;; floating-point values0005: $9792 =  0.0 ;; floating-point values0005: $9793 =  0.0 ;; floating-point values0004: $9750 =  0 ;; integer values0004: $9734 =  0 ;; integer values0005: $9738 =  0.0 ;; floating-point values0004: $9739 =  0 ;; integer values0004: $9744 =  0 ;; integer values0005: $9745 =  0.0 ;; floating-point values0005: $9746 =  0.0 ;; floating-point values0005: $9747 =  0.0 ;; floating-point values0005: $9748 =  0.0 ;; floating-point values0004: $9749 =  0 ;; integer values0004: $2751 =  0 ;; integer values0004: $2545 =  0 ;; integer values0004: $2544 =  0 ;; integer values0004: $9797 =  0 ;; integer values0004: $9800 =  0 ;; integer values0004: $9801 =  0 ;; integer values0004: $9802 =  0 ;; integer values0004: $9804 =  0 ;; integer values0004: $9805 =  0 ;; integer values00D6: if  0 05AD:   s$706 == 'BARBERS' ;; 8-byte strings004D: jump_if_false £EXT_2_62 04AE: unknown $2415 radar_icon_or_model  156 :EXT_2_6200D6: if  0 05AD:   s$706 == 'BARBER2' ;; 8-byte strings004D: jump_if_false £EXT_2_66 04AE: unknown $2415 radar_icon_or_model  177 :EXT_2_6600D6: if  0 05AD:   s$706 == 'BARBER3' ;; 8-byte strings004D: jump_if_false £EXT_2_70 04AE: unknown $2415 radar_icon_or_model  176 :EXT_2_700247: request_model $2415 03CF: load_wav  4400 as  4038B: load_requested_models0111: set_wasted_busted_check_to  0 (disabled) 03A4: name_thread 'BARB' :BARB_20001: wait  0 ms 00D6: if  0 0018:   $9744 >  0 ;; integer values004D: jump_if_false £BARB_21 00D6: if  0 0A0F: (unknown)004D: jump_if_false £BARB_21  0004: $2418 =  0 ;; integer values0004: $2420 =  0 ;; integer values09FB: $154 = unknown_get_display_mode_or_gxt_file_used:BARB_2100D6: if  0 0038:   $9744 ==  0 ;; integer values004D: jump_if_false £BARB_54 00D6: if  0 05AD:   s$706 == 'BARBERS' ;; 8-byte strings004D: jump_if_false £BARB_34 0005: $9794 =  0.0 ;; floating-point values0005: $9795 =  0.0 ;; floating-point values0005: $9796 =  0.0 ;; floating-point values05A9: s$9740 = s$706 ;; 8-byte strings075F: $9729 = get_object_model_number0004: $9797 =  0 ;; integer values0004: $9744 =  1 ;; integer values:BARB_3400D6: if  0 05AD:   s$706 == 'BARBER2' ;; 8-byte strings004D: jump_if_false £BARB_44 0005: $9794 =  6.987 ;; floating-point values0005: $9795 = -61.401 ;; floating-point values0005: $9796 =  0.0 ;; floating-point values05A9: s$9740 = s$706 ;; 8-byte strings075F: $9729 = get_object_model_number0004: $9797 =  0 ;; integer values0004: $9744 =  1 ;; integer values:BARB_4400D6: if  0 05AD:   s$706 == 'BARBER3' ;; 8-byte strings004D: jump_if_false £BARB_54 0005: $9794 =  .371 ;; floating-point values0005: $9795 = -31.421 ;; floating-point values0005: $9796 =  0.0 ;; floating-point values05A9: s$9740 = s$706 ;; 8-byte strings075F: $9729 = get_object_model_number0004: $9797 =  0 ;; integer values0004: $9744 =  1 ;; integer values:BARB_5400D6: if  0 0038:   $9744 ==  1 ;; integer values004D: jump_if_false £BARB_162 03F0: text_draw_toggle  108F8:  0 0793: (unknown)0005: $678 =  414.3 ;; floating-point values0059: $678 += $9794 ;; floating-point values0005: $679 = -19.9 ;; floating-point values0059: $679 += $9795 ;; floating-point values0005: $680 =  1000.806 ;; floating-point values0059: $680 += $9796 ;; floating-point values0005: $9753 =  90.0 ;; floating-point values0005: $9745 =  414.3 ;; floating-point values000D: $9745 -=  .027 ;; floating-point values0059: $9745 += $9794 ;; floating-point values0005: $9746 = -19.9 ;; floating-point values0009: $9746 +=  1.898 ;; floating-point values0059: $9746 += $9795 ;; floating-point values0005: $9747 =  1000.86 ;; floating-point values0005: $9748 =  