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m0zz's BMW M6 Mod


DopeCracker
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Alright, I posted this on the gtagaming forums got a little help. I am having this problem with the tail lights being to white. It supposedly the custom glowing lights(??). In the Readme it tells me how to get them to work:

 

What you have to do to get custom lights:

 

- Export my sa-lights texture from the vehicles.txd i´ve put in the rar archive.

- take a look at the sa-lights-on texture too, to know what pixels have what color.

- in your 3d-programm, copy your lights-faces and move them a bit away from the lights.. so that´s a second surface/layer.

- create those 4 materials (one for each side .. LF, LR, RF, RR)

- assign them the "day-texture" and then you´ve to map the right pixel you want (eg. the first from the left side - red) on that surface.

- use those materials with an modified opacity setup (in 3ds.. i´m using opacity/alpha settings like 100 for my surfaces)

 

The problem I have is I cannot open the txd in 3dsmax 8. What do I do?

 

And I know this is probably a stupid question. Sorry I am newer than new to this

 

 

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