Ben Posted December 8, 2006 Share Posted December 8, 2006 A bug report was posted for the LC project relating to 2D animations or the lack thereof. In GTA3, the flags at Toni's restaurant move about in the wind/rain, however, in LC (which runs on the VC engine), they don't move at all . Is there some function in VC that would make this possible, or is it simply some sort of COL error? If it IS a function of the game engine, then I'd also appreciate any extra information supplied in relation to 2D animations handled by the game(s) - it'll be nice for a guide I'm working on (you'll be credited of course). Thanks in advance . Link to comment https://gtaforums.com/topic/262428-2d-animations/ Share on other sites More sharing options...
jarjar Posted December 8, 2006 Share Posted December 8, 2006 Could it just be done via a basic animation file? If not, maybe by some data files or the main script. It's hard to say, to be honest I've never actually noticed them move before even in GTA3 . Link to comment https://gtaforums.com/topic/262428-2d-animations/#findComment-3963138 Share on other sites More sharing options...
-/TNT\- Posted December 8, 2006 Share Posted December 8, 2006 Are you talking about animated UV's? If yes, then it is data in the model (dff) and for the time we can only edit it with SteveM's RW Analyze and with a hex editor. However, if you seek someone to ask, go to the Myriad Islands sub-forum. Those guys have found out how to make this sh!t work. Link to comment https://gtaforums.com/topic/262428-2d-animations/#findComment-3963836 Share on other sites More sharing options...
Ben Posted December 8, 2006 Author Share Posted December 8, 2006 Thanks guys - I'll head over to MI and see what I can find out . Link to comment https://gtaforums.com/topic/262428-2d-animations/#findComment-3963847 Share on other sites More sharing options...
xrk Posted December 8, 2006 Share Posted December 8, 2006 It's not stored in the dff, if you change the model the new one will still move.. Link to comment https://gtaforums.com/topic/262428-2d-animations/#findComment-3963987 Share on other sites More sharing options...
DexX Posted December 9, 2006 Share Posted December 9, 2006 Looks like it might be hardcoded, as there is nothing external that seems to control it, much like the trees that bend in VC. good attention to detail to whoever first noticed it though, i don't think i ever have Link to comment https://gtaforums.com/topic/262428-2d-animations/#findComment-3964452 Share on other sites More sharing options...
Ben Posted December 9, 2006 Author Share Posted December 9, 2006 (edited) Rightio - that's what I originally suspected. Don't spose anyone's up for having a dig around for me? Otherwise I'm up the sh*t - no programming knowledge/experience makes it terribly difficult for me to sort out these things . Meh - I'm sure some sort of solution will present itself. Thanks again . EDIT - By the way, props to GTA_Thomas for pointing this out . Edited December 9, 2006 by Ben Link to comment https://gtaforums.com/topic/262428-2d-animations/#findComment-3964463 Share on other sites More sharing options...
AK-73 Posted December 11, 2006 Share Posted December 11, 2006 Rightio - that's what I originally suspected. Don't spose anyone's up for having a dig around for me? Otherwise I'm up the sh*t - no programming knowledge/experience makes it terribly difficult for me to sort out these things . Meh - I'm sure some sort of solution will present itself. Thanks again . EDIT - By the way, props to GTA_Thomas for pointing this out . The closest thing to 2d animation in vice that comes to my mind is the particle system. After all the particles can get affected by wind also, no? Not sure if that could be utilized with a little tweaking... anyway as soon as I get to run GTA3 in windowed mode, I'll have a look at it (I'd like to do some 2d animation myself... some neon, to be precise). Alex Link to comment https://gtaforums.com/topic/262428-2d-animations/#findComment-3967349 Share on other sites More sharing options...
jarjar Posted December 11, 2006 Share Posted December 11, 2006 Looks like it might be hardcoded, as there is nothing external that seems to control it, much like the trees that bend in VC. good attention to detail to whoever first noticed it though, i don't think i ever have Yeah, same here, I didn't even know there we're animations like that in GTA3 until now. @Ben - Now I don't think it would be hardcoded, as if it was why would they have left other similar animation in the normal code, openly editable? No no, I think more then likely, it is somewhere in the main.scm that it is triggered, a bit like the moving airport objects on top of the airport towers in Vice City. I don't have much time to look into it yet, but I will do as I get a chance. It's a long shot, but it might just be right . Link to comment https://gtaforums.com/topic/262428-2d-animations/#findComment-3967849 Share on other sites More sharing options...
Ben Posted December 12, 2006 Author Share Posted December 12, 2006 @Alex and Jared - Thanks guys. It's interesting that both of you have different theories - I wonder who's right...? Link to comment https://gtaforums.com/topic/262428-2d-animations/#findComment-3968284 Share on other sites More sharing options...
AK-73 Posted December 13, 2006 Share Posted December 13, 2006 @Alex and Jared - Thanks guys. It's interesting that both of you have different theories - I wonder who's right...? Well I only have gotten to take a look at them myself first hand now. My above post was based on what I had read in this thread. Based from what I saw myself I would come to a different conclusion... looking at the flags from underneath it looks like it ain't some 2d animation; instead it looks like the model itself is rotated in 3d to emulate wind. That might happen in the scm or in the exe, I don't know. Anyway if that is the case, it can be done in LC too for the VC engine knows rotating models in-game. Just think of the light of the lighthouse. Alex Link to comment https://gtaforums.com/topic/262428-2d-animations/#findComment-3969844 Share on other sites More sharing options...
Ben Posted December 13, 2006 Author Share Posted December 13, 2006 Ah k, very interesting. I'll have to load up GTA3 later and check it out myself. But that's great news if it should be able to be emulated in LC . Link to comment https://gtaforums.com/topic/262428-2d-animations/#findComment-3970205 Share on other sites More sharing options...
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