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Cheat Development


edisoncarter
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Ok I made another cheat, it's not that good because you can't aim that far with any weapon in the game, I suggest using the M16 or that other really big gun. While in manual aim hold R and hit X and you will teleport to whatever you are aiming at.

 

user posted image

 

 

#cheat Teleport to Target (X)aimx = getfloat(0x08ba1d50);aimy = getfloat(0x08ba1d54);aimz = getfloat(0x08ba1d58); if(buttons & CTRL_RTRIGGER&&press & CTRL_CROSS){setfloat(pplayer + 0x30, aimx);setfloat(pplayer + 0x34, aimy);setfloat(pplayer + 0x38, aimz);}

 

Edited by DDM
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//Aim at any ped to set it on fire//Thanks to DDM for finding a fire pointer, which really is the only hard thing in order to make it.#cheat Pyrokenesispped = getint(0x08BA1D70);if(pped) {setchar(0x08be3a20, 1);setfloat(0x08be3a30, getfloat(pped+0x30), getfloat(pped+0x34), getfloat(pped+0x38));setfloat(pped+0x4e4, getfloat(pped+0x4e4)-1.5);}

 

 

Also, I got the rotation for the new, better, superman cheat fully working, theres still the glitch of it not moving forward if you are rotated straight sideways, but other than that it works.

 

user posted image

 

 

#cheat Redone Supermanpstartfly = getshort(pplayer+0x1C8);static speedmult;if(!speedmult) speedmult=0.3;setfloat(pplayer + 0x4E4, 150.0);//health   setfloat(pplayer + 0x78, -0.03 * xstick);   setfloat(pplayer + 0x70, 0.03 * ystick * getfloat(pplayer));   setfloat(pplayer + 0x74, 0.03 * ystick * getfloat(pplayer+4));    if(buttons & CTRL_CROSS) {            updown = (getfloat(pplayer+0x28)>0) ? 1 : -1;                  setshort(pplayer+0x1c8, 0x1020);                  setfloat(pplayer+0x140, -getfloat(pplayer+0x10)*getfloat(pplayer+0x18)*speedmult * updown);                  setfloat(pplayer+0x144, -getfloat(pplayer+0x14)*getfloat(pplayer+0x18)*speedmult * updown);            setfloat(pplayer+0x148, (getfloat(pplayer+0x18)+cos(90/180*3.1415))*speedmult * updown);            if(speedmult<1) speedmult+=0.02;   } else        if(pstartfly==0x1020)       {       setfloat(pplayer+0x140, 0, 0, 0);       speedmult=0.3;       }

 

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quick question:

how do you make an varible int array for cheat device?

like varible for example

 

and also if theres any button code where it activates when you just let go of the button?

Sorry, there are no plans for arrays in the language. The alternative is to find an empty piece of memory and use that. I guess we either need to find an unused patch of memory, or I should allocate some and make a ppad or pscratch or pmem or parray or something, then you could do something like this:

 

setfloat(pmem, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89);

index = 3;

getfloat(pmem + index * 4);

 

 

For a button code when you release a button:

 

 

static prev;buttonsup = (~buttons & prev);prev = buttons;if ((buttonsup & CTRL_LTRIGGER) && (buttonsup & CTRL_RTRIGGER)) ...  

 

 

 

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I hate requoting myself too but :

 

Still no solution to hide the $ symbol and every zeros in "money counter is speed'o'meter cheat"?

Sorry but I would really appreciate a solution to this...(and i think i'm not the only)

This can become the better speed'o'meter ever!!!!!!!!!!

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The money font only has numbers and the dollar sign, so there's a limit to what you can do. It doesn't have letters or even a space.

 

 

#cheat Money: No Dollar Signsetchar(0x8BAEDB8, '%', '0', '9', 'd', 0);setchar(0x8BAEDC0, '%', '0', '9', 'd', 0);#offsetchar(0x8BAEDB8, '%', '0', '8', 'd', '$', 0);setchar(0x8BAEDC0, '$', '%', '0', '8', 'd', 0);#cheat Money: Just The Numbersetchar(0x8BAEDB8, '%', 'd', 0);setchar(0x8BAEDC0, '%', 'd', 0);#offsetchar(0x8BAEDB8, '%', '0', '8', 'd', '$', 0);setchar(0x8BAEDC0, '$', '%', '0', '8', 'd', 0);

 

 

Here's an improvement on Waterbottle's speedometer that uses that:

 

 

