Russian Dude Posted November 30, 2006 Share Posted November 30, 2006 When i open the .scm file in BW's mission builder and tweak something then save it , it saves in another format or something so it doesnt read it. After saving the tweaked file when i open it without the program it looks just like i opened it in program! This is what the scm file looks like before i open it and save it. ( jsut a peice of it ) DOONTOON51 LODNTOON28 AMMU_WINDOWS1 WATERJUMPX2 WATERJUMP1 BUILD1 BUILDBLOWN HDRUGFACTORYINT HDRUGFACTORYPOL LODLD1 LODLDBLOWN RCBOMB LF_MEDIASTAGE PIZZABOX LH_RACE01 LH_RACE02 LH_RACE03 LH_RACE04 LH_RACE05 LH_RACE06 TRAFFICCONE CRAIGPACKAGE B_HSE_PIER B_HSE_EXT DOCKS28 DOCKSPROPS12 DOCKS85 DK_DOCKROADS04 B_HSE_PIERFENCE B_HSE_INTERIOR BOAT_KB2 äš 4 ˜~ a 4 ®– qÏ ÅÖ m b> mb c õ nÝ ÂJ xÇ ŒB /e +¢ ¶Ë "þ ¹5 :s = !ý “& SŒ ø ! Ÿ ™â n ¼1 ±O ½z Y¨ ÔÄ äô ™( Oi 5¾ Á EÈ ŠË –Ô ”Ý 3à ºæ (é ‹ë îí uð Øò íô ÷ ù *B †® ªÛ ä Õ HA › ÏÈ y äO ¦• [Û Ëý - ¯e ü~ † L— ù± ÁÓ s J $2 íM \o x Ó &\ ðž Ü * C9 ŽF ÙS ºa u Õ† j¡ Ò´ Ìê ø U& ‡@ ¤MAIN ÌÌÌj ,X š ðíd À ä ¦B3sTÄË ¦B3sTÄÍÌAS ¦B3sTÄÍÌA õ ›ÿ®³ŠÄC¦DÛù¢A Ç ›þ®³ŠÄÓ}¦DÛù¢A Ç ›ý¢ÄBˆ§D?5B Ç ü3óÄCÍÌp 8A¸ü èB3#¤ÄÍÌŒ@¼üšÙÄCf&%Ä33+AÀüšYëC33ŒBÍÌ,AÄüšY¿CͶCÍÌ,AÈü33ÓCÍÌrDš™AAÌü33²BšÙ]D (AÐüͬMÄ £D33;AÔü),aÄff{CÍ̈AØüÍlsÄ tBff&AÜüšyjÄ33ä ˆAàüšù}ÄšùÄ333Aäü3“bÄ €PÄ33{AèKf¦Äf&YÄ33CA /CÓ ÿÿ '\L\ Kf†}ÄšYYÄ33CA <CÎ ÿÿ '`L` K3“}Ä33YÄ33A CCá ÿÿ 'dLd KÍÌÄfYÄ And this is how they look like after i open it and save it. ( just a fagment too ) DEFINE MISSION 63 AT ££Label0EDB5B DEFINE MISSION 64 AT ££Label0EFDCB DEFINE MISSION 65 AT ££Label0F2D13 DEFINE MISSION 66 AT ££Label0F65AF DEFINE MISSION 67 AT ££Label0F7EFC DEFINE MISSION 68 AT ££Label0F869D DEFINE MISSION 69 AT ££Label0F974C DEFINE MISSION 70 AT ££Label0FB1F9 DEFINE MISSION 71 AT ££Label0FD3C1 DEFINE MISSION 72 AT ££Label100573 DEFINE MISSION 73 AT ££Label10154A DEFINE MISSION 74 AT ££Label101C1A DEFINE MISSION 75 AT ££Label103224 DEFINE MISSION 76 AT ££Label104DED DEFINE MISSION 77 AT ££Label106F5C DEFINE MISSION 78 AT ££Label109078 DEFINE MISSION 79 AT ££Label10D31F DEFINE MISSION 80 AT ££Label111E19 DEFINE MISSION 81 AT ££Label115C26 DEFINE MISSION 82 AT ££Label119EF0 DEFINE MISSION 83 AT ££Label1219DC DEFINE MISSION 84 AT ££Label122A90 DEFINE MISSION 85 AT ££Label123943 DEFINE MISSION 86 AT ££Label12468E DEFINE MISSION 87 AT ££Label1253D9 DEFINE MISSION 88 AT ££Label1261BA DEFINE MISSION 89 AT ££Label12750A DEFINE MISSION 90 AT ££Label1286D5 DEFINE MISSION 91 AT ££Label12A16A DEFINE MISSION 92 AT ££Label12B4D2 DEFINE MISSION 93 AT ££Label12EACC DEFINE MISSION 94 AT ££Label1303F8 DEFINE MISSION 95 AT ££Label132655 DEFINE MISSION 96 AT ££Label134087 ;-------------MAIN--------------- :Label009AE4 03A4: name_thread "MAIN" 016A: fade 0? () 0? ms 042C: set_total_missions_to 88? 030D: set_total_mission_points_to 154& 01F0: set_max_wanted_level_to 4? 02ED: set_total_hidden_packages_to 100? 0111: set_wasted_busted_check_to 0? (disabled) 00C0: set_current_time 22? 0? 04E4: unknown_refresh_game_renderer_at 83! -849.8! 03CB: set_camera 83! -849.8! 9.3! 0053: $PLAYER_CHAR = create_player #NULL at 83! -849.8! 9.3! 01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR 0417: start_mission 0? Is everything right ? I dunno maby i should set some setting cause when i save it and load the game with it it crashes. Link to comment Share on other sites More sharing options...
ceedj Posted December 1, 2006 Share Posted December 1, 2006 Saving doesn't do anything except saving the changes to the text file that's created when you decompile. Are you compiling the script when you are done with your changes? I'm actually not against democracy though. I'm against things I think are f*cking stupid. I think this is f*cking stupid. - Sweets Link to comment Share on other sites More sharing options...
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