MrBehemoth Posted November 23, 2006 Share Posted November 23, 2006 I've put together a racetrack mod called Skytrack. Here is the website. At the mo it has no scripts for races, but you can drive around and check it out. Let me know what you think! ANYONE WANT TO CODE SOME RACES? CLICK THE LINK IN MY SIG. Link to comment Share on other sites More sharing options...
jules_winnfield Posted November 23, 2006 Share Posted November 23, 2006 That looks great, good job! I'll definately try it out later. Too bad I don't know how to code... Link to comment Share on other sites More sharing options...
HyperVyper Posted November 24, 2006 Share Posted November 24, 2006 Looks like somethin outta track-mania, i love it, but i cant code either Link to comment Share on other sites More sharing options...
RanCorX3 Posted November 24, 2006 Share Posted November 24, 2006 i tried it but the game crashes on loading, im sure i put the files in the right place, it just quits on the loading bar screen. Link to comment Share on other sites More sharing options...
Krailer Posted November 24, 2006 Share Posted November 24, 2006 This is an amazing mod, with lots of potential. I once imagined something similar, but more like a stunt race track, with a few loops and ramps to jump off, fire rings to pass through while in mid air, you get the idea. I can't say I like the bottom textures of the track, they look kinda dodgy IMO. Other than that, it's looking great and there are heaps of addons possibilities to make it even better. Good luck with finding a good coder, and keep it up! Link to comment Share on other sites More sharing options...
-/TNT\- Posted November 24, 2006 Share Posted November 24, 2006 That looks real good, I will post more feedback when I test it. BTW, I don't know how to code either Link to comment Share on other sites More sharing options...
MrBehemoth Posted November 24, 2006 Author Share Posted November 24, 2006 @Krailer: I didn't bother with any loops or anything too twisty like that because I thought the camera would be a problem. You would have to use the mouse to turn the camera 180^ whilst doing the stunt, plus the camera would still be the right way up whilst the car was upside down. I just don't think it would work in GTA. I agree with you about the textures on the underside, though. I'll tidy them up if I get the time. I do like how reflective it is, though. Coupled with the clouds and mist it gives the whole thing a kind of glow. @RanCorX3: Did you start with a clean install of the game? San Andreas ver 1? This is where the files should go: ...GTA San Andreas\data\gta.dat ...GTA San Andreas\data\water.dat ...GTA San Andreas\data\procobjs.dat ...GTA San Andreas\data\maps\skytrack\skytrack.img ...GTA San Andreas\data\maps\skytrack\skyworld.img ...GTA San Andreas\data\maps\skytrack\skytrack.ipl ...GTA San Andreas\data\maps\skytrack\skytrack_curves.ipl ...GTA San Andreas\data\maps\skytrack\world.ipl ...GTA San Andreas\data\maps\skytrack\worldveg.ipl ...GTA San Andreas\data\maps\skytrack\track.ide ...GTA San Andreas\data\maps\skytrack\world.ide Link to comment Share on other sites More sharing options...
ParoXum Posted November 24, 2006 Share Posted November 24, 2006 Woah ! Really nice mapping. That seems huge, really. Think of playing this on MTA Race And my usual question : Prelighting ? Keep up, i hope you'll find coders for this. Link to comment Share on other sites More sharing options...
RainingAcid Posted November 25, 2006 Share Posted November 25, 2006 How can you play this on MTA? Link to comment Share on other sites More sharing options...
ParoXum Posted November 25, 2006 Share Posted November 25, 2006 [Offtopic]Like every multiplayer Addon for MTA. It works like a TC, you install the mod, you install MTA with the folder of the mod, and you play on a server that runs your .map files for racing. http://www.closed-eyes-area.com/images/gal...v/mtarv_003.jpg [/Offtopic] Link to comment Share on other sites More sharing options...
Lioshenka Posted November 25, 2006 Share Posted November 25, 2006 total madnesss you are off your head for sure... BUT THAT MAP IS SO COOL! Keep it up! Link to comment Share on other sites More sharing options...
TheDude5000 Posted November 26, 2006 Share Posted November 26, 2006 Nice job, that's the biggest SA map mod I've seen. Link to comment Share on other sites More sharing options...
