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Cheat Development


edisoncarter
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jaguaraxxemaster
ok i know what the problem is with the sound not enugh memory also lua cant load anything larger than 1mb and it has to be wav (well to save memory)

 

maybe if you cut the beginning of it so its just the tune

 

and mono wav 8bit

wav? i thought wav was the largest you could get?

 

if anyone has sonic stage then it might work in atrac3 format (AT3)

 

when browsing the UMD in iRShell all the music on the game is .at3

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you should just keep the tune emcp but if you really want it you could possibly brake the song into two parts and have one play after the other. another idea for future releases is that iv heard you can embed lua into C, might help a lil

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you should just keep the tune emcp but if you really want it you could possibly brake the song into two parts and have one play after the other. another idea for future releases is that iv heard you can embed lua into C, might help a lil

no that will just ruin alot of my work (unless i change the tool a little to read custom cfg files which im planning) it meant to be easily customisable which beats the purpose of encoding it anyway it still hackable (it you can open an eboot copy and paste and youre there (unless its encoded then you get one of the decoders and youre shorted))

 

anyway i cant run cygwin or pspdev they dont work for me otherwise do you think id be coding lua

 

and no because all the music cant go over the 1mb limit (it think so splitting it would actually make it work slower aking it load one file and then another)

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my bad, i havent coded in lua for while. great work so far anyway, how far do you reckon your from release?

last night lol i was sending the beta out to ddm but he was ready for it so i twiddled with it a bit adding more splash screens but it sames somehow its corrupted (my usb overheated)

 

anyway i got one thing fixed but then another problem arosed (it was loading from my documents but there aint nothing like that in my code so i dont knwo what happened)

 

UPDATE: ITS ALL FIXED

Edited by emcp
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my bad, i havent coded in lua for while. great work so far anyway, how far do you reckon your from release?

last night lol i was sending the beta out to ddm but he was ready for it so i twiddled with it a bit adding more splash screens but it sames somehow its corrupted (my usb overheated)

 

anyway i got one thing fixed but then another problem arosed (it was loading from my documents but there aint nothing like that in my code so i dont knwo what happened)

 

UPDATE: ITS ALL FIXED

cool cant wait for it now all i need is a way to get cheatdevice to work on 3.60 m33

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Xs just emulate 2.71 or something that it'l load the ISO(the disks wont work, as i tryed sad.gif ) with DevHook, im neerly finished with the program im designing, shouldnt be that long now

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Anyone have saves on the following missions:

 

The mission where you and Lance steal Forbes' car back. The beginning involes you visiting some restaurant that gets robbed.

 

And

 

The mission where you and Lance visit the gay biker bar, when Forbes escapes?

 

If so, please upload them and post them here.

 

That, and do you have a link to your teleporter tool, DDM?

 

Pretty obvious what I'm planning to do, but I'm sure someone will find a use for it.

Slosten.gif

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if you need those saves becasue you need to replay those missions, you can just use the mission select cheat to get them

http://www.gtaforums.com/index.php?showtopic=269961&st=0

there's a list of each mission at the bottom of the page, and somewhere in the this thread should be a complete code containing all of the mission names built into the cheat, I just don't have the time to find it right now.

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jaguaraxxemaster

lol DDM trying to plug his device wherever possible...

 

I use it!!!

 

speaking of which I replayed the first mission, went into the barracks, got the co-ordinates ad made a tele, but it doesnt work

 

it just spawns me randomly over the sea...

 

So the interior wont be there later on in the game, maybe?

 

PS sorry EmoPat tounge.gif

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i cut makaveli's tune beginning and it dosen't pass through 1mb, and the best part,its can be loopable!

link

 

loop the track over and over so it gives that endless feel

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  • 2 weeks later...
Here's a sneak peek of what I'm working on. Just need to fix some stuff tounge.gif

 

(Note this is a large file, because it is a GIF video, so it may freeze during loading.)

user posted image

was this realesed

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Here's a sneak peek of what I'm working on. Just need to fix some stuff tounge.gif

 

(Note this is a large file, because it is a GIF video, so it may freeze during loading.)

user posted image

was this realesed

i was waiting for that too.

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Durka Durka Mahn

Oh, wow, sorry lol. Here's the code:

 

