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Coding bible part I


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I would add my thanks for the part I and II of ther Bible, it helped me greatly.

I even used part II yesterday to get the bone numbers for attaching objects to the player for something I was trying to help someone with.

 

Seeing as part III will be more about creating your own scripts, why not call this chapter "Genisis".

 

  • 1 year later...
  • 11 years later...
On 10/16/2008 at 4:20 AM, Deji said:

I have to say, you are my hero! After reading your tutorial I went mod crazy! I got about 6 mods out or in progress and I've only known to code for 2 weeks!

 

Your tutorial as it is taught me much more than what was there so maybe I can help you complete the bits I know? Particles are pretty simple and I used them in my 'Fun Mod' where CJ can smoke and pee http://media.gtanet.com/gtaforums/images/html/emoticons/tounge2.gif

 

I also feel that the '13. Maths, stats and timers : ' should come much sooner... It's quite important if you want to control a players money, health ect...

 

Basically, I want to be able to help with the things I do know, then you can do the things I don't and I can learn http://media.gtanet.com/gtaforums/images/html/emoticons/tounge.gif I know alot thats to be added anyway and driving behaviour I can handle. I used it for the drive-by part of my fun mod http://media.gtanet.com/gtaforums/images/html/emoticons/wink.gif Following paths is easy for me too, with both the follow_roads thing and the scmpath is pretty simple. I've not really done many missions, I'm just starting my first and have so far made the cut-scene (Which is a bit buggy atm)

 

If not, thanks anyway for making the excellent tutorial which taught me so much. Cant wait until you finish the missions part http://media.gtanet.com/gtaforums/images/html/emoticons/tounge2.gif Especially since I'm stuck in my cut-scene at simply putting the camera's position (I've already done it, yet it stays behind the player)

 

I just wish I coulda helped with the animations bit. I love activating anims and use them in nearly every mod I make!

LOL, now look at your mods.

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