RainingAcid Posted November 26, 2006 Share Posted November 26, 2006 @Krailer: I didn't bother with any loops or anything too twisty like that because I thought the camera would be a problem. You would have to use the mouse to turn the camera 180^ whilst doing the stunt, plus the camera would still be the right way up whilst the car was upside down. I just don't think it would work in GTA.I agree with you about the textures on the underside, though. I'll tidy them up if I get the time. I do like how reflective it is, though. Coupled with the clouds and mist it gives the whole thing a kind of glow. @RanCorX3: Did you start with a clean install of the game? San Andreas ver 1? This is where the files should go: ...GTA San Andreas\data\gta.dat ...GTA San Andreas\data\water.dat ...GTA San Andreas\data\procobjs.dat ...GTA San Andreas\data\maps\skytrack\skytrack.img ...GTA San Andreas\data\maps\skytrack\skyworld.img ...GTA San Andreas\data\maps\skytrack\skytrack.ipl ...GTA San Andreas\data\maps\skytrack\skytrack_curves.ipl ...GTA San Andreas\data\maps\skytrack\world.ipl ...GTA San Andreas\data\maps\skytrack\worldveg.ipl ...GTA San Andreas\data\maps\skytrack\track.ide ...GTA San Andreas\data\maps\skytrack\world.ide I can't get it to work. I did what you said. Link to comment Share on other sites More sharing options...
MrBehemoth Posted November 29, 2006 Author Share Posted November 29, 2006 (edited) Do you mean you can't get it to work at all or are you talking about EDIT:GTM? Has anyone been able to play it, apart from RainingAcid and RanCorX3? Edited December 1, 2006 by MrBehemoth Link to comment Share on other sites More sharing options...
TonyResta Posted November 29, 2006 Share Posted November 29, 2006 this is so awsome, that map looks amazing, im downloading it right now, then ill tell you what i think Link to comment Share on other sites More sharing options...
TonyResta Posted November 29, 2006 Share Posted November 29, 2006 on the loading screen it blocks for me Link to comment Share on other sites More sharing options...
jarjar Posted November 29, 2006 Share Posted November 29, 2006 Sounds good, doesn't work however. I tried fixing it, couldn't. Theres something wrong with your coding somewhere. Link to comment Share on other sites More sharing options...
TonyResta Posted November 29, 2006 Share Posted November 29, 2006 i dont think its anything to do with coding since the main.scm is only 1KB, in the gta.dat, theres a mistake, you tell us to add these lines but they dont exist: #IMG DATA\MAPS\REEKY\REEKY_RDS.IMG #IMG DATA\MAPS\REEKY\REEKY_CENTRE.IMG #IDE DATA\MAPS\reeky\reeky_rds.IDE #IDE DATA\MAPS\reeky\reeky_centre.IDE #IPL DATA\MAPS\reeky\reeky_rds.IPL #IPL DATA\MAPS\reeky\reeky_centre.IPL #IPL DATA\MAPS\reeky\reeky_grdnveg.IPL anyway, ive looked for the problem but i really dont know, it would be awsome if it worked, check it out and maybe you'll be able to fix it Link to comment Share on other sites More sharing options...
jarjar Posted November 29, 2006 Share Posted November 29, 2006 I didn't mean coding as in main.scm coding. I meant coding as in map coding. Them files you listed with the # mean there not loaded at start up, so there not gonna cause any problems. Link to comment Share on other sites More sharing options...
-/TNT\- Posted November 30, 2006 Share Posted November 30, 2006 I didn't mean coding as in main.scm coding. I meant coding as in map coding. Them files you listed with the # mean there not loaded at start up, so there not gonna cause any problems. There is nothing wrong with the mod. If you add/replace the files correctly, it will work flawlessly. My guess is that you have not added the ide/ipl/img lnes in the gta.dat correctly. Ontopic: This is a truly awesome mod! I would like some railings on some corners though Link to comment Share on other sites More sharing options...
MrBehemoth Posted December 1, 2006 Author Share Posted December 1, 2006 there's nowt wrong with the gta.dat. The commented-out lines (the ones with a #) are from another mod and I forgot to delete them, along with all the R* lines. But thats not the problem. Also, I'm 99.99999% sure that the main.scm is fine as it's working on my computer. When I get home on Sat I'll check that the main.scm in the zip is the same as the one I've been playing. (No GTA here.) Anyway, it's just the main.scm provided with map cleaner with the co-ords and the starting vehicle edited. TNT is probably right. Check that all the files are in the right places. Link to comment Share on other sites More sharing options...
TonyResta Posted December 1, 2006 Share Posted December 1, 2006 ok, ill give it another go, ill post back later Link to comment Share on other sites More sharing options...
jarjar Posted December 1, 2006 Share Posted December 1, 2006 I didn't mean coding as in main.scm coding. I meant coding as in map coding. Them files you listed with the # mean there not loaded at start up, so there not gonna cause any problems. There is nothing wrong with the mod. If you add/replace the files correctly, it will work flawlessly. My guess is that you have not added the ide/ipl/img lnes in the gta.dat correctly. Ontopic: This is a truly awesome mod! I would like some railings on some corners though The readme says nothing about adding or removing lines from the gta.dat file . Link to comment Share on other sites More sharing options...
