jarjar Posted November 24, 2006 Share Posted November 24, 2006 (edited) Looking at this, I thought maybe they must have converted VCS's models from VC instead of rebuilding Vice City like they did with LCS's Liberty City models. Either that or this was done again on purpose as an inside joke that not many people other then modder know. Anyway, in VC (if you have it) go to the airport and go to this red box: VC: VCS: As you can see it is hovering off of the ground. As coding error left in Vice City, and it can also be found in Vice City Stories Now in VCS go to the same place and you will see the same thing. I found this while doing a mission which was outside f the airport in VCS. Interesting isn't it? If someone can get me a screenshot on there PSP of it that would be great, thanks. Thanks to Warp3 forthe VCS shots. Edited November 24, 2006 by jarjar Link to comment Share on other sites More sharing options...
d00d Posted November 24, 2006 Share Posted November 24, 2006 i thought it was obvious they ported a lot of models besides a few changes like the headrails on the stinger still, i had no justification for it. nice eyes there jarjar Link to comment Share on other sites More sharing options...
Warp3 Posted November 24, 2006 Share Posted November 24, 2006 (edited) Here ya go: and from the other side... Edited November 24, 2006 by Warp3 Link to comment Share on other sites More sharing options...
tekkenfreek233 Posted November 24, 2006 Share Posted November 24, 2006 Actually, I saw that just the other day but didn't know it was originally in the original Vice City. Link to comment Share on other sites More sharing options...
kingvercetti Posted November 24, 2006 Share Posted November 24, 2006 To be honest I never spotted that in VC or VCS, well noticed Jared. Link to comment Share on other sites More sharing options...
TheDude5000 Posted November 24, 2006 Share Posted November 24, 2006 Looking at this, I thought maybe they must have converted VCS's models from VC instead of rebuilding Vice City like they did with LCS's Liberty City models. Either that or this was done again on purpose as an inside joke that not many people other then modder know. Anyway, in VC (if you have it) go to the airport and go to this red box: As you can see it is hovering off of the ground. As coding error left in Vice City, and it can also be found in Vice City Stories Now in VCS go to the same place and you will see the same thing. I found this while doing a mission which was outside f the airport in VCS. Interesting isn't it? If someone can get me a screenshot on there PSP of it that would be great, thanks. Modders? Couldn't anyone with eyes notice that it's hovering off of the ground? Of course we modders know how objects are placed, and how to place our own objects, but anyone can notice that it's hovering there. Still, interesting find.. Though many of the vehicle models are altered VC car models, not exact copies. You've got two years in between VC Stories and VC, you have to have some differences in the vehicle designs. The Deluxo for example, is more sleak and boxy than the '86 Deluxo. Link to comment Share on other sites More sharing options...
jarjar Posted November 24, 2006 Author Share Posted November 24, 2006 (edited) Modders? Couldn't anyone with eyes notice that it's hovering off of the ground? Of course we modders know how objects are placed, and how to place our own objects, but anyone can notice that it's hovering there. Still, interesting find.. Though many of the vehicle models are altered VC car models, not exact copies. You've got two years in between VC Stories and VC, you have to have some differences in the vehicle designs. The Deluxo for example, is more sleak and boxy than the '86 Deluxo. I said modders because modders where the first to notice the problem and fix it. Thats all. Knowing how there placed had nothing to do with it, there no real way to tell how high an object is off the ground via map files, as the land around the place is different heights. Well yes, of course, but thats not what I'm saying, I'm saying they must have converted the map and it's textures and models from VC straight into VCS. Not rebuilding it like they did with LCS. @Warp3 - Thanks for the game shoot, first post edited . Edited November 25, 2006 by jarjar Link to comment Share on other sites More sharing options...
jman12343 Posted November 25, 2006 Share Posted November 25, 2006 I know 3 other things in VCS that shouldn't be there and are obviously from the original VC: The mysterious Ghost Tower in the airport (still visible from first island). The Easter Egg easter egg "hole" in the wall near the VCN roof was poorly patched up and is clearly the same texture with another texture added to the same spot. The last thing is a little harder to describe. First of all, it is only visible when it is not fully loaded (like the Ghost Tower). If anyone remembers from the original VC, there was a pool on Starfish Island that was the shape of a female upper body with no head, legs, or arms, and it was tan with a reddish tint where the bikini would be. Now it is a normal blue square pool, but when it is unloaded, it still has the shape and tan color from VC. If anyone can get pictures of both VC and VCS, that would be great. And sorry for the long description on the 3rd one. Link to comment Share on other sites More sharing options...