180.0 ;; floating-point values0005: $9758 =  412.0009 ;; floating-point values0059: $9758 += $9794 ;; floating-point values0005: $9759 = -19.8018 ;; floating-point values0059: $9759 += $9795 ;; floating-point values0005: $9760 =  1001.765 ;; floating-point values0059: $9760 += $9796 ;; floating-point values0005: $9761 =  412.8502 ;; floating-point values0059: $9761 += $9794 ;; floating-point values0005: $9762 = -19.2749 ;; floating-point values0059: $9762 += $9795 ;; floating-point values0005: $9763 =  1001.797 ;; floating-point values0059: $9763 += $9796 ;; floating-point values0005: $9764 =  414.9329 ;; floating-point values0059: $9764 += $9794 ;; floating-point values0005: $9765 = -18.4475 ;; floating-point values0059: $9765 += $9795 ;; floating-point values0005: $9766 =  1002.286 ;; floating-point values0059: $9766 += $9796 ;; floating-point values0005: $9767 =  414.0564 ;; floating-point values0059: $9767 += $9794 ;; floating-point values0005: $9768 = -18.7965 ;; floating-point values0059: $9768 += $9795 ;; floating-point values0005: $9769 =  1001.955 ;; floating-point values0059: $9769 += $9796 ;; floating-point values0005: $9770 =  412.649 ;; floating-point values0059: $9770 += $9794 ;; floating-point values0005: $9771 = -19.7078 ;; floating-point values0059: $9771 += $9795 ;; floating-point values0005: $9772 =  1001.992 ;; floating-point values0059: $9772 += $9796 ;; floating-point values0005: $9773 =  413.3581 ;; floating-point values0059: $9773 += $9794 ;; floating-point values0005: $9774 = -19.0046 ;; floating-point values0059: $9774 += $9795 ;; floating-point values0005: $9775 =  1002.043 ;; floating-point values0059: $9775 += $9796 ;; floating-point values0005: $9776 =  414.5509 ;; floating-point values0059: $9776 += $9794 ;; floating-point values0005: $9777 = -20.8773 ;; floating-point values0059: $9777 += $9795 ;; floating-point values0005: $9778 =  1001.405 ;; floating-point values0059: $9778 += $9796 ;; floating-point values0005: $9779 =  414.0572 ;; floating-point values0059: $9779 += $9794 ;; floating-point values0005: $9780 = -20.025 ;; floating-point values0059: $9780 += $9795 ;; floating-point values0005: $9781 =  1001.578 ;; floating-point values0059: $9781 += $9796 ;; floating-point values0005: $9782 =  412.5159 ;; floating-point values0059: $9782 += $9794 ;; floating-point values0005: $9783 = -21.7447 ;; floating-point values0059: $9783 += $9795 ;; floating-point values0005: $9784 =  1001.946 ;; floating-point values0059: $9784 += $9796 ;; floating-point values0005: $9785 =  412.9438 ;; floating-point values0059: $9785 += $9794 ;; floating-point values0005: $9786 = -20.8411 ;; floating-point values0059: $9786 += $9795 ;; floating-point values0005: $9787 =  1001.963 ;; floating-point values0059: $9787 += $9796 ;; floating-point values0005: $9788 =  411.957 ;; floating-point values0059: $9788 += $9794 ;; floating-point values0005: $9789 = -19.779 ;; floating-point values0059: $9789 += $9795 ;; floating-point values0005: $9790 =  1000.836 ;; floating-point values0059: $9790 += $9796 ;; floating-point values0005: $9791 =  411.795 ;; floating-point values0059: $9791 += $9794 ;; floating-point values0005: $9792 = -23.3 ;; floating-point values0059: $9792 += $9795 ;; floating-point values0005: $9793 =  1000.836 ;; floating-point values0059: $9793 += $9796 ;; floating-point values009A: $9731 = create_actor  4 $2415 at $9745 $9746 $9747 0173: set_actor $9731 z_angle_to $9748  02A9: set_actor $9731 immune_to_nonplayer  1  0004: $9797 =  0 ;; integer values0004: $9744 =  2 ;; integer values     :BARB_16200D6: if  0 0038:   $9744 ==  