#cheat Money Counter is a Speed'O'Meterif (pcar){   speed = (sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0x144) * getfloat(pcar + 0x144)))*100;   setint(0x08bde55c, speed, speed);   setchar(0x8BAEDB8, '%', 'd', 0);   setchar(0x8BAEDC0, '%', 'd', 0);}else{   setint(0x08bde55c, 999999, 999999);   setchar(0x8BAEDB8, 0);   setchar(0x8BAEDC0, 0);}#offsetint(0x08bde55c, 999999, 999999);setchar(0x8BAEDB8, '%', '0', '8', 'd', '$', 0);setchar(0x8BAEDC0, '$', '%', '0', '8', 'd', 0);

 

 

 

Great find on getting fire Durka!

 

I better combine that with my slingshot cheat:

 

 

user posted image

 

user posted image

 

 

// By Edison Carter// Target a ped to pull them towards you, then release#cheat Fireball Slingshotstatic x;static y;static z;static pcurrentped;static pfireped;static nfirecount;pped = getint(0x08BA1D70);if (pped != 0){   if (pcurrentped == 0)   {       x = getfloat(pped + 0x0030);       y = getfloat(pped + 0x0034);       z = getfloat(pped + 0x0038);       pcurrentped = pped;   }   dx = getfloat(pped + 0x0030) - getfloat(pplayer + 0x0030);   dy = getfloat(pped + 0x0034) - getfloat(pplayer + 0x0034);   dz = getfloat(pped + 0x0038) - getfloat(pplayer + 0x0038);   setshort(pped + 0x01c8, 0x1020);   setfloat(pped + 0x0140, -dx * 0.05);   setfloat(pped + 0x0144, -dy * 0.05);   setfloat(pped + 0x0148, -dz * 0.05);}else{   if (pcurrentped != 0)   {       pped = pcurrentped;       dx = x - getfloat(pped + 0x0030);       dy = y - getfloat(pped + 0x0034);       dz = z - getfloat(pped + 0x0038);       setshort(pped + 0x01c8, 0x1020);       setfloat(pped + 0x0140, dx * 0.1);       setfloat(pped + 0x0144, dy * 0.1);       setfloat(pped + 0x0148, (fabs(dx) + fabs(dy)) * 0.01 + 0.1);       pfireped = pcurrentped;       nfirecount = 0;       pcurrentped = 0;   }}if (nfirecount++ > 3 && nfirecount < 30 * 30 && pfireped){   // thanks to Durka Durka Mahn for fire pointer   setchar(0x08be3a20, 1);   setfloat(0x08be3a30, getfloat(pfireped + 0x0030), getfloat(pfireped + 0x0034), getfloat(pfireped + 0x0038));}

 

Edited by edisoncarter
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nice cheats everyone! and good job on the new superman cheat Waterbottle! i cant wait till that bug is fixed so you can go forward. Maybe you could add the never fall when rolling cheat so Vic doesnt flail his arms while hes flying

 

Again, good cheats everyone icon14.gificon14.gificon14.gif

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a quick cheat to give your car spinners:

 

 

#cheat Spinners//by vettefanstatic rotation; if (rotation == 0){rotation = 360;}spin = tan(rotation);setfloat(pcar + 0x644, spin, spin, spin, spin);rotation = rotation - 1;if (rotation == 1){rotation = 360;}

 

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Here's some variations of Pyrokenesis:

 

 

//Aim at any ped to set it on fire//Thanks to DDM for finding a fire pointer, which really is the only hard thing in order to make it.#cheat Pyrokenesis (keeps burning)static pped;if (getint(0x08BA1D70))   pped = getint(0x08BA1D70);if (pped){ setchar(0x08be3a20, 1); setfloat(0x08be3a30, getfloat(pped+0x30), getfloat(pped+0x34), getfloat(pped+0x38)); setfloat(pped+0x4e4, getfloat(pped+0x4e4)-0.5);}

 

 

 

//Aim at any ped to set it on fire//Thanks to DDM for finding a fire pointer, which really is the only hard thing in order to make it.#cheat Pyrokenesis (keeps burning, peds stay alive)static pped;if (getint(0x08BA1D70))   pped = getint(0x08BA1D70);if (pped){ setchar(0x08be3a20, 1); setfloat(0x08be3a30, getfloat(pped+0x30), getfloat(pped+0x34), getfloat(pped+0x38));}

 

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damn u guys R good hahahahh i feel it i feel the ped cheat or the speacial character cheat commin hahahaha and um can somebody convert the custon tracks always on so u can listen 2 your custom tracks while walkin

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@Finch, not sure if I'll be able to fix the bug, or not by my self atleast.