HeliPilot Posted November 25, 2006 Share Posted November 25, 2006 One more to add to the list. Between 12:00 and 4:00 at a certain distance you can see the shape of a male organ made by the lights in windows on the hotel by the malibu club. If you stand in the park where the Avery missions took place in VC and look toward the Chunder Wheel you get the proper distance to see what I'm talking about. It appears that R* made new full models, but left the low lods in the game, thus making things at a greater distance revert back to the origional VC graphics. LCS doesn't appear to have this problem, R* spent their time on it, but VCS (I love the game, and am a R* fan) has got to be the most rushed title they have produced. Link to comment Share on other sites More sharing options...
TheDude5000 Posted November 25, 2006 Share Posted November 25, 2006 Modders? Couldn't anyone with eyes notice that it's hovering off of the ground? Of course we modders know how objects are placed, and how to place our own objects, but anyone can notice that it's hovering there. Still, interesting find.. Though many of the vehicle models are altered VC car models, not exact copies. You've got two years in between VC Stories and VC, you have to have some differences in the vehicle designs. The Deluxo for example, is more sleak and boxy than the '86 Deluxo. I said modders because modders where the first to notice the problem and fix it. Thats all. Knowing how there placed had nothing to do with it, there no real way to tell how high an object is off the ground via map files, as the land around the place is different heights. Well yes, of course, but thats not what I'm saying, I'm saying they must have converted the map and it's textures and models from VC straight into VCS. Not rebuilding it like they did with LCS. @Warp3 - Thanks for the game shoot, first post edited . Just making sure you understood, ok. And yeah, I believe that Airport LOD was seen in one of the VC Stories trailers. I remember talking about that a few months ago. Link to comment Share on other sites More sharing options...
xrk Posted November 25, 2006 Share Posted November 25, 2006 maybe they must have converted VCS's models from VC instead of rebuilding Vice City like they did with LCS's Liberty City models You think they re-built liberty city for lcs, why would they when it already existed looks like they changed one or two models for new ones and gave everything lower res textures but not rebuilt the city or am I misunderstanding you? Link to comment Share on other sites More sharing options...
Ciaran 06 Posted November 25, 2006 Share Posted November 25, 2006 There is some difference's but not much. Link to comment Share on other sites More sharing options...
tekkenfreek233 Posted November 25, 2006 Share Posted November 25, 2006 maybe they must have converted VCS's models from VC instead of rebuilding Vice City like they did with LCS's Liberty City models You think they re-built liberty city for lcs, why would they when it already existed looks like they changed one or two models for new ones and gave everything lower res textures but not rebuilt the city or am I misunderstanding you? What he meant was that they did just convert LC models too, but they spent their time fixing a lot of the bugs they found in the system on LCS, whereas VCS still has a lot of coding errors from the original VC in the game because they rushed it. Link to comment Share on other sites More sharing options...
jarjar Posted November 25, 2006 Author Share Posted November 25, 2006 We'll I'm only going by what Rockstar said. They said they recreated LC form scratch for LCS. But they didn't say that for VCS. So who's to say I guess. For ll we know LCS could have been just a convert too, but theres no evidence. Link to comment Share on other sites More sharing options...
jman12343 Posted November 26, 2006 Share Posted November 26, 2006 There is 1 last thing from VC in VCS that I know of, which is if you walk into the doorway in Ken Rosenburg's office, it still has the camera effect. Link to comment Share on other sites More sharing options...
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