#cheat The VCS Book of Spells//R and Down bring up the menu, hit X to activate spells.static damage;static spell;static Fast;static Slow;static Frozen;static Casting;spells = 6;static On;if(!On && buttons & CTRL_RTRIGGER && press & CTRL_DOWN) {   On = 1;}else if(On && buttons & CTRL_RTRIGGER && press & CTRL_DOWN) {   On = 0;}Target = getint(0x08BA1D70);if(On) {if(press & CTRL_DOWN && spell < spells - 1) {   spell += 1;   setchar(0x08E93604, 0x0);}if(press & CTRL_UP && spell > 0) {   spell -= 1;   setchar(0x08E93604, 0x0);}//Slow Down Time//Slows down time for an entire 15 seconds (in slow time, that is!) to allow you to use adrenaline.if(spell == 0) {setchar(0x08E93604, 0x1);setshort(0x08E92FFC, 1, '+', '-', ' ', 'V', 'C', 'S', ' ', 'B', 'o', 'o', 'k', ' ', 'o', 'f', ' ', 'S', 'p', 'e', 'l', 'l', 's', ' ', '-', '+', ' ', '~', 'n', '~', '>', '~', 'h', '~', 'S', 'l', 'o', 'w', ' ', 'D', 'o', 'w', 'n', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', '~', 'w', '~', 'S', 'p', 'e', 'e', 'd', ' ', 'U', 'p', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'B', 'l', 'o', 'o', 'd', ' ', 'T', 'i', 't', 'h', 'e', ' ', '~', 'n', '~', 'F', 'i', 'r', 'e', ' ', 'W', 'a', 'v', 'e', ' ', '~', 'n', '~', 'V', 'e', 'n', 'g', 'e', 'a', 'n', 'c', 'e', ' ', '~', 'n', '~', 'I', 'c', 'e', ' ', 'B', 'a', 'r', 'r', 'a', 'g', 'e', ' ', '~', 'n', '~', ' ', '~', 'n', '~', 'P', 'r', 'e', 's', 's', ' ', '~', 'X', '~', ' ', 't', 'o', ' ', 'A', 'c', 't', 'i', 'v', 'a', 't', 'e', ' ', 't', 'h', 'i', 's', ' ', 's', 'p', 'e', 'l', 'l', '.', 0);setshort(0x08E931FC, 1, '+', '-', ' ', 'V', 'C', 'S', ' ', 'B', 'o', 'o', 'k', ' ', 'o', 'f', ' ', 'S', 'p', 'e', 'l', 'l', 's', ' ', '-', '+', ' ', '~', 'n', '~', '>', '~', 'h', '~', 'S', 'l', 'o', 'w', ' ', 'D', 'o', 'w', 'n', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', '~', 'w', '~', 'S', 'p', 'e', 'e', 'd', ' ', 'U', 'p', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'B', 'l', 'o', 'o', 'd', ' ', 'T', 'i', 't', 'h', 'e', ' ', '~', 'n', '~', 'F', 'i', 'r', 'e', ' ', 'W', 'a', 'v', 'e', ' ', '~', 'n', '~', 'V', 'e', 'n', 'g', 'e', 'a', 'n', 'c', 'e', ' ', '~', 'n', '~', 'I', 'c', 'e', ' ', 'B', 'a', 'r', 'r', 'a', 'g', 'e', ' ', '~', 'n', '~', ' ', '~', 'n', '~', 'P', 'r', 'e', 's', 's', ' ', '~', 'X', '~', ' ', 't', 'o', ' ', 'A', 'c', 't', 'i', 'v', 'a', 't', 'e', ' ', 't', 'h', 'i', 's', ' ', 's', 'p', 'e', 'l', 'l', '.', 0);setshort(0x08E933FC, 1, '+', '-', ' ', 'V', 'C', 'S', ' ', 'B', 'o', 'o', 'k', ' ', 'o', 'f', ' ', 'S', 'p', 'e', 'l', 'l', 's', ' ', '-', '+', ' ', '~', 'n', '~', '>', '~', 'h', '~', 'S', 'l', 'o', 'w', ' ', 'D', 'o', 'w', 'n', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', '~', 'w', '~', 'S', 'p', 'e', 'e', 'd', ' ', 'U', 'p', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'B', 'l', 'o', 'o', 'd', ' ', 'T', 'i', 't', 'h', 'e', ' ', '~', 'n', '~', 'F', 'i', 'r', 'e', ' ', 'W', 'a', 'v', 'e', ' ', '~', 'n', '~', 'V', 'e', 'n', 'g', 'e', 'a', 'n', 'c', 'e', ' ', '~', 'n', '~', 'I', 'c', 'e', ' ', 'B', 'a', 'r', 'r', 'a', 'g', 'e', ' ', '~', 'n', '~', ' ', '~', 'n', '~', 'P', 'r', 'e', 's', 's', ' ', '~', 'X', '~', ' ', 't', 'o', ' ', 'A', 'c', 't', 'i', 'v', 'a', 't', 'e', ' ', 't', 'h', 'i', 's', ' ', 's', 'p', 'e', 'l', 'l', '.', 0);   if(press & CTRL_CROSS && !Slow && !Fast) {       Slow = 1;   }}if(spell == 1) {setchar(0x08E93604, 0x1);setshort(0x08E92FFC, 1, '+', '-', ' ', 'V', 'C', 'S', ' ', 'B', 'o', 'o', 'k', ' ', 'o', 'f', ' ', 'S', 'p', 'e', 'l', 'l', 's', ' ', '-', '+', ' ', '~', 'n', '~', 'S', 'l', 'o', 'w', ' ', 'D', 'o', 'w', 