Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

Rotor speed & Spotlight.


HUEY HOG
 Share

Recommended Posts

Is there a way I change the speed of the rotor on any of the helicopters? I want the rotors on the helicopters to spin faster so it looks more real.

 

Also is it possible to add a search light to a helicopter? When the police mav is chasing you at night it has a spotlight. I would like this to add this to other helicopters.

Link to comment
Share on other sites

Afaik, the spotlight is coded into the main.scm via opcodes, as is the fact that the heli follows you. Only thing I can think of is using vertex colouring for the actual light object, then using 2DFX for light beam. Dunno how successful that'd be tho.

 

As for rotor speeds..Not a clue how they work. I'd guess that they're some form of animated image.

 

Link for the 2DFX stuff tho.

 

Edited by GTAuron
Link to comment
Share on other sites

rotor speeds are entirely hard coded.

 

for the spotlights, the one police chopper spotlight is hardcoded as far as i know, but you can add one thats exactly the same, or better, entirely through mission scripting. there is NO model editing necessary to attach a working spotlight to a helicopter, or any vehicle actually.

Link to comment
Share on other sites

where the light points is entirely up to the coder, but you can ponit it at pretty much anything you want, any time you want; objects, actors, vehicles, anything thats in the script. If you want to point it striaght down you can do that too. just create a coordinate thats consistenly below the helicopter, and point the light at that coord.

Link to comment
Share on other sites

I want to move the spotlight on the Polmav and I've tried playing with the model/dummys but nothing happens it just stays in the same spot. I know its hardcoded but why is it on a differnt spot on my model?

user posted image

user posted image

Link to comment
Share on other sites

the position is hardcoded to be "X units" away from the origin of the model. That same "X Units" on teh police chopper will almost certianly be a different spot on your model.

Link to comment
Share on other sites

Hmm.. then in order to move it, would it be possible to move the model, complete with it's collision etc a bit, then just edit the offseted handling issue by changing the c of g?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.