Jerre Posted November 29, 2006 Share Posted November 29, 2006 (edited) I have a problem here. I edited the placement of the taillights and exhaust of an existing model (colours were mainly blue and yellow). I disabled some parts of the model in the display menu on zmodeler2 to be able to move the taillights and exhaust. Then after moving them to the right place i used enable in the display menu. Then i exported the file to dff. I added it in my gta3.img file and when I start the game the model apears totaly white. Does anyone know what i do wrong or wath i forgot to do? Edit: Even if I just import the file bus.dff and then export it into bus.dff in a different folder as gtasa.dff file for vice city (tga) it turns white! Edited November 29, 2006 by Jerre Link to comment Share on other sites More sharing options...
Bjyounggotti Posted November 30, 2006 Share Posted November 30, 2006 there is not Texture a.k.a TXD file u need a texture to cover the lights Link to comment Share on other sites More sharing options...
Timpo Posted November 30, 2006 Share Posted November 30, 2006 when you imported it in Zmod, did you already put the textures in the same folder so they load in Zmod? if you did, you need to put the texture you used in the (in your case) bus.txd, if it wasn't already used in the vehicles.txd. Link to comment Share on other sites More sharing options...
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