'n', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', '>', '~', 'h', '~', 'S', 'p', 'e', 'e', 'd', ' ', 'U', 'p', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', '~', 'w', '~', 'B', 'l', 'o', 'o', 'd', ' ', 'T', 'i', 't', 'h', 'e', ' ', '~', 'n', '~', 'F', 'i', 'r', 'e', ' ', 'W', 'a', 'v', 'e', ' ', '~', 'n', '~', 'V', 'e', 'n', 'g', 'e', 'a', 'n', 'c', 'e', ' ', '~', 'n', '~', 'I', 'c', 'e', ' ', 'B', 'a', 'r', 'r', 'a', 'g', 'e', ' ', '~', 'n', '~', ' ', '~', 'n', '~', 'P', 'r', 'e', 's', 's', ' ', '~', 'X', '~', ' ', 't', 'o', ' ', 'A', 'c', 't', 'i', 'v', 'a', 't', 'e', ' ', 't', 'h', 'i', 's', ' ', 's', 'p', 'e', 'l', 'l', '.', 0); setshort(0x08E931FC, 1, '+', '-', ' ', 'V', 'C', 'S', ' ', 'B', 'o', 'o', 'k', ' ', 'o', 'f', ' ', 'S', 'p', 'e', 'l', 'l', 's', ' ', '-', '+', ' ', '~', 'n', '~', 'S', 'l', 'o', 'w', ' ', 'D', 'o', 'w', 'n', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', '>', '~', 'h', '~', 'S', 'p', 'e', 'e', 'd', ' ', 'U', 'p', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', '~', 'w', '~', 'B', 'l', 'o', 'o', 'd', ' ', 'T', 'i', 't', 'h', 'e', ' ', '~', 'n', '~', 'F', 'i', 'r', 'e', ' ', 'W', 'a', 'v', 'e', ' ', '~', 'n', '~', 'V', 'e', 'n', 'g', 'e', 'a', 'n', 'c', 'e', ' ', '~', 'n', '~', 'I', 'c', 'e', ' ', 'B', 'a', 'r', 'r', 'a', 'g', 'e', ' ', '~', 'n', '~', ' ', '~', 'n', '~', 'P', 'r', 'e', 's', 's', ' ', '~', 'X', '~', ' ', 't', 'o', ' ', 'A', 'c', 't', 'i', 'v', 'a', 't', 'e', ' ', 't', 'h', 'i', 's', ' ', 's', 'p', 'e', 'l', 'l', '.', 0); setshort(0x08E933FC, 1, '+', '-', ' ', 'V', 'C', 'S', ' ', 'B', 'o', 'o', 'k', ' ', 'o', 'f', ' ', 'S', 'p', 'e', 'l', 'l', 's', ' ', '-', '+', ' ', '~', 'n', '~', 'S', 'l', 'o', 'w', ' ', 'D', 'o', 'w', 'n', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', '>', '~', 'h', '~', 'S', 'p', 'e', 'e', 'd', ' ', 'U', 'p', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', '~', 'w', '~', 'B', 'l', 'o', 'o', 'd', ' ', 'T', 'i', 't', 'h', 'e', ' ', '~', 'n', '~', 'F', 'i', 'r', 'e', ' ', 'W', 'a', 'v', 'e', ' ', '~', 'n', '~', 'V', 'e', 'n', 'g', 'e', 'a', 'n', 'c', 'e', ' ', '~', 'n', '~', 'I', 'c', 'e', ' ', 'B', 'a', 'r', 'r', 'a', 'g', 'e', ' ', '~', 'n', '~', ' ', '~', 'n', '~', 'P', 'r', 'e', 's', 's', ' ', '~', 'X', '~', ' ', 't', 'o', ' ', 'A', 'c', 't', 'i', 'v', 'a', 't', 'e', ' ', 't', 'h', 'i', 's', ' ', 's', 'p', 'e', 'l', 'l', '.', 0);    if(press & CTRL_CROSS && !Slow && !Fast) {       Fast = 1;   }}//Blood Tithe//Hit X to steal a small amount of health from your opponent.if(spell == 2) {setchar(0x08E93604, 0x1);setshort(0x08E92FFC, 1, '+', '-', ' ', 'V', 'C', 'S', ' ', 'B', 'o', 'o', 'k', ' ', 'o', 'f', ' ', 'S', 'p', 'e', 'l', 'l', 's', ' ', '-', '+', ' ', '~', 'n', '~', 'S', 'l', 'o', 'w', ' ', 'D', 'o', 'w', 'n', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'S', 'p', 'e', 'e', 'd', ' ', 'U', 'p', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', '>', '~', 'h', '~', 'B', 'l', 'o', 'o', 'd', ' ', 'T', 'i', 't', 'h', 'e', ' ', '~', 'n', '~', '~', 'w', '~', 'F', 'i', 'r', 'e', ' ', 'W', 'a', 'v', 'e', ' ', '~', 'n', '~', 'V', 'e', 'n', 'g', 'e', 'a', 'n', 'c', 'e', ' ', '~', 'n', '~', 'I', 'c', 'e', ' ', 'B', 'a', 'r', 'r', 'a', 'g', 'e', ' ', '~', 'n', '~', ' ', '~', 'n', '~', 'T', 'a', 'r', 'g', 'e', 't', ' ', 'a', ' ', 'p', 'e', 'd', ' ', 'a', 'n', 'd', ' ', 'P', 'r', 'e', 's', 's', ' ', '~', 'X', '~', ' ', '~', 'n', '~', ' ', 't', 'o', ' ', 'A', 'c', 't', 'i', 'v', 'a', 't', 'e', ' ', 't', 'h', 'i', 's', ' ', 's', 'p', 'e', 'l', 'l', '.', 0);setshort(0x08E931FC, 1, '+', '-', ' ', 'V', 'C', 'S', ' ', 'B', 'o', 'o', 'k', ' ', 'o', 