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Cheat Development


edisoncarter
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#cheat lock4car = getint(pobj + 0x150);if(car) {   setshort(car+0x232, 0x0101);}

 

 

 

lol that was a typo, happened when i was editing it. It wasnt the one i was using before. With this it still happens, so any ideas anyone?

And another question, i want the player to teleport when on a certain point. How can i check if the player is at that point?

Edited by Sinn
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#cheat lock4car = getint(pobj + 0x150);if(car) {   setshort(car+0x232, 0x0101);}

 

 

 

lol that was a typo, happened when i was editing it. It wasnt the one i was using before. With this it still happens, so any ideas anyone?

works for me... remember that you need to touch the vehicle for it to lock itself..

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Updated stunt man, the message should now appear for everyone, every time.

Also added a randomizer to make different messages pop up when you land. (Thanks to Gunner54 for the idea smile.gif)

 

#cheat Stunt Manstatic score;static jumping;static time;if(getchar(pplayer+0x1c9) & 0x10){   jumping = true;   if(xstick)   {   setfloat(pplayer+0x78, -xstick / 2);   score += sqrt(xstick*xstick) * 40;   }   if(ystick)   {   setfloat(pplayer+0x70, ystick * getfloat(pplayer) / 2);   setfloat(pplayer+0x74, ystick * getfloat(pplayer+4) / 2);   score += sqrt(ystick*ystick) * 50;         }} else if(jumping) {      jumping = 0;    setfloat(pplayer+0x70, 0, 0, 0);  time = 40;setint(0x08bde55c, getint(0x08bde55c)+score);rand = (getint(pplayer) + getint(0x08bb3b40)) % 3;}else if(time > 0 && score) {      time--;      int = int(score);      if(rand == 0) setshort(0x08e90bd8, 1, ' ', 'W', 'o', 'w' , ',', ' ', 'y', 'o', 'u', ' ', 'g', 'o', 't', ' ');      else if(rand == 1) setshort(0x08e90bd8, 1, ' ', ' ', 'S', 'i', 'c' , 'k', ' ', 's', 't', 'u', 'n', 't', '!', ' ');       else setshort(0x08e90bd8, 1, 'N', 'i', 'c' , 'e', ' ', 'f', 'l', 'i', 'p', ' ', 'm', 'a', 'n', ' ');      size = 0;      for(i = 1; i < int; i*=10) size+=2;      for(i = 0; int > 0; i+=2 ) {      setshort(0x08e90bf4+size-i, '0' + (int % 10));      int = int(int/=10);      }      if(rand == 0) setshort(0x08e90bf4+i, ' ', 'p', 'o', 'i', 'n', 't', 's', '!', ' ', ':', ')', 0);      else if(rand == 1) setshort(0x08e90bf4+i, ' ', '$', ' ', 'f', 'o', 'r', ' ', 'y', 'o', 'u', '!', 0);      else setshort(0x08e90bf4+i, ' ', 'p', 'o', 'i', 'n', 't', 's', '.', 0);      }else time = score = 0;

 

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Durka Durka Mahn

Hey guys, got my old account back (Thanks BIG TIME EC..) and now I can do stuff a LOT easier...No more crappy ass proxy..Anyways, I decided to make an in-car stunting cheat, turn on and hold O, then use analog left and right to spin. Tap to spin longer, hold to spin faster.

 

user posted imagehttp://img182.imageshack.us/img182/803/spinxk9.gif

 

BTW, this is all my coding, used none of WB's..

 

#cheat Car Stunts (Hold O and use analog)if(xstick < -0.9&&buttons & CTRL_CIRCLE){setfloat(pcar + 0x78,  +0.1);}if(xstick > 0.9&&buttons & CTRL_CIRCLE){setfloat(pcar + 0x78,  getfloat(pcar + 0x78)-0.02);}

 

 

Also I redid my Wanted Level modifier. Hold O and use up and down to

change it, and will never change on it's own.

 

 

#cheat Wanted Level Modifier (Revised)static Wanted;if ((press & CTRL_UP&&buttons & CTRL_CIRCLE&&Wanted<6)){Wanted=Wanted+1;}if ((press & CTRL_DOWN&&buttons & CTRL_CIRCLE&&Wanted>0)){Wanted=Wanted-1;} setint(pplayer+0x00000910,  Wanted);

 

 

Also, I need some help on this code, doesn't want to work for some reason. Help is appreciated!!!

