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Sub-/ Multimaterial Diffuse Color


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Hello gtafourms.com user!

 

I've got a problem and need your help. I created a Sub- Multimaterial and textured my model with it.

I exported the model and ingame the environment turns blue red while cops tries to catch me with the blue light.

 

I know that the problem is the diffuse color. By reimport my model and change the parameter with Kams GTA Material everything works fine. But thats really pedantically. There must be a way to setup this in the Sub- Multimaterial, isn't it?

Now its your part to explain it to me.

 

Thanks a lot.

JKM rolleyes.gif

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