'f', ' ', 'S', 'p', 'e', 'l', 'l', 's', ' ', '-', '+', ' ', '~', 'n', '~', 'S', 'l', 'o', 'w', ' ', 'D', 'o', 'w', 'n', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'S', 'p', 'e', 'e', 'd', ' ', 'U', 'p', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', '>', '~', 'h', '~', 'B', 'l', 'o', 'o', 'd', ' ', 'T', 'i', 't', 'h', 'e', ' ', '~', 'n', '~', '~', 'w', '~', 'F', 'i', 'r', 'e', ' ', 'W', 'a', 'v', 'e', ' ', '~', 'n', '~', 'V', 'e', 'n', 'g', 'e', 'a', 'n', 'c', 'e', ' ', '~', 'n', '~', 'I', 'c', 'e', ' ', 'B', 'a', 'r', 'r', 'a', 'g', 'e', ' ', '~', 'n', '~', ' ', '~', 'n', '~', 'T', 'a', 'r', 'g', 'e', 't', ' ', 'a', ' ', 'p', 'e', 'd', ' ', 'a', 'n', 'd', ' ', 'P', 'r', 'e', 's', 's', ' ', '~', 'X', '~', ' ', '~', 'n', '~', ' ', 't', 'o', ' ', 'A', 'c', 't', 'i', 'v', 'a', 't', 'e', ' ', 't', 'h', 'i', 's', ' ', 's', 'p', 'e', 'l', 'l', '.', 0);setshort(0x08E933FC, 1, '+', '-', ' ', 'V', 'C', 'S', ' ', 'B', 'o', 'o', 'k', ' ', 'o', 'f', ' ', 'S', 'p', 'e', 'l', 'l', 's', ' ', '-', '+', ' ', '~', 'n', '~', 'S', 'l', 'o', 'w', ' ', 'D', 'o', 'w', 'n', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'S', 'p', 'e', 'e', 'd', ' ', 'U', 'p', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', '>', '~', 'h', '~', 'B', 'l', 'o', 'o', 'd', ' ', 'T', 'i', 't', 'h', 'e', ' ', '~', 'n', '~', '~', 'w', '~', 'F', 'i', 'r', 'e', ' ', 'W', 'a', 'v', 'e', ' ', '~', 'n', '~', 'V', 'e', 'n', 'g', 'e', 'a', 'n', 'c', 'e', ' ', '~', 'n', '~', 'I', 'c', 'e', ' ', 'B', 'a', 'r', 'r', 'a', 'g', 'e', ' ', '~', 'n', '~', ' ', '~', 'n', '~', 'T', 'a', 'r', 'g', 'e', 't', ' ', 'a', ' ', 'p', 'e', 'd', ' ', 'a', 'n', 'd', ' ', 'P', 'r', 'e', 's', 's', ' ', '~', 'X', '~', ' ', '~', 'n', '~', ' ', 't', 'o', ' ', 'A', 'c', 't', 'i', 'v', 'a', 't', 'e', ' ', 't', 'h', 'i', 's', ' ', 's', 'p', 'e', 'l', 'l', '.', 0);   if(Target && press & CTRL_CROSS) {       damage = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (25));       setfloat(pplayer+0x4E4, getfloat(pplayer+0x4E4) + damage);       setfloat(Target+0x4E4, getfloat(Target+0x4E4) - damage);       mark = 0x08c62EA0;       setfloat(mark, Tx, Ty, Tz);       setint(mark+0x20, 0x09a6d668);       setchar(mark+0x2c, 127, 0, 0);       setchar(mark+0x3B, 0x3F);       setchar(mark+0x4F, 0x02);       setchar(mark+0x47, 0x42);       setchar(mark+0x50, 1, 0, 1);   }}//Fire Wave//Hit X to release a large fire ball inflicting huge damage upon your opponent!if(spell == 3) {setchar(0x08E93604, 0x1);setshort(0x08E92FFC, 1, '+', '-', ' ', 'V', 'C', 'S', ' ', 'B', 'o', 'o', 'k', ' ', 'o', 'f', ' ', 'S', 'p', 'e', 'l', 'l', 's', ' ', '-', '+', ' ', '~', 'n', '~', 'S', 'l', 'o', 'w', ' ', 'D', 'o', 'w', 'n', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'S', 'p', 'e', 'e', 'd', ' ', 'U', 'p', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'B', 'l', 'o', 'o', 'd', ' ', 'T', 'i', 't', 'h', 'e', ' ', '~', 'n', '~', '>', '~', 'h', '~', 'F', 'i', 'r', 'e', ' ', 'W', 'a', 'v', 'e', ' ', '~', 'n', '~', '~', 'w', '~', 'V', 'e', 'n', 'g', 'e', 'a', 'n', 'c', 'e', ' ', '~', 'n', '~', 'I', 'c', 'e', ' ', 'B', 'a', 'r', 'r', 'a', 'g', 'e', ' ', '~', 'n', '~', ' ', '~', 'n', '~', 'T', 'a', 'r', 'g', 'e', 't', ' ', 'a', ' ', 'p', 'e', 'd', ' ', 'a', 'n', 'd', ' ', 'P', 'r', 'e', 's', 's', ' ', '~', 'X', '~', ' ', ' ', '~', 'n', '~', 't', 'o', ' ', 'A', 'c', 't', 'i', 'v', 'a', 't', 'e', ' ', 't', 'h', 'i', 's', ' ', 's', 'p', 'e', 'l', 'l', '.', 0);setshort(0x08E931FC, 1, '+', '-', ' ', 'V', 'C', 'S', ' ', 'B', 'o', 'o', 'k', ' ', 'o', 'f', ' ', 'S', 'p', 'e', 'l', 'l', 's', ' ', '-', '+', ' ', '~', 'n', '~', 