 

anyways, I made an attempt at a hovercars cheat. Is no where near as good as edisons for lcs, but it works.

 

user posted image

 

 

#cheat Hover Carsstatic height;if(!height)  height = getfloat(pcar+0x38);static Zdeg;  if(!Zdeg)  Zdeg = getfloat(pplayer+0x8d0);    static st;  static speed;  setfloat(pcar+0x1c8, 0x1020);  setfloat(pcar+0x38, height);  setfloat(pcar+0x148, 0);  Zdeg += xstick * 1.5;  if(ystick)   {  Xdeg = getfloat(pcar) * -10 * ystick;  Ydeg = getfloat(pcar+4) * -10 * ystick;  }  else Ydeg = Xdeg = 0;  if(buttons & CTRL_CROSS)   {  if(speed < 0)          speed += 0.02;   if(speed < 0.75)          speed += 0.01;   }  else  if(buttons & CTRL_SQUARE)  {  if(speed > 0)          speed -= 0.015;   if(speed > -0.4)          speed -= 0.008;   }  else speed *= 0.95;  if(buttons & CTRL_UP) height+=0.1;  if(buttons & CTRL_DOWN && !(getchar(pcar+0x4a) & 0x10) ) height-=0.1;    setfloat(pcar+0x00, cos(Ydeg) * cos(Zdeg));  setfloat(pcar+0x04, sin(Xdeg) * sin(Ydeg) * cos(Zdeg) - cos(Xdeg) * sin(Zdeg));  setfloat(pcar+0x08, cos(Xdeg) * sin(Ydeg) * cos(Zdeg) + sin(Xdeg) * sin(Zdeg));  setfloat(pcar+0x10, cos(Ydeg) * sin(Zdeg));  setfloat(pcar+0x14, sin(Xdeg) * sin(Ydeg) * cos(Zdeg) + cos(Xdeg) * cos(Zdeg));  setfloat(pcar+0x18, cos(Xdeg) * sin(Ydeg) * sin(Zdeg) - sin(Xdeg) * cos(Zdeg));  setfloat(pcar+0x20, -sin(Ydeg));  setfloat(pcar+0x24, sin(Xdeg) * cos(Ydeg));  setfloat(pcar+0x28, cos(Xdeg) * cos(Ydeg));    setfloat(pcar+0x140, -getfloat(pcar+4)*speed);  setfloat(pcar+0x144, getfloat(pcar)*speed);  if(!(getchar(pcar+0x4a) & 0x10) || ystick > 0) height += ystick * speed / 7;if(!pcar) Xdeg = Ydeg = Zdeg = height = 0;#offXdeg = Ydeg = Zdeg = height = 0;

 

Edited by Waterbottle
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damn u guys R good hahahahh i feel it i feel the ped cheat or the speacial character cheat commin hahahaha and um can somebody convert the custon tracks always on so u can listen 2 your custom tracks while walkin

I looked into that because I noticed there are some points in the game where the radio is on but you are not classed as being in the car (at least I think, as you cannot access pcar).

Off the top of my head the first scene where you drive into the military in a van- This could just be music chosen to acompany the cutscene, but I have had other songs/stations playing.. not always the regular one.

Another is the mission where you are in a heli protecting Gonzalez' truck. The radio is playing and you can change station, but you are not classed as in the vehicle (?).

 

At first it seemed scary with all the addresses, but if radio is off and custom tracks are on there is a lot less radio addresses changing.

I'm not in the slightlest anywhere near as knowledgable as these other guys, but maybe I'll look again as I'm out of stuff to look for.

 

I doubt I'll get it though.

 

 

Can someone give me words of wisdom here.. I was taking captures and putting them on my comp to look at and when I find an address I have no idea what the address is on the psp.

They start at 0 on my computer.. I am using XVI32 as a hex editor.

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@winchy

if you have the US version then you can just add 0x08400000 to the address and you'll get the correct one.. if you have the eu version then getting the correct address is a pain confused.gif

 

This cheat will allow you to do flips while jumping, also added alittle message that pops up saying the score you got for the trick, and you get the score added to your money.