MrBehemoth Posted December 1, 2006 Author Share Posted December 1, 2006 (edited) The readme says nothing about adding or removing lines from the gta.dat file TNT has added lines to his gta.dat, probably because he has other mods/projects installed or doesn't want to have to mess about putting them back in. For anyone else, I would just use the gta.dat included in the zip. I have looked at it and I can't see anything wrong with it, provided that the files it references are where they're supposed to be. I want people to be able to play this so, if you're sure that all the files are in the right places there are 2 other things you could try: Modify your own gta.dat: (What TNT has done) 1) Put all the files sensible places, replacing where necessary. 2) Add lines to your gta.dat to reference the files in the 'maps/skytrack' folder or whereever you've put them. 3) Comment-out all the un-needed lines. Or use a bare bones gta.dat: 1) Put all the files in the right places according to the structure of the zip or the list in my previous post. 2) Use this as your gta.dat: IMG DATA\MAPS\SKYTRACK\SKYTRACK.IMGIMG DATA\MAPS\SKYTRACK\SKYWORLD.IMGIDE DATA\MAPS\generic\vegepart.IDEIDE DATA\MAPS\generic\barriers.IDEIDE DATA\MAPS\generic\dynamic.IDEIDE DATA\MAPS\generic\dynamic2.IDEIDE DATA\MAPS\generic\multiobj.IDEIDE DATA\MAPS\generic\procobj.IDEIDE DATA\MAPS\leveldes\levelxre.IDEIDE DATA\MAPS\skytrack\track.IDEIDE DATA\MAPS\skytrack\world.IDEIDE DATA\MAPS\veh_mods\veh_mods.IDEIDE DATA\TXDCUT.IDEIPL DATA\MAP.ZONIPL DATA\INFO.ZONIPL DATA\MAPS\skytrack\track.IPLIPL DATA\MAPS\skytrack\track_curves.IPLIPL DATA\MAPS\skytrack\world.IPLIPL DATA\MAPS\skytrack\worldveg.IPL Either way, it ammounts to the same thing and your gta.dat will be effectively the same as the one in zip. If all else fails, try searching for mod installation tutorials. But remember, the files should work straight out of the zip. Any more probs or suggestions, please let me know. @TNT do the lines you added to you're gta.dat differ from mine? EDIT: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TO DO LIST: -make a better texture for the underside of the track -there are a few texture and smoothing glitches on the curvy parts of the track -make some railings for the more dangerous corners -FIND A CODER anything else? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Edited December 1, 2006 by MrBehemoth Link to comment Share on other sites More sharing options...
TonyResta Posted December 1, 2006 Share Posted December 1, 2006 ok, ive done absolutly everything and it still freezes on the loading screen, i just cant get it to work, too bad, i really like this mod, if theres anyway else to do this then please say Link to comment Share on other sites More sharing options...
ParoXum Posted December 1, 2006 Share Posted December 1, 2006 anything else? Vertex lighting ? Link to comment Share on other sites More sharing options...
-/TNT\- Posted December 1, 2006 Share Posted December 1, 2006 anything else? Vertex lighting ? I still can't prelight in Max with your tut @Behemoth: Nah, our gta.dat lines match. I did everything the simpe way. Extract to Rockstar Games> GTA San Andreas> here, and voila! Link to comment Share on other sites More sharing options...
TonyResta Posted December 1, 2006 Share Posted December 1, 2006 anything else? Vertex lighting ? I still can't prelight in Max with your tut @Behemoth: Nah, our gta.dat lines match. I did everything the simpe way. Extract to Rockstar Games> GTA San Andreas> here, and voila! thats exactly what ive done but nothin Link to comment Share on other sites More sharing options...
MrBehemoth Posted December 2, 2006 Author Share Posted December 2, 2006 anything else? Vertex lighting ? I still can't prelight in Max with your tut Actually, I'm not too sure about it either. Each vertex has 2 colours, right? Day and night. How do you assign 2 colours in max? Channels or summin? Link to comment Share on other sites More sharing options...
-/TNT\- Posted December 2, 2006 Share Posted December 2, 2006 anything else? Vertex lighting ? I still can't prelight in Max with your tut Actually, I'm not too sure about it either. Each vertex has 2 colours, right? Day and night. How do you assign 2 colours in max? Channels or summin? No, I think you are mistaken. Those are NVC, night vertex colours. With preighting you tell the model how light or dark it will be o each pixel. You assign an Alpha level to it. So if, for instance you want to make a bridge, you will make the vertices on the top-side light gray and white and the ones undearneath the bridge dark gray and black. Check out Leviathan's Speed Island thread and see how it looks in game. Link to comment Share on other sites More sharing options...
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