'S', 'l', 'o', 'w', ' ', 'D', 'o', 'w', 'n', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'S', 'p', 'e', 'e', 'd', ' ', 'U', 'p', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'B', 'l', 'o', 'o', 'd', ' ', 'T', 'i', 't', 'h', 'e', ' ', '~', 'n', '~', '>', '~', 'h', '~', 'F', 'i', 'r', 'e', ' ', 'W', 'a', 'v', 'e', ' ', '~', 'n', '~', '~', 'w', '~', 'V', 'e', 'n', 'g', 'e', 'a', 'n', 'c', 'e', ' ', '~', 'n', '~', 'I', 'c', 'e', ' ', 'B', 'a', 'r', 'r', 'a', 'g', 'e', ' ', '~', 'n', '~', ' ', '~', 'n', '~', 'T', 'a', 'r', 'g', 'e', 't', ' ', 'a', ' ', 'p', 'e', 'd', ' ', 'a', 'n', 'd', ' ', 'P', 'r', 'e', 's', 's', ' ', '~', 'X', '~', ' ', ' ', '~', 'n', '~', 't', 'o', ' ', 'A', 'c', 't', 'i', 'v', 'a', 't', 'e', ' ', 't', 'h', 'i', 's', ' ', 's', 'p', 'e', 'l', 'l', '.', 0);setshort(0x08E933FC, 1, '+', '-', ' ', 'V', 'C', 'S', ' ', 'B', 'o', 'o', 'k', ' ', 'o', 'f', ' ', 'S', 'p', 'e', 'l', 'l', 's', ' ', '-', '+', ' ', '~', 'n', '~', 'S', 'l', 'o', 'w', ' ', 'D', 'o', 'w', 'n', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'S', 'p', 'e', 'e', 'd', ' ', 'U', 'p', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'B', 'l', 'o', 'o', 'd', ' ', 'T', 'i', 't', 'h', 'e', ' ', '~', 'n', '~', '>', '~', 'h', '~', 'F', 'i', 'r', 'e', ' ', 'W', 'a', 'v', 'e', ' ', '~', 'n', '~', '~', 'w', '~', 'V', 'e', 'n', 'g', 'e', 'a', 'n', 'c', 'e', ' ', '~', 'n', '~', 'I', 'c', 'e', ' ', 'B', 'a', 'r', 'r', 'a', 'g', 'e', ' ', '~', 'n', '~', ' ', '~', 'n', '~', 'T', 'a', 'r', 'g', 'e', 't', ' ', 'a', ' ', 'p', 'e', 'd', ' ', 'a', 'n', 'd', ' ', 'P', 'r', 'e', 's', 's', ' ', '~', 'X', '~', ' ', ' ', '~', 'n', '~', 't', 'o', ' ', 'A', 'c', 't', 'i', 'v', 'a', 't', 'e', ' ', 't', 'h', 'i', 's', ' ', 's', 'p', 'e', 'l', 'l', '.', 0);   if(press & CTRL_CROSS && !Casting && Target) {   setchar(0x08be3a20,  1);   setfloat(0x08be3a30,  getfloat(pplayer + 0x30));   setfloat(0x08be3a34,  getfloat(pplayer + 0x34));   setfloat(0x08be3a38,  getfloat(pplayer + 0x38));    Casting = 1;   }   if(Casting) {       dx = getfloat(Target+0x30) - getfloat(0x08be3a30);       dy = getfloat(Target+0x34) - getfloat(0x08be3a34);       setfloat(0x08be3a30,  getfloat(Target + 0x30) + (dx * 0.5));       setfloat(0x08be3a34,  getfloat(Target + 0x34) + (dy * 0.5));       setfloat(0x08be3a38,  getfloat(Target + 0x38));        if(sqrt(dx*dx) < 2 && sqrt(dy*dy) < 2)       {           damage = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (75));           setfloat(Target+0x4E4, getfloat(Target+0x4E4) - damage);           Casting = 0;       }    }}//Vengeance//Any hits taken will be delivered back at your target with double the force!if(spell == 4) {setchar(0x08E93604, 0x1);setshort(0x08E92FFC, 1, '+', '-', ' ', 'V', 'C', 'S', ' ', 'B', 'o', 'o', 'k', ' ', 'o', 'f', ' ', 'S', 'p', 'e', 'l', 'l', 's', ' ', '-', '+', ' ', '~', 'n', '~', 'S', 'l', 'o', 'w', ' ', 'D', 'o', 'w', 'n', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'S', 'p', 'e', 'e', 'd', ' ', 'U', 'p', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'B', 'l', 'o', 'o', 'd', ' ', 'T', 'i', 't', 'h', 'e', ' ', '~', 'n', '~', 'F', 'i', 'r', 'e', ' ', 'W', 'a', 'v', 'e', ' ', '~', 'n', '~', '>', '~', 'h', '~', 'V', 'e', 'n', 'g', 'e', 'a', 'n', 'c', 'e', ' ', '~', 'n', '~', '~', 'w', '~', 'I', 'c', 'e', ' ', 'B', 'a', 'r', 'r', 'a', 'g', 'e', ' ', '~', 'n', '~', ' ', '~', 'n', '~', 'K', 'e', 'e', 'p', ' ', 't', 'h', 'e', ' ', 's', 'p', 'e', 'l', 'l', ' ', 'h', 'i', 'g', 'h', 'l', 'i', 'g', 'h', 't', 'e', 'd', ' ', '~', 'n', '~', 'a', 'n', 'd', ' ', 'T', 'a', 'r', 'g', 'e', 't', ' ', 'a', ' ', 