 

user posted image

 

 

#cheat stunt manstatic score;static jumping;static time;if(getchar(pplayer+0x1c9) & 0x10) {    jumping = true;    if(xstick)    {    setfloat(pplayer+0x78, -xstick / 2);    score += sqrt(xstick*xstick) * 40;    }    if(ystick)    {    setfloat(pplayer+0x70, ystick * getfloat(pplayer) / 2);    setfloat(pplayer+0x74, ystick * getfloat(pplayer+4) / 2);    score += sqrt(ystick*ystick) * 50;           }} else if(jumping) {jumping = 0;    setfloat(pplayer+0x70, 0, 0, 0);  time = getshort(0x08bb3b40);setint(0x08bde55c, getint(0x08bde55c)+score);}else if(time != 0 && time > getshort(0x08bb3b40) - 5 && score) {       int = int(score);       setshort(0x08e90bd8, 1, 'W', 'o', 'w' , ',', ' ', 'y', 'o', 'u', ' ', 'g', 'o', 't', ' ');       size = 0;       for(i = 1; i < int; i*=10) size+=2;       for(i = 0; int > 0; i+=2 ) {       setshort(0x08e90bf2+size-i, '0' + (int % 10));       int = int(int/=10);       }       setshort(0x08e90bf2+i, ' ', 'p', 'o', 'i', 'n', 't', 's', '!', ' ', ':', ')', 0);       }else time = score = sturn = 0;

 

Edited by Waterbottle
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WOW!, you should call that hack freeruning thats f***ing Nice!

 

btw i have the ID for the zombie "156" is the zombie ped id smile.gif

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@winchy

if you have the US version then you can just add 0x08400000 to the address and you'll get the correct one.. if you have the eu version then getting the correct address is a pain confused.gif

Ah I do happen to have the EU version. I shall have to acquire the US one.. there is a place not too far away that sells imports.

Although my saves wouldn't work.. *sigh* I hate the US/EU difference.

 

And I need a change of pants after seeing that cheat!

I'm testing that out right now.

 

EDIT: BEST CHEAT EVER! Shifty41s_beerhatsmilie2.gif

EDIT 2: It stopped working for me after a while, do you know why? If I turn it off then on again it isn't working either.

Edited by Winchy
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GTA:VCS the place where the CheatDevice is on it's best. Damn. It is sick how much stuff we can do with our own cheats. SICK!!

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EDIT 2: It stopped working for me after a while, do you know why? If I turn it off then on again it isn't working either.

I made a little mistake with the check if in air code. I updated the post. Try adding it again.

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how do you do flips? Ive tried every button but nothing works.

Analog stick, while in air.

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Anyone of you coders out there working on a 'change skin' cheat? or a 'no wanted' cheat smile.gif

Wanted level modifier is already out.

 

I love you Waterbottle this is so fun!

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Can someone check this address 0x099A8D40 it might have somthing to do with spawn peds.... (i think im wrong but you never know)

 

 

#cheat Never Wantedsetchar(pplayer + 0x00000910, 0);

 

 

thats makes you never wanted

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@winchy

if you have the US version then you can just add 0x08400000 to the address and you'll get the correct one.. if you have the eu version then getting the correct address is a pain confused.gif

 

This cheat will allow you to do flips while jumping, also added alittle message that pops up saying the score you got for the trick, and you get the score added to your money.

 

user posted image

 

 

#cheat stunt manstatic score;static jumping;static time;if(getchar(pplayer+0x1c9) & 0x10) {    jumping = true;    if(xstick)    {    setfloat(pplayer+0x78, -xstick / 2);    score += sqrt(xstick*xstick) * 40;    }    if(ystick)    {    setfloat(pplayer+0x70, ystick * getfloat(pplayer) / 2);    setfloat(pplayer+0x74, ystick * getfloat(pplayer+4) / 2);    score += sqrt(ystick*ystick) * 50;           }} else if(jumping) {jumping = 0;    setfloat(pplayer+0x70, 0, 0, 0);  time = getshort(0x08bb3b40);setint(0x08bde55c, getint(0x08bde55c)+score);}else if(time != 0 && time > getshort(0x08bb3b40) - 5 && score) {       int = int(score);       setshort(0x08e90bd8, 1, 'W', 'o', 'w' , ',', ' ', 'y', 'o', 'u', ' ', 'g', 'o', 't', ' ');       size = 0;       for(i = 1; i < int; i*=10) size+=2;       for(i = 0; int > 0; i+=2 ) {       setshort(0x08e90bf2+size-i, '0' + (int % 10));       int = int(int/=10);       }       setshort(0x08e90bf2+i, ' ', 'p', 'o', 'i', 'n', 't', 's', '!', ' ', ':', ')', 0);       }else time = score = sturn = 0;

 

cookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

 

yes! gta gymnastics inlove.gif

 

BRILLIANT. OMG this is fun.

edit:

muppetmaster_karma.gif Hey waterbottle is there any way I can adjust the speed of the flips by changing a value or something?