 

 

#cheat Pet Car (Up ON, Down OFF)//Enter a Car then get out and it will follow you as youre petplayerx = getfloat(pplayer + 0x30);playery = getfloat(pplayer + 0x34);playerz = getfloat(pplayer + 0x38);static thingy;if(pcar){yourcar = getint(pcar);}if(thingy){setfloat(yourcar + 0x30, playerx +1);setfloat(yourcar + 0x34, playery +1);setfloat(yourcar + 0x38, playerz);}if(press & CTRL_UP&&thingy == 0){thingy = 1;}if(press & CTRL_DOWN&&thingy){thingy = 0;}

 

 

It won't let me grab the pointer from the int pcar..And I don't understand why. The cheat is supposed to save the car location (from pcar) and then once you turn the code on (with Up) make the car follow you..Thus why it's a 'pet' car..

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Hey guys, got my old account back (Thanks BIG TIME EC..) and now I can do stuff a LOT easier...No more crappy ass proxy..Anyways, I decided to make an in-car stunting cheat, turn on and hold O, then use analog left and right to spin. Tap to spin longer, hold to spin faster.

 

user posted imagehttp://img182.imageshack.us/img182/803/spinxk9.gif

 

BTW, this is all my coding, used none of WB's..

 

#cheat Car Stunts (Hold O and use analog)if(xstick < -0.9&&buttons & CTRL_CIRCLE){setfloat(pcar + 0x78,  +0.1);}if(xstick > 0.9&&buttons & CTRL_CIRCLE){setfloat(pcar + 0x78,  getfloat(pcar + 0x78)-0.02);}

 

I had made something like this earlier today, but I wanted to try and fine tune it more before releasing it, and I had to go to the store just now.

I've actually had an idea for this since testing out CD v2 for LCS a few weeks back, and decided to finally gfive it a go after playing the stunt mode in "Rush" smile.gif

 

when your in the air, pressing L, and R will rotate the car, and using the analog stick will rotate the car.

I wanted to try and make it so the car didn't look left and right when using the triggers (that's what the first three codes try to do) but it didn't work out too well.

you can also use this when upside down to flip the car upright again...

 

#cheat Stunt Car Modeif (getchar(pcar+0x75c)==0){setchar(0x8bc7f14, 3);setfloat(0x8bc7f24, 0);setchar(0x8bc7f41, 0);setfloat(pcar+0x70, -ystick/10);setfloat(pcar+0x74, -xstick/10);if (buttons & CTRL_LTRIGGER)setfloat(pcar+0x78, 0.1);if (buttons & CTRL_RTRIGGER)setfloat(pcar+0x78, -0.1);}

 

 

edit- fixed a typo in the code

Edited by vettefan88
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Durka Durka Mahn

Yea, -0.1 for the turning right is an INSANE amount of turning, and I don't know why...Seems like 0.1 and something like -0.015 are equal..

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Yea, -0.1 for the turning right is an INSANE amount of turning, and I don't know why...Seems like 0.1 and something like -0.015 are equal..

yah, a very little amount of momentum is needed to spin a car.

and even after letting go of the button the momentum slowly decreases so it'll spin far longer than needed, I think I have the values at a good spot though, I made a simple cheat to go alongsied it to adjust the values on the fly to get them exactly as I liked them. it really took time out of the trial and error process.

 

anyways here's an updated version:

 

#cheat Stunt Modeif (getchar(pcar+0x75c)==0){setfloat(pcar+0x70, -ystick/10);setfloat(pcar+0x74, -xstick/10);if (buttons & CTRL_SQUARE)setfloat(pcar+0x78, 0.1);if (buttons & CTRL_CIRCLE)setfloat(pcar+0x78, -0.1);}

 

press square and circle to spin. it seems more natural, and you don't need the brake in the air anyways...

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Durka Durka Mahn

So, can someone help me with this code? I need to save the exact car address so when I get out of the car I can maneuver it to follow you.. but it won't work because when I put in getint(pcar) it gives me some BS saying 'address out of range'...which it ISN'T..