'P', 'e', 'd', ' ', 'f', 'o', 'r', ' ', 't', 'h', 'e', ' ', 'e', 'f', 'f', 'e', 'c', 't', '.', 0);setshort(0x08E931FC, 1, '+', '-', ' ', 'V', 'C', 'S', ' ', 'B', 'o', 'o', 'k', ' ', 'o', 'f', ' ', 'S', 'p', 'e', 'l', 'l', 's', ' ', '-', '+', ' ', '~', 'n', '~', 'S', 'l', 'o', 'w', ' ', 'D', 'o', 'w', 'n', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'S', 'p', 'e', 'e', 'd', ' ', 'U', 'p', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'B', 'l', 'o', 'o', 'd', ' ', 'T', 'i', 't', 'h', 'e', ' ', '~', 'n', '~', 'F', 'i', 'r', 'e', ' ', 'W', 'a', 'v', 'e', ' ', '~', 'n', '~', '>', '~', 'h', '~', 'V', 'e', 'n', 'g', 'e', 'a', 'n', 'c', 'e', ' ', '~', 'n', '~', '~', 'w', '~', 'I', 'c', 'e', ' ', 'B', 'a', 'r', 'r', 'a', 'g', 'e', ' ', '~', 'n', '~', ' ', '~', 'n', '~', 'K', 'e', 'e', 'p', ' ', 't', 'h', 'e', ' ', 's', 'p', 'e', 'l', 'l', ' ', 'h', 'i', 'g', 'h', 'l', 'i', 'g', 'h', 't', 'e', 'd', ' ', '~', 'n', '~', 'a', 'n', 'd', ' ', 'T', 'a', 'r', 'g', 'e', 't', ' ', 'a', ' ', 'P', 'e', 'd', ' ', 'f', 'o', 'r', ' ', 't', 'h', 'e', ' ', 'e', 'f', 'f', 'e', 'c', 't', '.', 0);setshort(0x08E933FC, 1, '+', '-', ' ', 'V', 'C', 'S', ' ', 'B', 'o', 'o', 'k', ' ', 'o', 'f', ' ', 'S', 'p', 'e', 'l', 'l', 's', ' ', '-', '+', ' ', '~', 'n', '~', 'S', 'l', 'o', 'w', ' ', 'D', 'o', 'w', 'n', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'S', 'p', 'e', 'e', 'd', ' ', 'U', 'p', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'B', 'l', 'o', 'o', 'd', ' ', 'T', 'i', 't', 'h', 'e', ' ', '~', 'n', '~', 'F', 'i', 'r', 'e', ' ', 'W', 'a', 'v', 'e', ' ', '~', 'n', '~', '>', '~', 'h', '~', 'V', 'e', 'n', 'g', 'e', 'a', 'n', 'c', 'e', ' ', '~', 'n', '~', '~', 'w', '~', 'I', 'c', 'e', ' ', 'B', 'a', 'r', 'r', 'a', 'g', 'e', ' ', '~', 'n', '~', ' ', '~', 'n', '~', 'K', 'e', 'e', 'p', ' ', 't', 'h', 'e', ' ', 's', 'p', 'e', 'l', 'l', ' ', 'h', 'i', 'g', 'h', 'l', 'i', 'g', 'h', 't', 'e', 'd', ' ', '~', 'n', '~', 'a', 'n', 'd', ' ', 'T', 'a', 'r', 'g', 'e', 't', ' ', 'a', ' ', 'P', 'e', 'd', ' ', 'f', 'o', 'r', ' ', 't', 'h', 'e', ' ', 'e', 'f', 'f', 'e', 'c', 't', '.', 0);   static VInit;   if(!VInit) {        OldHealth = getfloat(pplayer + 0x4E4);       VInit = 1;   }   Health = getfloat(pplayer + 0x4E4);   if(Health < OldHealth && Target) {       setfloat(Target + 0x4E4, getfloat(Target + 0x4E4) - ((OldHealth - Health) * 2));       VInit = 0;       mark = 0x08c62EA0;       setfloat(mark, Tx, Ty, Tz);       setint(mark+0x20, 0x09a6d668);       setchar(mark+0x2c, 0, 0, 0);       setchar(mark+0x3B, 0x3F);       setchar(mark+0x4F, 0x02);       setchar(mark+0x47, 0x42);       setchar(mark+0x50, 1, 0, 1);   }   if(Health > OldHealth) {       VInit = 0;   }}//Ice Barrage//Hit X to freeze your opponent and inflict lots of damage.if(spell == 5) {setchar(0x08E93604, 0x1);setshort(0x08E92FFC, 1, '+', '-', ' ', 'V', 'C', 'S', ' ', 'B', 'o', 'o', 'k', ' ', 'o', 'f', ' ', 'S', 'p', 'e', 'l', 'l', 's', ' ', '-', '+', ' ', '~', 'n', '~', 'S', 'l', 'o', 'w', ' ', 'D', 'o', 'w', 'n', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'S', 'p', 'e', 'e', 'd', ' ', 'U', 'p', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'B', 'l', 'o', 'o', 'd', ' ', 'T', 'i', 't', 'h', 'e', ' ', '~', 'n', '~', 'F', 'i', 'r', 'e', ' ', 'W', 'a', 'v', 'e', ' ', '~', 'n', '~', 'V', 'e', 'n', 'g', 'e', 'a', 'n', 'c', 'e', ' ', '~', 'n', '~', '>', '~', 'h', '~', 'I', 'c', 'e', ' ', 'B', 'a', 'r', 'r', 'a', 'g', 'e', ' ', '~', 'n', '~', '~', 'w', '~', ' ', '~', 'n', '~', 'T', 'a', 'r', 'g', 'e', 't', ' ', 'a', ' ', 'p', 'e', 'd', ' ', 'a', 'n', 'd', ' ', 'p', 'r', 'e', 's', 