Edited by Wesyeed
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1. Hunter At ArmyBase

 

#cheat Hunter At ArmyBase//By: Gunner54vspawn = 0x08E81290;setint(vspawn, 275);setfloat(vspawn + 4, -1684.62, -124.43, 14.62); // x, y, z, anglevspawn += 0x30;

 

 

2. HoverCar + SubMarine (Just Added Some Code) Credits: Waterbottle

 

#cheat Submarine + HoverCar//Credits: Waterbottlestatic height;if(!height) height = getfloat(pcar+0x38);static Zdeg; if(!Zdeg) Zdeg = getfloat(pplayer+0x8d0);  static st; static speed; setfloat(pcar+0x1c8, 0x1020); setfloat(pcar+0x38, height); setfloat(pcar+0x148, 0); Zdeg += xstick * 1.5; if(ystick)  { Xdeg = getfloat(pcar) * -10 * ystick; Ydeg = getfloat(pcar+4) * -10 * ystick; } else Ydeg = Xdeg = 0; if(buttons & CTRL_CROSS)  { if(speed < 0)         speed += 0.02;  if(speed < 0.75)         speed += 0.01;  } else if(buttons & CTRL_SQUARE) { if(speed > 0)         speed -= 0.015;  if(speed > -0.4)         speed -= 0.008;  } else speed *= 0.95; if(buttons & CTRL_UP) height+=0.1; if(buttons & CTRL_DOWN && !(getchar(pcar+0x4a) & 0x10) ) height-=0.1;  setfloat(pcar+0x00, cos(Ydeg) * cos(Zdeg)); setfloat(pcar+0x04, sin(Xdeg) * sin(Ydeg) * cos(Zdeg) - cos(Xdeg) * sin(Zdeg)); setfloat(pcar+0x08, cos(Xdeg) * sin(Ydeg) * cos(Zdeg) + sin(Xdeg) * sin(Zdeg)); setfloat(pcar+0x10, cos(Ydeg) * sin(Zdeg)); setfloat(pcar+0x14, sin(Xdeg) * sin(Ydeg) * cos(Zdeg) + cos(Xdeg) * cos(Zdeg)); setfloat(pcar+0x18, cos(Xdeg) * sin(Ydeg) * sin(Zdeg) - sin(Xdeg) * cos(Zdeg)); setfloat(pcar+0x20, -sin(Ydeg)); setfloat(pcar+0x24, sin(Xdeg) * cos(Ydeg)); setfloat(pcar+0x28, cos(Xdeg) * cos(Ydeg));  setfloat(pcar+0x140, -getfloat(pcar+4)*speed); setfloat(pcar+0x144, getfloat(pcar)*speed); if(!(getchar(pcar+0x4a) & 0x10) || ystick > 0) height += ystick * speed / 7;if(!pcar) Xdeg = Ydeg = Zdeg = height = 0;#offXdeg = Ydeg = Zdeg = height = 0;{if(getfloat(pcar+0x38)<getfloat(0x96C96B0)+0.8) { static speed; //set the car ontop of the water setfloat(pcar+0x38,  getfloat(0x96C96B0)+0.8); setfloat(pcar+0x8,  0); setfloat(pcar+0x18,  0); setfloat(pcar+0x20,  0,  0,  0); setfloat(pcar+0x148,  0); //hand brake if(buttons & CTRL_RTRIGGER)  { speed*=0.9; handb = 2.5; } else handb = 1; //rotate the vehicle if(speed>0.1)         setfloat(pcar+0x78,  -0.015 * xstick * handb); //accelerte if(buttons & CTRL_CROSS && speed<0.7)          speed += 0.02;  else if(speed>0)          speed -= 0.01; //add speed to car setfloat(pcar+0x140,  -getfloat(pcar+4)*speed); setfloat(pcar+0x144,  getfloat(pcar)*speed);}

 

 

3. Never Been Busted

 

#cheat Never Been Busted//By: Gunner54setchar(0x08BB40AC, 0);

 

 

4. Never Been Wasted

 

#cheat Never Been Wasted//By: Gunner54setchar(0x08BB40A8, 0);

 

Edited by Gunner54
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