 

 

#cheat Pet Car (Up ON, Down OFF)//Enter a Car then get out and it will follow you as youre petplayerx = getfloat(pplayer + 0x30);playery = getfloat(pplayer + 0x34);playerz = getfloat(pplayer + 0x38);static thingy;if(pcar){yourcar = getint(pcar);}if(thingy){setfloat(yourcar + 0x30, playerx +1);setfloat(yourcar + 0x34, playery +1);setfloat(yourcar + 0x38, playerz);}if(press & CTRL_UP&&thingy == 0){thingy = 1;}if(press & CTRL_DOWN&&thingy){thingy = 0;}

 

 

And I was also wondering if there was a way to make the car face me? That way if I were to make it mimic my speed I could make it face me, thus making it literally follow me..

Edited by Durka Durka Mahn
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Is it just me or didn't that "spinners" cheat back there work?

 

It uses a tan function that Cheat Device just doesn't like...

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@ddm

 

#cheat Pet Car (Up ON, Down OFF)//Enter a Car then get out and it will follow you as youre petplayerx = getfloat(pplayer + 0x30);playery = getfloat(pplayer + 0x34);playerz = getfloat(pplayer + 0x38);static thingy;if(pcar){yourcar = pcar;}if(thingy){setfloat(yourcar + 0x30, playerx +1);setfloat(yourcar + 0x34, playery +1);setfloat(yourcar + 0x38, playerz);}if(press & CTRL_UP&&thingy == 0){thingy = 1;}if(press & CTRL_DOWN&&thingy){thingy = 0;}

 

maybe that works..

 

@lord, you need the newest version of the cd

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Waterbottle your right lol, i didn't know there was any new features in 1.2a tounge.gif

I couldn't find a change log anywhere... Thx!

 

BTW, do you have msn or anything? if you do plz pm me, I'd like to talk. smile.gif

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hey..uhhm..what about this "Mine spawning vehicle" thingy? And btw: Couldnt there be more camera stuff, so that it is easier to make cool movies. Maybe a cheat that you can spawn any ped besides you, or cops or somethin. And i would like a freeze everything cheat, and then a free cam, so you can fly around and make pics. That would help me to make some cool movies.

 

What about this ideas? smile.gif

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Durka Durka Mahn
@ddm

 

#cheat Pet Car (Up ON, Down OFF)//Enter a Car then get out and it will follow you as youre petplayerx = getfloat(pplayer + 0x30);playery = getfloat(pplayer + 0x34);playerz = getfloat(pplayer + 0x38);static thingy;if(pcar){yourcar = pcar;}if(thingy){setfloat(yourcar + 0x30, playerx +1);setfloat(yourcar + 0x34, playery +1);setfloat(yourcar + 0x38, playerz);}if(press & CTRL_UP&&thingy == 0){thingy = 1;}if(press & CTRL_DOWN&&thingy){thingy = 0;}

 

maybe that works..

 

@lord, you need the newest version of the cd

Awesome, thanks. Now, instead of mimicing location I want to make the car actually face me..and copy the speed I am going so it follows me. Could I do that?

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Awesome, thanks. Now, instead of mimicing location I want to make the car actually face me..and copy the speed I am going so it follows me. Could I do that?

I remember that sometimes, when you hit a vehicle, the driver goes mad and starts chasing you. Maybe that "reaction" could be used for your pet car, except that the vehicle stops at a certain distance. I think it's better to have the car actually "maneuver" itself to be facing you, than just rotate on the spot.

 

Just an idea.

 

EDIT: I haven't tested your script, so maybe that's already what's happening... wink.gif

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Durka Durka Mahn

Ok I have the latest version of the cheat, added 'tricks' for the car to do

This is probably the last update unless I can get the car to literally follow what you do, making it actually drive...

 

Controls-

Follow ON- R+Up

Follow OFF- R+Down

Car Hop- Down (Goes much higher if follow is OFF)

Car Spin Left- R+Analog Left

Car Spin Right- R+Analog Right

Blow up car- R+O

 

Vid:

user posted image

 

 