's', ' ', '~', 'X', '~', ' ', ' ', '~', 'n', '~', 't', 'o', ' ', 'a', 'c', 't', 'i', 'v', 'a', 't', 'e', ' ', 't', 'h', 'i', 's', ' ', 's', 'p', 'e', 'l', 'l', '.', 0);setshort(0x08E931FC, 1, '+', '-', ' ', 'V', 'C', 'S', ' ', 'B', 'o', 'o', 'k', ' ', 'o', 'f', ' ', 'S', 'p', 'e', 'l', 'l', 's', ' ', '-', '+', ' ', '~', 'n', '~', 'S', 'l', 'o', 'w', ' ', 'D', 'o', 'w', 'n', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'S', 'p', 'e', 'e', 'd', ' ', 'U', 'p', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'B', 'l', 'o', 'o', 'd', ' ', 'T', 'i', 't', 'h', 'e', ' ', '~', 'n', '~', 'F', 'i', 'r', 'e', ' ', 'W', 'a', 'v', 'e', ' ', '~', 'n', '~', 'V', 'e', 'n', 'g', 'e', 'a', 'n', 'c', 'e', ' ', '~', 'n', '~', '>', '~', 'h', '~', 'I', 'c', 'e', ' ', 'B', 'a', 'r', 'r', 'a', 'g', 'e', ' ', '~', 'n', '~', '~', 'w', '~', ' ', '~', 'n', '~', 'T', 'a', 'r', 'g', 'e', 't', ' ', 'a', ' ', 'p', 'e', 'd', ' ', 'a', 'n', 'd', ' ', 'p', 'r', 'e', 's', 's', ' ', '~', 'X', '~', ' ', ' ', '~', 'n', '~', 't', 'o', ' ', 'a', 'c', 't', 'i', 'v', 'a', 't', 'e', ' ', 't', 'h', 'i', 's', ' ', 's', 'p', 'e', 'l', 'l', '.', 0);setshort(0x08E933FC, 1, '+', '-', ' ', 'V', 'C', 'S', ' ', 'B', 'o', 'o', 'k', ' ', 'o', 'f', ' ', 'S', 'p', 'e', 'l', 'l', 's', ' ', '-', '+', ' ', '~', 'n', '~', 'S', 'l', 'o', 'w', ' ', 'D', 'o', 'w', 'n', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'S', 'p', 'e', 'e', 'd', ' ', 'U', 'p', ' ', 'T', 'i', 'm', 'e', ' ', '~', 'n', '~', 'B', 'l', 'o', 'o', 'd', ' ', 'T', 'i', 't', 'h', 'e', ' ', '~', 'n', '~', 'F', 'i', 'r', 'e', ' ', 'W', 'a', 'v', 'e', ' ', '~', 'n', '~', 'V', 'e', 'n', 'g', 'e', 'a', 'n', 'c', 'e', ' ', '~', 'n', '~', '>', '~', 'h', '~', 'I', 'c', 'e', ' ', 'B', 'a', 'r', 'r', 'a', 'g', 'e', ' ', '~', 'n', '~', '~', 'w', '~', ' ', '~', 'n', '~', 'T', 'a', 'r', 'g', 'e', 't', ' ', 'a', ' ', 'p', 'e', 'd', ' ', 'a', 'n', 'd', ' ', 'p', 'r', 'e', 's', 's', ' ', '~', 'X', '~', ' ', ' ', '~', 'n', '~', 't', 'o', ' ', 'a', 'c', 't', 'i', 'v', 'a', 't', 'e', ' ', 't', 'h', 'i', 's', ' ', 's', 'p', 'e', 'l', 'l', '.', 0);   if(Target && press & CTRL_CROSS && !Frozen) {       damage = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (50));       setfloat(Target+0x4E4, getfloat(Target+0x4E4) - damage);       FTarget = Target;       Tx = getfloat(Target + 0x30);       Ty = getfloat(Target + 0x34);       Tz = getfloat(Target + 0x38);       Frozen = 1;   }}}else {setshort(0x08E92FFC, 0);setshort(0x08E931FC, 0);setshort(0x08E933FC, 0);}if(Fast) {static timepassed;static init;if(!init){  lasttime = getchar( 0x08bb3b41 );  init = 1;}if( lasttime != getchar( 0x08bb3b41 ) ){  timepassed++;  lasttime = getchar( 0x08bb3b41 );}if( timepassed < 30 ) {setfloat(0x08BB3B58, 10);}else {timepassed = 0;Fast = 0;init = 0;setfloat(0x08BB3B58, 1);}}if(Slow) {static timepassed;static init;if(!init){  lasttime = getchar( 0x08bb3b41 );  init = 1;}if( lasttime != getchar( 0x08bb3b41 ) ){  timepassed++;  lasttime = getchar( 0x08bb3b41 );}if( timepassed < 15 ) {setfloat(0x08BB3B58, 0.2);}else {timepassed = 0;Slow = 0;init = 0;setfloat(0x08BB3B58, 1);}}if(Frozen) {static timepassed;static init;if(!init){  lasttime = getchar( 0x08bb3b41 );  init = 1;}if( lasttime != getchar( 0x08bb3b41 ) ){  timepassed++;  lasttime = getchar( 0x08bb3b41 );}if( timepassed < 15 ) {setfloat(FTarget + 0x30, Tx, Ty, Tz);mark = 0x08c62EA0;setfloat(mark, Tx, Ty, Tz);setchar(mark+0x2c, 0, 127, 255);setchar(mark+0x3B, 0x3F);setchar(mark+0x4F, 0x02);setchar(mark+0x47, 0x42);setchar(mark+0x50, 1, 0, 1);}else {timepassed = 0;Frozen = 0;init = 0;FTarget = 0;}}