2 ;; integer values004D: jump_if_false £BARB_222 07B0: s$706 = get_active_interior_name00D6: if  0 85AD:   NOT   s$706 == s$9740 ;; 8-byte strings004D: jump_if_false £BARB_170  :BARB_17000D6: if  0 8118:   NOT   actor $9731 dead004D: jump_if_false £BARB_215 00D6: if  0 0038:   $2749 ==  0 ;; integer values004D: jump_if_false £BARB_207 00D6: if  22 02E0:   actor $PLAYER_ACTOR aggressive0457:   player $PLAYER_CHAR aiming_at_actor $9731 031D:   actor $9731 hit_by_weapon  57 004D: jump_if_false £BARB_186   0004: $2749 =  1 ;; integer values0002: jump £BARB_206 :BARB_18600D6: if  0 0038:   $9802 ==  0 ;; integer values004D: jump_if_false £BARB_196 077E: $9803 = active_interior00D6: if  0 8038:   NOT   $9803 ==  0 ;; integer values004D: jump_if_false £BARB_196 0004: $9802 =  1 ;; integer values:BARB_1960004: $128 =  1 ;; integer values 00D6: if  0 03EE:   player $PLAYER_CHAR controllable004D: jump_if_false £BARB_206  0004: $9797 =  0 ;; integer values0004: $9744 =  3 ;; integer values:BARB_2060002: jump £BARB_214 :BARB_207 07B0: s$706 = get_active_interior_name00D6: if  0 85AD:   NOT   s$706 == s$9740 ;; 8-byte strings004D: jump_if_false £BARB_213  :BARB_2130002: jump £BARB_2 :BARB_2140002: jump £BARB_222 :BARB_215 07B0: s$706 = get_active_interior_name00D6: if  0 85AD:   NOT   s$706 == s$9740 ;; 8-byte strings004D: jump_if_false £BARB_221  :BARB_2210002: jump £BARB_2 :BARB_22200D6: if  0 0038:   $9744 ==  3 ;; integer values004D: jump_if_false £BARB_235 01B4: set_player $PLAYER_CHAR frozen_state  0 (frozen) 09BD:  1 0581: toggle_radar  0 (off) 01B9: set_actor $PLAYER_ACTOR armed_weapon_to  0 0792: $PLAYER_ACTOR 0395: clear_area  1 at $69 $70 $71 range  1.0 0006: @32 =  0 ;; integer values0004: $9797 =  0 ;; integer values0004: $9744 =  4 ;; integer values:BARB_23500D6: if  0 0038:   $9744 ==  4 ;; integer values004D: jump_if_false £BARB_281 00D6: if  0 0118:   actor $9731 dead004D: jump_if_false £BARB_248  07B0: s$706 = get_active_interior_name00D6: if  0 85AD:   NOT   s$706 == s$9740 ;; 8-byte strings004D: jump_if_false £BARB_247  :BARB_2470002: jump £BARB_2 :BARB_24800D6: if  0 0029:   @32 >=  300 ;; integer values004D: jump_if_false £BARB_281  00D6: if  22 8044:   NOT   $2755 == $9745 ;; floating-point values 8044:   NOT   $2756 == $9746 ;; floating-point values 8044:   NOT   $2757 == $9747 ;; floating-point values 004D: jump_if_false £BARB_259 :BARB_259  0793: (unknown) 0005: $9738 =  0.0 ;; floating-point values 010B: $2754 = player $PLAYER_CHAR money00D6: if  0 0038:   $676 ==  0 ;; integer values004D: jump_if_false £BARB_278 00D6: if  0 0038:   $169 ==  1 ;; integer values004D: jump_if_false £BARB_278 00D6: if  0 001A:    50 > $2754 ;; integer values004D: jump_if_false £BARB_278  :BARB_278 0004: $9797 =  0 ;; integer values0004: $9744 =  5 ;; integer values:BARB_28100D6: if  0 0038:   $9744 ==  5 ;; integer values004D: jump_if_false £BARB_308 00D6: if  0 0118:   actor $9731 dead004D: jump_if_false £BARB_294 07B0: s$706 = get_active_interior_name00D6: if  0 85AD:   NOT   s$706 == s$9740 ;; 8-byte strings004D: jump_if_false £BARB_293  :BARB_2930002: jump £BARB_2 :BARB_294 004D: jump_if_false £BARB_298:BARB_29800D6: if  0 0042:   $9738 ==  1.0 ;; floating-point values004D: jump_if_false £BARB_308 0004: $9797 =  0 ;; integer values0004: $9744 =  6 ;; integer values:BARB_308  07B0: s$706 = get_active_interior_name00D6: if  0 85AD:   NOT   s$706 == s$9740 ;; 8-byte strings004D: jump_if_false £BARB_320 :BARB_3200002: jump £BARB_2

 

012          345
678   9A   BCD
EFG HIJK LMN
OPQR  STUV
WX    YZ

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