#cheat Pet Carplayerx = getfloat(pplayer + 0x30);playery = getfloat(pplayer + 0x34);playerz = getfloat(pplayer + 0x38);static Blowupcar;if(pcar){yourcar = pcar;}if(Blowupcar == 0&&pcar){setfloat(yourcar + 0x0000027C,   1000000000);setfloat(yourcar + 0x0000010C,   0);}if(buttons & CTRL_RTRIGGER&&buttons & CTRL_CIRCLE){Blowupcar = 1;}else{Blowupcar = 0;}if(Blowupcar){setfloat(yourcar + 0x0000027C,  0);}static thingy;if(thingy){setfloat(yourcar + 0x30,  playerx +3);setfloat(yourcar + 0x34,  playery +3);setfloat(yourcar + 0x38,  playerz);}if(press & CTRL_UP&&buttons & CTRL_RTRIGGER&&thingy == 0){thingy = 1;}if(press & CTRL_DOWN&&buttons & CTRL_RTRIGGER&&thingy){thingy = 0;}if(xstick < -0.9&&buttons & CTRL_RTRIGGER){setfloat(yourcar + 0x78,   +0.1);}if(xstick > 0.9&&buttons & CTRL_RTRIGGER){setfloat(yourcar + 0x78,   getfloat(yourcar + 0x78)-0.01);}if(press & CTRL_DOWN){setfloat(yourcar + 0x00000148,   +0.2);}

 

Edited by Durka Durka Mahn
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How long can you stay away from the evil box? Now it's time to find out!

 

user posted image

 

You need to touch an object (like a light post) to start it becasue I need to get a reliable pointer to move an object.

 

 

#cheat The Evil Boxstatic state;static address;static ext;static score;static topscore;if(!state)//get address of a weapon{  setshort(0x08e90bd8, 1, 'T', 'o', 'u' , 'c', 'h', ' ', 'a', 'n', ' ', 'o' , 'b', 'j', 'e', 'c', 't', ' ', 't' , 'o', ' ', 's', 't', 'a', 'r', 't' , '.', ' ', 'T', 'o', 'p', ' ', 's' , 'c', 'o', 'r', 'e', ':');  int = int(topscore);  size = 0;  if(int == 0) setshort(0x08e90c20, '0', 0); else {  for(i = 1; i <= int; i*=10) size+=2;  for(i = 0; int > 0; i+=2 )   {  setshort(0x08e90c20+size-i, '0' + (int % 10));  int = int(int/=10);  }  setshort(0x08e90c20+i, 0);  }  if(getint(pplayer+0x150)>0x09910000)  {  address = getint(pplayer+0x150);  ext = 1.0;  state = 1;  oldobj = getshort(address+0x56);  oldx = getfloat(address+0x30);  oldy = getfloat(address+0x34);  oldz = getfloat(address+0x38);  }}if(state == 1)//teleport and set up object{  rand = (getint(pplayer) + getint(0x08bb3b40)) % 4;  setfloat(address + 0x30, getfloat(pplayer+0x30) + 25 * -getfloat(pplayer+4));  setfloat(address + 0x34, getfloat(pplayer+0x34) + 25 * -getfloat(pplayer));  setfloat(address + 0x38, getfloat(pplayer+0x38));  setshort(address + +0x56, 0x0207+rand);  state = 2;}if(state==2) {dx = getfloat(pplayer+0x30) - getfloat(address+0x30);dy = getfloat(pplayer+0x34) - getfloat(address+0x34);setfloat(address + 0x30, getfloat(address + 0x30) + dx * 0.05 * ext);setfloat(address + 0x34, getfloat(address + 0x34) + dy * 0.05 * ext);setfloat(address + 0x38, getfloat(pplayer + 0x38));ext+=0.001;setshort(0x08e90bd8, 1, 'S', 'C', 'O' , 'R', 'E', ':', ' ');int = int(score);size = 0;if(int == 0) setshort(0x08e90be8, '0', 0); else {for(i = 1; i <= int; i*=10) size+=2;for(i = 0; int > 0; i+=2 ) {setshort(0x08e90be6+size-i, '0' + (int % 10));int = int(int/=10);}setshort(0x08e90be6+i, 0);}score++;if(sqrt(dx*dx)<0.75 && sqrt(dy*dy)<0.75){setfloat(address + 0x30, 0, 0, 0);if(score > topscore) topscore = score;  setshort(address+0x56, oldobj);  setfloat(address+0x30, oldx);  setfloat(address+0x34, oldy);  setfloat(address+0x38, oldz);address = state = score = oldobj = oldx = oldy = oldz = 0;ext = 1.0;}}

 

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Durka Durka Mahn

Here's V2 of my stunting cheat, HUGE thanks to waterbottle for helping in making the flip part, and explaining what cos and sin are! Anyways, this version has flipping and a much better rotating speed, and can be used for tons of different stunts. I intended on also putting in rolling but it won't work because of the way the axis's are set up..So, yea.