 

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cool

 

im having trouble at making menus though.

can you put // on the parts where you put the codes.

 

 

#cheat menustatic menu;choices = 10;setchar(0x08E93604, 0x1);if(press & CTRL_DOWN && menu < choices - 1) {  menu++;setchar(0x08E93604, 0x0);}if(press & CTRL_UP && menu > 0) {  menu--;setchar(0x08E93604, 0x0);}setshort(0x08E92FFC, 'm', 'e', 'n', 'u');setshort(0x08E931FC, 'm', 'e', 'n', 'u');setshort(0x08E933FC, 'm', 'e', 'n', 'u');if(menu == 0) {setshort(0x08E92FFC + 8, '~', 'n', '~', '>', '1');setshort(0x08E931FC + 8, '~', 'n', '~', '>', '1');setshort(0x08E933FC + 8, '~', 'n', '~', '>', '1');}if(menu == 1) {setshort(0x08E92FFC + 16, '~', 'n', '~', '>', '2');setshort(0x08E931FC + 16, '~', 'n', '~', '>', '2');setshort(0x08E933FC + 16, '~', 'n', '~', '>', '2');}if(menu == 2) {setshort(0x08E92FFC + 24, '~', 'n', '~', '>', '3');setshort(0x08E931FC + 24, '~', 'n', '~', '>', '3');setshort(0x08E933FC + 24, '~', 'n', '~', '>', '3');}if(menu == 3) {setshort(0x08E92FFC + 32, '~', 'n', '~', '>', '4');setshort(0x08E931FC + 32, '~', 'n', '~', '>', '4');setshort(0x08E933FC + 32, '~', 'n', '~', '>', '4');}if(menu == 4) {setshort(0x08E92FFC + 40, '~', 'n', '~', '>', '5');setshort(0x08E931FC + 40, '~', 'n', '~', '>', '5');setshort(0x08E933FC + 40, '~', 'n', '~', '>', '5');}if(menu == 5) {setshort(0x08E92FFC + 48, '~', 'n', '~', '>', '6');setshort(0x08E931FC + 48, '~', 'n', '~', '>', '6');setshort(0x08E933FC + 48, '~', 'n', '~', '>', '6');}if(menu == 6) {setshort(0x08E92FFC + 56, '~', 'n', '~', '>', '7');setshort(0x08E931FC + 56, '~', 'n', '~', '>', '7');setshort(0x08E933FC + 56, '~', 'n', '~', '>', '7');}if(menu == 7) {setshort(0x08E92FFC + 64, '~', 'n', '~', '>', '8');setshort(0x08E931FC + 64, '~', 'n', '~', '>', '8');setshort(0x08E933FC + 64, '~', 'n', '~', '>', '8');}if(menu == 8) {setshort(0x08E92FFC + 72, '~', 'n', '~', '>', '9');setshort(0x08E931FC + 72, '~', 'n', '~', '>', '9');setshort(0x08E933FC + 72, '~', 'n', '~', '>', '9');}if(menu == 9) {setshort(0x08E92FFC + 80, '~', 'n', '~', '>', '1', '0');setshort(0x08E931FC + 80, '~', 'n', '~', '>', '1', '0');setshort(0x08E933FC + 80, '~', 'n', '~', '>', '1', '0');}if(menu > 0) {setshort(0x08E92FFC + 8, '~', 'n', '~', '1');setshort(0x08E931FC + 8, '~', 'n', '~', '1');setshort(0x08E933FC + 8, '~', 'n', '~', '1');}if(menu > 1) {setshort(0x08E92FFC + 16, '~', 'n', '~', '2');setshort(0x08E931FC + 16, '~', 'n', '~', '2');setshort(0x08E933FC + 16, '~', 'n', '~', '2');}if(menu > 2) {setshort(0x08E92FFC + 24, '~', 'n', '~', '3');setshort(0x08E931FC + 24, '~', 'n', '~', '3');setshort(0x08E933FC + 24, '~', 'n', '~', '3');}if(menu > 3) {setshort(0x08E92FFC + 32, '~', 'n', '~', '4');setshort(0x08E931FC + 32, '~', 'n', '~', '4');setshort(0x08E933FC + 32, '~', 'n', '~', '4');}if(menu > 4) {setshort(0x08E92FFC + 40, '~', 'n', '~', '5');setshort(0x08E931FC + 40, '~', 'n', '~', '5');setshort(0x08E933FC + 40, '~', 'n', '~', '5');}if(menu > 5) {setshort(0x08E92FFC + 48, '~', 'n', '~', '6');setshort(0x08E931FC + 48, '~', 'n', '~', '6');setshort(0x08E933FC + 48, '~', 'n', '~', '6');}if(menu > 6) {setshort(0x08E92FFC + 56, '~', 'n', '~', '7');setshort(0x08E931FC + 56, '~', 'n', '~', '7');setshort(0x08E933FC + 56, '~', 'n', '~', '7');}if(menu > 7) {setshort(0x08E92FFC + 64, '~', 'n', '~', '8');setshort(0x08E931FC + 64, '~', 'n', '~', '8');setshort(0x08E933FC + 64, '~', 'n', '~', '8');}if(menu > 8) {setshort(0x08E92FFC + 72, '~', 'n', '~', '9');setshort(0x08E931FC + 72, '~', 'n', '~', '9');setshort(0x08E933FC + 72, '~', 'n', '~', '9');}if(menu > 9) {setshort(0x08E92FFC + 80, '~', 'n', '~', '1', '0');setshort(0x08E931FC + 80, '~', 'n', '~', '1', '0');setshort(0x08E933FC + 80, '~', 'n', '~', '1', '0');}if(menu < 0) {setshort(0x08E92FFC +0x2 + 8, '~', 'n', '~', '1');setshort(0x08E931FC +0x2 + 8, '~', 'n', '~', '1');setshort(0x08E933FC +0x2 + 8, '~', 'n', '~', '1');}if(menu < 1) {setshort(0x08E92FFC +0x2 + 16, '~', 'n', '~', '2');setshort(0x08E931FC +0x2 + 16, '~', 'n', '~', '2');setshort(0x08E933FC +0x2 + 16, '~', 'n', '~', '2');}if(menu < 2) {setshort(0x08E92FFC +0x2 + 24, '~', 'n', '~', '3');setshort(0x08E931FC +0x2 + 24, '~', 'n', '~', '3');setshort(0x08E933FC +0x2 + 24, '~', 'n', '~', '3');}if(menu < 3) {setshort(0x08E92FFC +0x2 + 32, '~', 'n', '~', '4');setshort(0x08E931FC +0x2 + 32, '~', 'n', '~', '4');setshort(0x08E933FC +0x2 + 32, '~', 'n', '~', '4');}if(menu < 4) {setshort(0x08E92FFC +0x2 + 40, '~', 'n', '~', '5');setshort(0x08E931FC +0x2 + 40, '~', 'n', '~', '5');setshort(0x08E933FC +0x2 + 40, '~', 'n', '~', '5');}if(menu < 5) {setshort(0x08E92FFC +0x2 + 48, '~', 'n', '~', '6');setshort(0x08E931FC +0x2 + 48, '~', 'n', '~', '6');setshort(0x08E933FC +0x2 + 48, '~', 'n', '~', '6');}if(menu < 6) {setshort(0x08E92FFC +0x2 + 56, '~', 'n', '~', '7');setshort(0x08E931FC +0x2 + 56, '~', 'n', '~', '7');setshort(0x08E933FC +0x2 + 56, '~', 'n', '~', '7');}if(menu < 7) {setshort(0x08E92FFC +0x2 + 64, '~', 'n', '~', '8');setshort(0x08E931FC +0x2 + 64, '~', 'n', '~', '8');setshort(0x08E933FC +0x2 + 64, '~', 'n', '~', '8');}if(menu < 8) {setshort(0x08E92FFC +0x2 + 72, '~', 'n', '~', '9');setshort(0x08E931FC +0x2 + 72, '~', 'n', '~', '9');setshort(0x08E933FC +0x2 + 72, '~', 'n', '~', '9');}if(menu < 9) {setshort(0x08E92FFC +0x2 + 80, '~', 'n', '~', '1', '0');setshort(0x08E931FC +0x2 + 80, '~', 'n', '~', '1', '0');setshort(0x08E933FC +0x2 + 80, '~', 'n', '~', '1', '0');}

 

Edited by creeepers
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thanks

 

i need full health code for vcs,the peds follow you code,no health code.

Edited by creeepers
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i shouldn't be editing my posts very long next time.

 

 

i need these codes for vcs:

full health,peds follow you,no health.

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i shouldn't be editing my posts very long next time.

 

 

i need these codes for vcs:

full health,peds follow you,no health.

you could do that easily. take a memory dump of full health, lose some, take another, lose health, take another, and so on. then you just mess with values till you get full, and none. for the peds follow you cheat, i bet someone has made it, or you could just get the button cheat like ec did for spawn cars (dont know how he did it tho)

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