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2D Animations


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A bug report was posted for the LC project relating to 2D animations or the lack thereof. In GTA3, the flags at Toni's restaurant move about in the wind/rain, however, in LC (which runs on the VC engine), they don't move at all confused.gif.

 

Is there some function in VC that would make this possible, or is it simply some sort of COL error? If it IS a function of the game engine, then I'd also appreciate any extra information supplied in relation to 2D animations handled by the game(s) - it'll be nice for a guide I'm working on (you'll be credited of course).

 

Thanks in advance smile.gif.

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Are you talking about animated UV's? If yes, then it is data in the model (dff) and for the time we can only edit it with SteveM's RW Analyze and with a hex editor. However, if you seek someone to ask, go to the Myriad Islands sub-forum. Those guys have found out how to make this sh!t work.

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Rightio - that's what I originally suspected. Don't spose anyone's up for having a dig around for me? smile.gif

 

Otherwise I'm up the sh*t - no programming knowledge/experience makes it terribly difficult for me to sort out these things confused.gif. Meh - I'm sure some sort of solution will present itself. Thanks again smile.gif.

 

EDIT - By the way, props to GTA_Thomas for pointing this out wink.gif.

Edited by Ben
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Rightio - that's what I originally suspected.  Don't spose anyone's up for having a dig around for me? smile.gif

 

Otherwise I'm up the sh*t - no programming knowledge/experience makes it terribly difficult for me to sort out these things confused.gif.  Meh - I'm sure some sort of solution will present itself.  Thanks again smile.gif.

 

EDIT - By the way, props to GTA_Thomas for pointing this out wink.gif.

 

The closest thing to 2d animation in vice that comes to my mind is the particle system. After all the particles can get affected by wind also, no? Not sure if that could be utilized with a little tweaking... anyway as soon as I get to run GTA3 in windowed mode, I'll have a look at it (I'd like to do some 2d animation myself... some neon, to be precise). smile.gif

 

Alex

 

 

 

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Looks like it might be hardcoded, as there is nothing external that seems to control it, much like the trees that bend in VC.

 

good attention to detail to whoever first noticed it though, i don't think i ever have tounge.gif

Yeah, same here, I didn't even know there we're animations like that in GTA3 until now.

 

@Ben - Now I don't think it would be hardcoded, as if it was why would they have left other similar animation in the normal code, openly editable? No no, I think more then likely, it is somewhere in the main.scm that it is triggered, a bit like the moving airport objects on top of the airport towers in Vice City. I don't have much time to look into it yet, but I will do as I get a chance. It's a long shot, but it might just be right icon14.gif.

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@Alex and Jared - Thanks guys.  It's interesting that both of you have different theories - I wonder who's right...? tounge.gif

 

Well I only have gotten to take a look at them myself first hand now. My above post was based on what I had read in this thread. Based from what I saw myself I would come to a different conclusion... looking at the flags from underneath it looks like it ain't some 2d animation; instead it looks like the model itself is rotated in 3d to emulate wind. That might happen in the scm or in the exe, I don't know. Anyway if that is the case, it can be done in LC too for the VC engine knows rotating models in-game. Just think of the light of the lighthouse. smile.gif

 

Alex

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