 

user posted image

 

 

#cheat Car Stunting 2 (Hold O and use Analog)if(buttons&CTRL_CIRCLE){   setfloat(pcar+0x70,  ystick * getfloat(pcar) / 8);   setfloat(pcar+0x74,  ystick * getfloat(pcar+4) / 8);   setfloat(pcar+0x78,  xstick / 8);}

 

 

It actually works quite well, at least on flip can be done of the ground..

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Here's V2 of my stunting cheat, HUGE thanks to waterbottle for helping in making the flip part, and explaining what cos and sin are! Anyways, this version has flipping and a much better rotating speed, and can be used for tons of different stunts. I intended on also putting in rolling but it won't work because of the way the axis's are set up..So, yea.

 

user posted image

 

 

#cheat Car Stunting 2 (Hold O and use Analog)if(buttons&CTRL_CIRCLE){   setfloat(pcar+0x70,  ystick * getfloat(pcar) / 8);   setfloat(pcar+0x74,  ystick * getfloat(pcar+4) / 8);   setfloat(pcar+0x78,  xstick / 8);}

 

 

It actually works quite well, at least on flip can be done of the ground..

Thats so FUN ! But theres a problem. If i drive, and put the stick to the right, the car spins to the left...

And i wished that there is a possibility to let the car roll too! That would be so great. Love this cheat.

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Durka Durka Mahn

I'm working on a code to allow you to use your car as a submarine. So far everything is working but the ability to ACCELERATE! Can anyone help? The acceleration coding should overtake the 'if(buttons...Cross)' part.

 

Here's the code:

 

#cheat Substatic UnderWater;static Height;PlayerZ = getfloat(pcar + 0x38);if(getfloat(pcar + 0x38) < getfloat(0x96C96B0)){UnderWater = 1;}else{UnderWater = 0;}if(UnderWater){setfloat(pcar+0x78, -xstick / 40);setfloat(pcar + 0x08,   0);setfloat(pcar + 0x18,   0);if(buttons & CTRL_CROSS){setfloat(pcar + 0x140, getfloat(pcar + 0x140) * sin(pcar));setfloat(pcar + 0x144, getfloat(pcar + 0x144) * cos(pcar+0x4));}if(ystick < -0.9){setfloat(pcar + 0x00000148, +0.1);Height = getfloat(pcar + 0x38);}if(ystick > 0.9){setfloat(pcar + 0x00000148, -0.1);Height = getfloat(pcar + 0x38);}setfloat(pcar + 0x38, Height);}

 

 

Thanks in advance.

Edited by Durka Durka Mahn
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I'm working on a code to allow you to use your car as a submarine. So far everything is working but the ability to ACCELERATE! Can anyone help? The acceleration coding should overtake the 'if(buttons...Cross)' part.

Use the Rocket Boost example in programming.txt. That is acceleration.

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I'm sorry, where do I insert those cheats? I really wanna use them, but... I'm using FW 2.71 SE-B3 (someone posted a topic here with an installer, he said it used the same "LCS CD for 2.71SE-B" one, but he changed to vcs's prx) and I don't know where to put it.

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I'm sorry I can't go through all of the pages in this thread because the website is laggy. Are there any cool gang codes? I'd like to recruit anyone beside my gang is there any code that's been made?

Thanks for the help!

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ive looked through all thes pages and (ALL THESE CHEATS ARE AWSOME! keep it up! icon14.gif )no there is not any gang cheats...

 

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I'm sorry I can't go through all of the pages in this thread because the website is laggy. Are there any cool gang codes? I'd like to recruit anyone beside my gang is there any code that's been made?

Thanks for the help!

I second you on that thought...

 

That would be an awesome cheat... maybe in the near future eh colgate.gif

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I'm sorry I can't go through all of the pages in this thread because the website is laggy. Are there any cool gang codes? I'd like to recruit anyone beside my gang is there any code that's been made?

Thanks for the help!

nope not yet im watin 4 a ped cheat or a speacial character cheat but i want the custom cheat always on cheat can somebody get that 4 me plz

Edited by makaveli 7
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